Dschugaschwili
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Everything posted by Dschugaschwili
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I don't know what you expect, but "routed" is the highest possible panic level in CM. Troops that reach this state will try to run to the rear (usually the nearest friendly map edge). And they will usually not start running for their lives before they are "routed". Of course, the volume of fire, the cover they have and the presence of HQs will determine your troops' morale, so units in cover will usually panic later than units on open ground. I can't find anything seriously unrealistic in this behaviour. Dschugaschwili
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I doubt that this makes any difference, but I'm using Win98. And if it makes a difference, the only thing that I expect to change is the path where the information is stored. Searching for "CDV" or "Combat Mission" should find it. Dschugaschwili [ November 29, 2002, 06:54 AM: Message edited by: Dschugaschwili ]
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Could somebody with the English CDV version tell me the registry keys it uses? I want to try to patch my German version to English, and one step on the way would be to fool the 1.01 patch into thinking that I have the English version. The location should be HKEY_LOCAL_MACHINE/Software/CDV something. Please tell me everything below this point. (Don't worry, it's not all that much) And before anybody mentiones that replacing the executable won't be enough, I know this already. But I can extract most language specific bitmaps from the English demo, and the rest should mostly be editor stuff that I will try to take care of later. Dschugaschwili
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This topic was brought up before. Madmatt answered once that the display of infantry rarity would not be included in version 1.01, and he didn't know if it would be added for 1.02. I haven't heard anything new since then. Here's the link. Dschugaschwili [edited to include reference to a previous thread] [ November 28, 2002, 08:53 AM: Message edited by: Dschugaschwili ]
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How to capture tanks ?
Dschugaschwili replied to Thin Red Line's topic in Combat Mission Archive #4 (2002)
A captured crew gives victory points as a crew. It doesn't matter what kind of equipment it was previously operating. Dschugaschwili -
Auto-sneak-exhaustion not improved in 1.01
Dschugaschwili replied to Redwolf's topic in Combat Mission Archive #4 (2002)
Ok, now I'm at a loss of words. Just a few posts ago you asked how to move MGs forward, and you got a few answers, including one by me. Now you're again complaining that you can't do it, but what you have written now suggests that you haven't even tried those tips. Are you even interested in trying a different approach for once? Dschugaschwili -
Auto-sneak-exhaustion not improved in 1.01
Dschugaschwili replied to Redwolf's topic in Combat Mission Archive #4 (2002)
Moving HMGs: In version 1.01 you can use move to contact with cover arcs to prevent them from stopping at the sight of an enemy unit 800m away. Hopefully they will still stop when they are fired upon (haven't installed 1.01 yet). If you want to be sure that they don't do anything on their own, issue a hide order at the end so they will hide themselves when they come under fire. Also always have them in control of a HQ (preferably with extra moral bonus) while moving to get them from pinned to OK as fast as possible when they come under fire so sneak times are minimized if you don't use move to contact. At least this seems to work for me. Dschugaschwili -
Patch link missing from CDVs site
Dschugaschwili replied to Bry Barnard's topic in Combat Mission Archive #4 (2002)
Well, first, the deadline for new units/textures for the CDV version was earlier than for the US version, so there's more to update. Second, some CD space was lost because of CDV's copy protection, this may account for another couple of MB. Dschugaschwili -
Scenario Making Questions
Dschugaschwili replied to Voxman's topic in Combat Mission Archive #4 (2002)
I have never done this myself, but as far as I understand the units on the imported map are included in addition to the purchased ones if you import the units. So you would have to manually reduce the defender's purchase points when starting the QB if that's what you want. Dschugaschwili -
Scenario Making Questions
Dschugaschwili replied to Voxman's topic in Combat Mission Archive #4 (2002)
A couple of answers: First, the fountain mod must overwrite another terrain tile type. Taking a look at the file you replaced with the fountain may give you an idea what it was. You have to go into preview mode in the map editor to see the terrain and all units you included. Here you can also place them where ever you want. Bridges can be destroyed by explosives, including demo charges by engineers/pioneers, but stone bridges need lots of them to go down. Hope this helps. Dschugaschwili -
