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Dschugaschwili

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Everything posted by Dschugaschwili

  1. I think this would lead to FOW problems. Smoke (at least in CMBO, haven't checked in CMBB) is not affected by LOS. So you see a smoke screen even if it's behind a hill and none of your units can actually see it. The dust clouds caused by the enemy's vehicles would have the same problem, thus giving away the positions of nearly all of them. You will probably have to wait for the engine rewrite. Dschugaschwili
  2. If it worked before, did you change anything on your system before it stopped working? Installed new drivers? You may want to try going back to the previous ones. Moved your PC around? Check if all PCI/AGP cards are inserted firmly in their slots. Also check your heat sinks/fans. Are they working correctly? Do you have similar problems with other programs? Perhaps a piece of hardware has gone bad. Also try monitoring the temperature of your CPU and graphics card. Are they running too hot? Sorry for the vague answer, but I can't extract any precise reason from your description. Dschugaschwili
  3. This makes perfect sense to me. Having all the game data in the executable makes having different versions of CM in the same install possible. Some time ago there were a few problems with PBEM games when a new version of CM was installed. The way the game is done I could just rename the old executable before moving the new one in. That way I could continue ongoing games with the old version. I have every single version of CM since 1.02 in my CM folder, so I can re-view every PBEM battle I have ever played. And all this with only one install. Dschugaschwili
  4. If this observation is correct, there's still a way of testing this: Place one or more shooters and targets on the map, plus the HQ(s) you want to test. Now change the setup for the different tests: place the HQs to command all the shooters or place them in a remote corner of the map so they don't reach any of them. That way you have the same shooters in all tests, cancelling any possible variations within one unit category. Dschugaschwili
  5. Am I the only one here who has read the readme file before starting the game? :confused: I had no problems getting into the game at all. Dschugaschwili
  6. You're kidding. Wow. Is it the movment of the vehicles that causes this?[/QB]</font>
  7. Walls cannot be hit by anything in CM. That's one of the strange effects that happen in CM because a round will never hit anything in flight. This is the same problem as tanks not giving cover to infantry, guns hitting moving vehicles through a hill and friendly tanks being able to shoot through each other. Dschugaschwili
  8. Cheating during setup: Currently there are a few problems with PBEM games. One of them is the fact that the second player can't see the parameters the first player used to create the game. Another one is that the terrain generation and the computer force purchase are done before player two enters his password. Less e-mails per turn: A secure system requiring only two e-mails per turn was proposed a couple of times. However, implementing it would require lots of time, so it probably won't be in CMBB. Dschugaschwili
  9. As far as I know, there has never been a definitive answer to either question, but judging from what I've read on the forum during the last few months, I'd say that the security problems have been fixed, but the PBEM mode still has three e-mails per turn. Dschugaschwili
  10. No, tanks cannot push guns. Overrun, yes, but not push. By the way, putting AT guns far back into woods isn't a clever idea anyway, because the worse your LOS gets, the lower your hit chance becomes. On the other hand, If you're fired upon, it's usually done with HE, and has an effect even for near misses. So your gun will usually have a better chance of winning a duel against a tank if it's right at the edge of the woods. Dschugaschwili
  11. It's another thing to code, and not done in CM. All turning in CM is pivoting and all movement is straight. Moving down a winding road means; go straight, stop, pivot, go straight, stop, pivot, ... That's why slowing down the rotating speed of vehicles that in real life can't pivot will hamper their regular movement speed. If there were a different way to handle turning on the move, then the suggested change in turn speed would be relevant. Cheers Olle</font>
  12. I don't think that's the way it works in CM. What wasn't mentioned in this thread yet is the fact that an auto-surrender occurs only if the global moral falls below 15% and the other side's global moral is at least 4 times as high. So if the opponent's global moral is at 33%, your troops won't auto-surrender until your global moral drops down to 8% or lower. Dschugaschwili
  13. Slowing down the hull rotation for vehicles that can't turn in place and possibly raising the rotation speed for vehicles that can turn in place would be a much easier solution. Dschugaschwili
  14. As I said before in this thread, to me the main problem seems to be the overtime at the end of the turns. This would obviously "pause" the movie every minute until all projectiles have disappeared, making the movie not really movie-like. And getting rid of this limitation would require lots of coding. Dschugaschwili
  15. Try getting rid of high res mods if you have installed any. Those will most likely overload your graphic memory, slowing everything down considerably. Dschugaschwili
  16. I don't know about that one, although I doubt it. You can, however, use a custom designed map for a QB, so you can have a look at it before the game even starts. Dschugaschwili
  17. This whole "I won't accept a version of CMBB that is altered in any way" discussion is getting out of control now. Come on, we're talking about one bitmap and two strings that will be changed in order to be able to sell the game in Germany without having to worry about legal issues (and as far as I understand, the German market is quite large). As for those laws restricting the use of Nazi symbols in Germany, you may not like them, you may not think they are adequate for what they're designed for, but at least we're trying to do something to prevent something like the Third Reich from ever happening again. Dschugaschwili
  18. Another question: Will the US and the CDV version have the same or different EULAs? Specifically I remember that the original CMBO manual allows making one copy of the CD for backup purposes. Now with all the talk about copy protection I wonder if this was changed for the CDV version of CMBO. Can somebody comment on that? Dschugaschwili
  19. Duron 700, 512MB RAM, GeForce2 GTS 32MB. That's all I need for any game on my hard disk. Dschugaschwili
  20. Sorry, but you couldn't be more wrong. All reviews/comparisons of Geforce 2 and 3 cards have the Geforce 3 well out-performing the Geforce 2 cards. Check out the results of these Elsa cards: Elsa Geforce Comparison Also, besides just plain better performance, the Geforce 3 cards have the nFiniteFX technology which allows allows programers to create an infinite number of custom effects. In other words, some really cool 3D ****. Read here for more on the nFiniteFX Engine. </font>
  21. This must have been a Hotchkiss. It only has a 2-man crew, so the tank effectively becomes unusable with one crew casualty. So the remaining crew member abandons the tank. Dschugaschwili
  22. I don't own the German version, but I'll still try to answer: On the first Quick Battle screen there should be a drop down box (I think it's the lowest one in the upper part) with selections like "Computer kauft" and "Selbst kaufen" (roughly translated from the English version). Select the non-default option and you should be fine. Dschugaschwili
  23. Fuzzy logic is used for the AI in CM (both the TacAI and the computer opponent). It basically means that the programmer tells the computer to not only see black or white (which would be normal for a computer), but see shades of gray. For example, a unit's internal "threat state" would be either "I'm safe" or "I'm in danger" without fuzzy logic, but with fuzzy logic it could be everything between "Nice time for a picnic" and "I'm doomed". This obviously models the human way of thinking much better, and it's used because of that. Dschugaschwili
  24. Moon: I know this can happen, although I don't remember seeing anything like this, probably because I haven't played all that many night battles. It didn't seem to matter here though. Cpl. carrot & flamingknives: How close was your squad to the enemy? I have taken casualties while moving close to/past pinned enemy squads, crews, even AT teams, but only at hand-to-hand range (under 10m). Perhaps some testing would be required to reveal what's really going on there. Dschugaschwili
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