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Joachim

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Everything posted by Joachim

  1. KOSAVE II = KURSK OPERATION SIMULATION AND VALIDATION EXERCISE - PHASE II Gruß Joachim
  2. On immobile guns: Design choice by BFC. They considered some things to be impossible during the CM scope of a battle (which for most players is below 40 minutes). Their reason was that it was too complex to set up certain guns. Italian 7.6 AA can't move, too - at least in CMAK. Guess there are others. Grß Joachim
  3. There should be a "prefs"-file in the game folder (Ive got the German version - file name is localized so it might have a slightly different name. Size about 2K. Delete it (make a backup in case you delete the wrong file ). Next time you play CM you'll be asked again about the resolution. Gruß Joachim
  4. Additional source for Andreas claim about the 17th PD being in Army reserve: http://www.bmlv.gv.at/omz/ausgaben/artikel.php?id=142 The page is in German, it is an excerpt from the "Österreichische Militärische Zeitschrift, Ausgabe 5/2003" German quotes from this page. Tranlsation below is by me. Translation: Despite the vigorous protests from the CinC AG South, Fieldmarshal v. Manstein, Hitler did not release the Reserve of AG Central (XXIV PzC including SS-Div Wiking, 17th and 23rd PD), which could only be released by explicit order of Hitler himself. Translation: (FN28) Zetterling p. 226. 23rd PD was attached to the Corps on 7 July. This might be this book (could not find another one by Zetterling in the text) cf Zetterling: Statistical Analysis, Appendix 16, p. 226+, giving the structure of the divisions down to company level as of 4 July. HTH Gruß Joachim
  5. Michael, Jason gave you that link in a recent post: http://dspace.dial.pipex.com/town/avenue/vy75/data.htm "The largest portion of this data comes from the KOSAVE II study, run by the US Army's Concept Analysis Agency, and carried out by the Dupuy Institute and Russian subcontractors Rantek. The data reproduced comes from that report, with permission. The full report - hardcopy, plus a full CD of data - can be purchased from NTIS in the US, for US Nationals." So it should be a reliable source. The data claims for the 3rd PD that it had 77 tanks (plus 2 PzIII spotter), 2 StuGIIIs and 12 Marder II on 4 July. There are no siginificant losses on any day. Lowest number for tanks is 38 on 11th, rising to 51 on 18 July. Total number of vehicles is 197 on 4 July hitting a low on 15th with 140 vehicles. No room for 270 destroyed vehicles or tanks in two hours Concentrate on the amount of tanks, AGs and TDs in the OOB of a standard German division. Then just tell that IL-2 fan to do the math. He is already on the defence stating that somebody else added the "9th PD" - though it is in your source, which makes the whole Russian quote unreliable. Next line of defence for him will be that only the 3rd Pd got hit at Kursk, not the others. Deny him that line of defense early by referencing to some sites with OOBs. Gruß Joachim
  6. Moving with short visibility is dangerous. Incoming nearby will panic troops in the open. If they are bunche dup, all will root. A frontal assault will lead to defeat. Try to spread your forces. Recce by fire near supected locations - maybe you see the foxholes while the Soviets can't id your troops yet. Try to id a flank, then hit that flank with waves and roll up the line gRuß Joachim
  7. Because the Japanese... ...sunk ships - much bigger targets. ...ships lying still in the harbor ...ships without camo ...attacked a force that was ill-prepared for an air attack ...established air supremacy first Gruß Joachim
  8. Gold demo came out in Dec '99. IIRC I had to split it on floppy disks (yes - those things with 1.4M on them) to bring it home. Just found a post regarding the Alpha AAR in the '99 archives... July... those where the days... Ah yes... been 30 then... had a new love then (besides CM)... CM is still one of my favourites ... my love is ... still my favourite. Gruß Joachim
  9. Nice sig line. I feel honored. Gruß Joachim
  10. IIRC you can't load it in the editor. Gruß Joachim
  11. I second this. Same reason, same effect over here. Gruß Joachim
  12. The class relates to the equipment, the number of men is important when it comes to "team = max 6 men in one unit" or "full squad = max 12 or 13 men in max 2 units" transport capabilities. You can't load 2 sharpshooters in a 250/1 or 3 of them in a 251/1. Gruß Joachim
