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Dschugaschwili

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Everything posted by Dschugaschwili

  1. It's somewhere in the manual. (From memory) I think you have to hold the "shift" key when you click the resize buttons to add/remove terrain on the other side of the map. Dschugaschwili
  2. You can move a mortar into a house, but you can't fire while inside. Dschugaschwili
  3. Berlichtingen: I noticed the first point on my first try, but I hoped I could reach the cover without getting shot to pieces. This game was one of my first CMBB battles (perhaps the tenth if I also count the demo battles), and the first one with night, very low visibility, and deep snow, so I didn't know yet that you can't even advance 20m without exhausting. We all learn... Dschugaschwili
  4. On-board mortars don't have to be in command for the entire game to be able to use area fire with the HQ spotting. Just moving the mortar into command range of the HQ should be enough. Dschugaschwili
  5. Sounds like I should give it a try. I always wanted to bring my puny Duron700 / GeForce2GTS system to its knees. Dschugaschwili
  6. Spoiler warning! . . . . . . . . . . . I also tried moving directly towards the flags on my first try (ouch!), but on the second try I placed my troops far away from the flags near the roads and moved towards the covered terrain next to the road first. Then I advanced very slowly (my game went until turn 20) using MTC most of the time. Advance and assault should only used on the road, otherwise the units will be exhausted in no time. The flamethrower teams did most of the routing work. End result was IIRC a 79:11 major victory. Dschugaschwili
  7. It doesn't have to be the 4x20mm Flak, getting lots of guns to fire simultaneously at the KV will usually lead to track/gun damages sooner or later. Dschugaschwili
  8. Voted this thread up from page 2. Even if CMBB doesn't make it to number one in the strategy category, a high ranking will cause more people to take notice. Dschugaschwili
  9. Well, it also took 40 minutes on my Duron 700, but my computer has a serious I/O problem that I can't really seem to sort out. That's certainly the cause for me. Dschugaschwili
  10. Seeing that the patch seems to include the files in compressed form, I suspect that it contains three CMBB executables (one for each language). I haven't tried how much these can be compressed, but having two unneeded 8MB files in the archive should definitely add a couple of MB. You're right about the different deadlines for CDV and Battlefront, but I also think that the copy protection and the pdf manual have cost a couple of MB on the CDV CD that must now be downloaded in the patch. CDV is not responsible for the entire extra 40MB, but for a good part of it, of that I'm quite sure. Dschugaschwili
  11. Why don't you just check this manually with the LOS tool? I never had problems with this command so far. If you only use this command when you're out of LOS to the target point and you're sure that your tank can see the target point from the estimated hull-down position, you can't go totally wrong. You can temporarily issue an area target order to the target point and follow the line on the map to make judging the second part easier. Dschugaschwili
  12. Your problem is that troops in CM behave like having no orders while they are waiting for the end of their command delay. So your men are sitting there and see a nice target, so they start shooting. As already suggested, ambush markers or cover arcs can usually keep them quiet. Dschugaschwili
  13. I guess most modem users just have not responded. 56k at home for me. Downloads are done at the university. Who said that cable/DSL is fast? Dschugaschwili
  14. If that's true, this definitely should be fixed in 1.02. Dschugaschwili
  15. Releasing a PC game for the X-Box has one major advantage over a release for PS2, GameCube or similar: The X-Box is basically a PC with an Intel processor and a nVidia mainboard and graphics chip inside. There is not all that much porting to do to make a DirectX game run on the X-Box. But the architectures of the other consoles differ significantly from a PC, so much more work would have to be done to make a PC game run on them. Dschugaschwili
  16. I have not yet read about one important point in this thread: adjusting waypoints. Imagine you issue a long movement order, jumping from one wood patch to the next. According to the system proposed here, this should be possible with minimum delay. Now imagine that I'm a gamey player, so I've put the waypoints farther away not where I actually want them, but in a wood patch near that. Now, during the next orders phase I can shift those waypoints towards the real destination without any additional delay, although now the waypoints are on a different terrain type. There are a few major issues with this system, and I don't think they could easily be worked out. The current system seems much better to me with the possible exception of road movement, but that should probably be handled differently. Dschugaschwili
  17. Now, to me this really sounds like the first movement type of the shoot and scoot command should behave like hunt, not fast. That way the driver would really stop as soon as a valid target comes into sight. Dschugaschwili edit: I just noticed that there's already a thread going on about this topic. Please discuss this there. [ December 06, 2002, 04:41 AM: Message edited by: Dschugaschwili ]
  18. BFC's silence on your research is baffling, Paul. OTOH, maybe they have their reasons. I've seen some convincing objections by posters shot down equally convincingly by Steve. So I don't know. </font>
  19. Well, as a rule of thumb I'd say that a tank will use "special" ammo (tungsten or hollow charge) if "regular" ammo will most likely fail and the special ammo has a much higher penetration probability. It will usually not use tungsten ammo if it's only slightly better than AP because tungsten rounds are less deadly if they penetrate. The number of rounds left for each ammo type also has an impact on ammo selection. Dschugaschwili
  20. - Get rid of the overtime at the end of turns (read: Add the ability to stop projectiles in flight). I think this is almost necessary if a full movie playback should be implemented. Dschugaschwili
  21. New review spotted on FiringSquad (85%). Dschugaschwili Update now that I have read it: Lots of screenshots, quite a long review. A few statements suggest that the reviewer is not the definitive wargaming grog, but I did not notice any really bad mistakes either. Considering that this review is probably aimed at the average PC gamer, I'd say it's probably good at generating some attention for the game. [ December 03, 2002, 08:16 AM: Message edited by: Dschugaschwili ]
  22. You should also reduce the terrain doodads. They can cause quite a slowdown on the lower view levels. Dschugaschwili
  23. I'd rather like to see the functionality of Hunt and Shoot and Scoot combined: Move forward until you spot a valid target for Hunt (enemy armor or gun), fire once and retreat after that. Does anybody know why Battlefront chose Fast as the first movement type? Dschugaschwili
  24. Ok, now that I managed to patch my German version of CMBB to English with the 1.01 patch (thanks to Potential Italian Player), I only need a few English bitmaps that are not in the demo to complete the language change. The files I need are the following: 100XX.bmp with XX = 00-09, 12, 13, 21, 28, 29, 32, 34-36, 38, 40, 60, 70, 71. 1099.bmp, 11270.bmp, 1222.bmp, 1223.bmp. Compressed these should be around 1MB. Could somebody please send them to me? E-mail in my profile. Dschugaschwili [edit]I just got an offer from pakfan to send me the files, so there's no more reason to flood my inbox. The days of crappy German translations are finally numbered. [edit] [ December 02, 2002, 09:48 AM: Message edited by: Dschugaschwili ]
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