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Bry Barnard

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  • Location
    Wells, Somerset, England
  • Interests
    WW2
  • Occupation
    Systems Engineer

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  1. Michael - you may have been thinking of the Villers scenario I put up at The Scenario Depot called 'Villers Bocage - Panzers In Normandy'. I took the maps and account given in 'Panzers in Normandy - Then and Now' and recreated as closely as I could. The map is a bit more to scale (IMHO) to Wild Bill's version, but still is good fun. I've been wondering about re-doing the scenario in CMBB since I got CMBB. Now Sergei's done the CMBB conversion of Wild Bill's I'll have to give it a go. Give it a week or so and I'll see what I can do. Cheers, Bry
  2. The link I posted above is for the CDV 64.9 Meg English patch.
  3. Thanks Bill - I'll give it a go tonight. Post you tomorrow.
  4. Looks like CDV have taken the link to the v1.01 Patch down from their web site and that other German PC Games site as well. I managed to get it from: http://www.3dgamers.com/dl/games/combatmission2/cmbb_v1_01_patch.exe.html And the difference between the two is that the CDV version is 65Megs coz CVD didn't include a whole load of vehicles and textures that were included in the US version. Happy hunting
  5. If it's any help I had CMBB lock up on me for the first time last night (been playing CMBB for a month now). Still using CMBB v1.00 as I haven't yet been able to transport the 65Mb download for v1.01 from my works machine to home. Lockup seemed to happen after I'd left the machine for a few minutes and the whole machine locked up just at the point where the screen saver should have kicked in. The game had finished replaying a moves video. I'm using XP Home SP1, Athlon 2.2GhZ, 512Mb RAM, Geforce 4 Ti4200 with 30.xx drivers. I'm wondering if it's a known bug in the drivers to do with DirectX and screensavers but I'm a bit loath to touch anything 'coz everything else is working fine on my machine. Any ideas anybody? :confused:
  6. Dear All, Just tried to get the patch from CDVs site and only the link to the Demo is available from there. The patch also appears to be missing from the German PC Games site that the patch link did go to last Friday. Had a search through here and managed to get the patch from: http://www.3dgamers.com/dl/games/combatmission2/cmbb_v1_01_patch.exe.html Took a few attempts to get the download started but got there in the end. Many thanks for all the posts and links on the patch.
  7. All the pieces shaking as your opponent stomps off muttering something about "lousy die rolls". WW2 ending as the bar is just about to shut. Suddenly getting a flank attack as the Orcs on the table next to you get nudged by the dice landing on them. And the cat always jumps on your units just you're about to make that winning die roll.
  8. My apologies if this has been said before in other posts but I think the game does not show the effect crew quality has on the chance of hit. Good crews know how to setup their vehicle so that their weapon hits where they are aiming. My experience with CM is that it concentrates on the vehicle equipment without also adding in the effect of the vehicle/crew combination. To accurately determine the chance of hit depends on a lot of things, but what most modern forces do is to setup a tank on a firing point, put an experienced crew in it, aim at a set point on a target, pump at least 10 rounds rounds at the same point, measure the fall of shot for all the rounds in both planes, workout the Standard Deviation in military mils for both planes, put these into an equation and work-out your chance-of-hit from there. SD does vary with range and a whole load of other conditions. Chance-of-hit also varies by the amount of target you are looking at (side on is a lot bigger than head-on-hull-down). The big difference (all things considered) is that a good crew will most likely look after their tank and it's equipment as well as know how to use it. Good crews will have a higher chance of hit than bad crews. That's my two-pennith worth anyway.
  9. Use a Churchill AVRE and its 'Flying Dustbin' - works every time!!
  10. I've had a Bazooka miss a Panther side on at 5 metres. And I've got a picture of it if someone can give me a page to post it on. This guy could have reached out and touched the damn thing!! But it's strange how zooks and PIATs can hit at upto 200m. From the accounts I've read hitting anything over 50m was a sheer fluke.
  11. That's what they did for the game Steel Panthers - worked a treat there. Gets my vote.
  12. I lead with Artillery (where possible), 'coz it keeps their heads down on the way in. Then hit them with the armour and infantry together (mutual support). But always, always, always use the principle of "When in doubt empty the magazine", which is also known as "Make them more interested insaving their own ass than in getting yours!!". SSSeeeeeeyyyyyaaawwwwwwllll, Bry
  13. "Panzers in Normandy - Then and Now" by Eric Lefreve gives lots of details on Wittman's demise, as well as the Villers Bocage battle. It was Eric L. who found Wittman's body during the investigation for the book. If you haven't got the book or seen it then I recommend getting sight of it, as the detail in it is really good. Definitely one to use for Normandy battles.
  14. Hey guys, I think someone at BlueByte.com has got CM2s Air Support already lined up!! Check this out.... http://www.bluebyte.net/il2-e/products/screenshots19.asp?id='' and http://www.bluebyte.net/il2-e/products/overview.asp?id= Looks good. Bry PS feel free to discuss amongst yourselves as I'm off on me Hols for Easter. SSEEEEEEYYYAAAAAWWWLLLL
  15. I've just done a search on the forum for tanks firing-on-the-move and this seemed a good post to talk about this. I've noticed that tanks firing on the move seem to have a GREATER chance of hitting than tanks firing stationary. I have some examples to add to those discussed above: a) Tiger I hosted by Wittman himself stationary targeting a Sherman 75mm coming out of some scattered trees 300m away. Wittman fires and misses, fires again and misses and by this time the Sherman has emerged from the trees, rotated it's turret 60 degrees, and whilst still moving fires and totally destroys Michael! Two things here - Tiger I with an Elite crew firing twice at that range I doubt should have missed and point two "How come a 75mm on a Sherman can take out a Tiger I on the front anyway?" Two PzIVHs targeting a 75mm Sherman emerging side on from a Bocage hedge at 100m range. It's the end of a turn and a LOS check reveals that both MkIVs have a 98% chance of hit. What happens? Both MkIVs fire - both miss and the Sherman emerges from the Bocage to go "Oh look, two MkIVs, lets rotate the turret and bang, bang there's two brewed up MkIVs!!" c) Michael Wittman and his mate in another Tiger I are stationary outside Villers awaiting some targets when out from the village appears a Cromwell approaching slowly side-on. Michael and his mate feach fire twice at a range of 200m and, yep, you guessed it, they miss. Cromwell fires back, once on each Tiger, hits each with a single shot and brews each Tiger, this whilst still moving. This leads me to conclude that CM is biased towards tanks firing on the move. Tanks firing from stationary, even with Elite crews, just won't hit as often as a moving tank will. Can we have a bug report raised on this please CM? Ta, Bry
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