  13. I disagree with kurbi. You can save in the AAR screen and load that and only that save as map for a QB as kurbi described. You can even import the remaining units if you wish. Gruß Joachim
  14. Depends on the battle. CM allows for 120 turns. In a 80 turns monster, I brought forward a PaK screen to support the attack on a hill. Enemy reinforcements trying to flank my attack ran into 2x 3.7 AA and 4 ATGs including an 8.8 about half a mile from my setup zone (turn 25-30). If the scen was less open I might have been able to redeploy some of them till turn 50. I know other scens where I had to move ATGs that were smaller. In most of them the guns did not move after firing. Some saw the guns in bounded overwatch. Gruß Joachim
  15. You need a smoke or dust screen to hide behind. 88s are a challenge. Forget them when you have to move. I had 2 in a PBEM. One got lucky and found a perfect spot. The SdKfz7 maneuvered backwards up a small rise and in the small triangle of open ground between to rough tiles. It got some Lees later. The other one was a bit too far behind a crest, had really bad LOS when there was no smoke from the tanks ahead and none when anything moved. It is a gamble. Third - try a (blue) armored covered arc. It will stop the gun from firing outside the arc when not directly threatened. The memory thing would be cool, but you're not the first one to ask for it Gruß Joachim
  16. Depends on what's available (Remember this was the army that attacked Poland in Czech tanks and generally had designations for any captured equipment). But a Kübelwagen ain't much for 4-5 men, ammo and the gun. More likely a truck will be standard transport. 2 sIG (15cm) + 6 lIG (7,5cm) Motorized has two circles, Mech (armored) has a circle on the left and an oval to the right while fully tracked has a wide oval. So I'd say it's a truck. A SdKfz 7 should be more likely than a 251 if a halftrack was available. But IIRC the army had priorities on tracks then. Gruß Joachim
  17. Welcher Umzug? Meiner fehlt auch! Bei Andreas kommt die doch früher oder später sowieso. Gruß Joachim
  18. Ignoring any US laws considering shipment of Wine I gladly accept delivery to my address. So if you support US laws - Jeff is your man, But if you want to protest them, then over here is the place for bottles. Gruß Joachim
  19. Oh... so you were not a refreshing monkey, were you? IIRC just to recreate the good ole days before the CMBO demo. Guess this time the folks learned not to spread some "Going to town" alpha AAR as it got only worse then. Not even considering releasing a demo... Gruß Joachim
  20. QBs will auto-generate setup zones if there are none. I'd go for three setup zones for each side. For the Soviets: Reinforcements appear at the board edge, where you put the red zone. Next comes white, then blue. IIRC units are fixed inside their setup zones - the reinforcements can only be set up in the red zone. Edited to add that QBs always have setup zones - if none are present on the map, CM will create some depending on the mission type. Gruß Joachim
  21. Grandpa (serving '41 to '45 in a German inf division) said the Soviets feared the StuG, too. Why could an ordinary Soviet rifleman fear StuGs? - Because the ATGs were not always were you needed them - Because in an even fight between inf Cos, a decently armored AFV (or a plt of them) will make a difference. - Because much more Soviet grunts encountered Stugs that were spread out across inf divisions than tanks that were only in a few divisions. Gruß Joachim
  22. PS: I lost the sIG to the last round of an arty barrage targetted nearby. It ain't as stealthy as a spotter. But I had one sIG firing 1.5km across open flat ground that was not spotted/id'd in another scen. Worth much more than a spotter as it could fire "danger close" when my FOs often suffered from dust blocking their LOS and thus unspottet fire. Gruß Joachim
  23. I've got a 251/2 targetting some place it could never see. Now the spotting HQ that had LOS one turn ago can't see the spot, too. Yet the yellow line is still there - and I guess sooner or later the 251/2 will fire if I don't cancel it manually cause the target fled. 4 rounds fired in the last turn. Fire started early. Rate of fire for vets should be at least 7 per turn. Interpretation: A yellow line is sticky even if LOS breaks due to dust. Gruß Joachim
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