Holes in terrain on slopes
Dschugaschwili replied to Dschugaschwili's topic in Combat Mission Archive #4 (2002)
It has to be steep enough to be "slope", as in "trees on slope". It's quite noticable in the converted "Valley of Trouble" scenario. The front side of the hill on the attacker's side of the map is sloped enough and covered with tall pines. You can easily find open ground spots in this area using the LOS tool, probably even by placing units during setup (I don't know if the setup zone reaches far enough forward). When I played this scenario, one of my MGs that I was moving into position was spotted and fired upon when it entered a hole in this area, and of course it was quickly routed because of lack of cover. Dschugaschwili -
Actually, its first instinct is to get out of LOS. If it can achieve this without moving dramatically it will attempt it. However, with EFOW on the TacAI/Human often doesn't even know where the fire is coming from. I just had that happen to me in the game I played last night. Got peppered for a couple of turns before I spotted the source of the fire. Therefore, in such cases all the TacAI can do is move to better terrain and hope for the best. Steve</font>
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Holes in terrain on slopes
Dschugaschwili replied to Dschugaschwili's topic in Combat Mission Archive #4 (2002)
I see. This probably explains why troops are always spotted and shot while they are searching for the necessary small change. Dschugaschwili -
If the plane wasn't shot down by one of your units, I doubt that you get points for it. You don't get points for immobilized or gun-damaged enemy tanks either. Dschugaschwili
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The patch for the CDV versions will be released by CDV. So WG won't be changed to SS. Dschugaschwili
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Just in case you didn't notice, I was talking about the possibility of the TacAI considering those options. That I can give a withdraw order is not new to me. But if my men have already started sneaking towards some distant cover, getting them out in one piece becomes increasingly difficult, especially if the cover is in the opposite direction. Dschugaschwili
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I noticed that woods, tall pines, scattered trees and similar "overlay" terrain types have holes if they are on sloped ground. What I mean with holes is that there are open ground spots in those tiles that can be found with the LOS tool or movement commands. It also seems that units in those holes do not get the cover/concealment bonus of the surrounding terrain. Is this issue already known? Dschugaschwili
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Is there any chance to include a "get out of LOS" behaviour for infantry? Currently infantry always seems to sneak towards some kind of cover when their self-preservation instincts kick in. Sometimes it would be much faster/better to just get out of LOS (behind a wall/house/the ridge they have just climbed. Vehicles already seem to be able to do this, so why not give infantry units the same option? Dschugaschwili
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My Tiger keeps bogging...
Dschugaschwili replied to vanwag's topic in Combat Mission Archive #4 (2002)
According to these findings by Paul Jungnitsch this high chance to bog for Tigers is not even realistic. But until somebody can find more evidence for this, including MMP values for pretty much all vehicles in CM, I doubt we will see any changes to the current engine. Dschugaschwili -
My opinion of this game the prequal
Dschugaschwili replied to Cpt Kernow's topic in Combat Mission Archive #4 (2002)
Schoerner: I have played the Bridgehead scenario (only once from the Soviet side) and won. Actually the Germans surrendered shortly before the game ended. I don't know how I did it because it was one of my first CMBB games ever, but I remember having used "move to contact" for the majority of my troops on turn 1. Those troops did not auto-sneak, but rather stop and shoot it out, which was probably the best thing they could do. I don't really understand why you complain about your troops starting to sneak forward. I mean, the only available cover is forward. And sneaking troops are certainly less vulnerable than moving or advancing troops. Of course, if you try to have all your troops advancing without leaving any behind to provide cover fire, your sneaking troops won't put out any firepower. But what did you expect? I'd rather have my men move with minimum exposure (sneak) until the enemy is supressed. And I can always change the waypoints back to advance once I feel confident that the enemy is sufficiently suppressed. Dschugaschwili