Jump to content

Imperial Grunt

Members
  • Posts

    5,578
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Imperial Grunt

  1. Clay, I did the update and now DT does not work. Every time I attempt to load a scenario, the game crashes completely. Tried 3 times on 3 different scenarious. Please fix this!!!!
  2. Here are some USMC videos I found, I think the Phantom Fury one has been posted before, but what the hell! Devil Dogs Phantom Fury
  3. More please, to satisfy the kid in us anyways... DT needs to remain a very tactical game and I hate mechs and I hate unrealistic shooters such as this, but it really looks beautiful.... ChromeHounds
  4. Imperial Grunt

    Boom!

    I think a "smart" IED that infantry could leave behind would be great. It would have to be quick to deploy, and effective to be useful. I love playing infantry and I know I want the capability. Same with a "sticky bomb". But no one has time to sit around and remote detonate an IED in DT. Been sending Clay alot of ideas regarding infantry, so hopefully he will like one or two...
  5. Looking foward to it all, but I must say I cannot wait for the USMC module. Blood makes the grass grow! Semper Fi!
  6. NOOOOO Star Trek!!!!!!!!!! But some more scifi would be cool. This is my vote for a mod....Predators. Predator
  7. Thanks alot Hub, as we say in the military, bravo zulu! And thanks for your continued interest in making the game better for all of us. Good luck!
  8. Homo ferricus. Do not join the Marines unless you are willing to dedicate yourself 110% to the following: -Making it through Bootcamp and excelling the very best you can to earn the title of US Marine. -Being a leader who puts his Marines first and himself last, every time. -Doing the job well no matter what it is, no matter where it is, no matter how long it takes. -Earning the priviledge to start at the bottom in order to earn the right of leading other Marines in combat. -Being part of something that is much bigger that just you. If you want to join for other reasons, please see the other recruiters, as you will not be happy with the Marine Corps and there is a high probability that the Marine Corps will not be happy with you. Same applies with other elite combat formations and Spec Ops. If you are very serious about joining the Corps, read the book "Making the Corps" by Thomas Ricks. It is a good read about a recruit platoon at Bootcamp and then follows some of its graduates through their 1st year in the Fleet. The book discusses the pros and cons of the Marine Corps very well. Then think some more. But after reading your posts, I would not recommend that you join. I have served in the Marines, in both active and reserve time, for 17 years and I have served two tours in Iraq. Serving in the Marines has been an awesome experience, one which I would not trade for anything. Here is some guidance from Gen. Pete Pace, the current Chairman of the Joint Chiefs of Staff. It is from a speech he gave to some new Army lieutenants at WestPoint and the words are applicable to anyone of any service. -"I am on active duty today because when I went to Vietnam I learned something about, for me, Marines in combat. And I know enough now to know it applies to soldiers. There were multiple times as a rifle platoon leader where I should have been killed just by circumstances. That did not happen. I didn't even get wounded. 158 guys in my company in Hue City -- three of us didn't get wounded. I can't tell you why not. But I can tell you the names of my Marines who did. I can see their faces. I can see where they lay. And I never want to lose that. I normally don't tell folks this but since the President of the United States told the world, I guess I can tell you. Under the glass on my desk is a picture of Lance Corporal Guido Farinaro from Bethpage, New York, a 19 year old corporal. Killed by a sniper. He was the first Marine I lost in combat. I keep his picture as a reminder that he and Lance Corporal Chubby Hale, and Lance Corporal Whitey Travis, and Corporal Mike Witt, and Lance Corporal Little Joe Arnold, and Lance Corporal John Miller, and Staff Sergeant Willie Williams, and the list goes on, died following 2nd Lieutenant Pace's orders. I can never repay that. I wasn't even wounded. So I didn't know what to do when I came back from Vietnam. I didn't understand why I had not been wounded, but I made a deal with the good Lord which was very simple. I will continue to work as hard as I can as a Marine and take care of whatever Marines come to me for leadership the best I can until the organization tells me I'm done. The way I knew I would be done would be that I would not get promoted. [Laughter]. So go figure. I tell you that story because as I look back on 38 years my desire to take care of my Marines was sincere. I didn't always do it as well as I could have or should have, but I tried. And I tried to take care of them, and in that trying, they knew at least that I cared about them. They knew that they could trust me. And although I thought I was paying back to them what I could no longer give the guys from Vietnam, what happened was because they knew I cared about them they performed at a level beyond anything that I could have ever demanded from them. So whether you're in combat or not, the simple leadership principle of taking care of those in your charge is a sacred trust. And if you do it as a leader should do it, the rewards to your men and women, the rewards to your unit, and the rewards to you are just not calculable."
  9. Here are some thoughts: 1) Redo the drop window entirely and allow commanders to click and drag multiple units for drops into LZs or deploying areas, rather than one at a time. Show inventories for all assets entirely across the board. 2) When the map is zoomed out completely, remove the names and units and replace just with small unit icons. Use triangles for tracked vehicles, diamonds for wheeled vehicles, squares for infantry for example, but clear out the clutter. 3) Remove names of enemy players completely from the tac map and screen. But still inform players just who killed them in the chat menu for the fun of it, but in reality you probably would have no idea who killed you. 4) Allow commanders to place selected units from the inventory into squads or platoons and be able to number them. Squads or platoons could then be selected by Ctrl-# (for squads 1-9) and then right click to issue orders to the entire squad as a group. Squads could then drop or deploy together. Additionally, waypoints may be then designated by squad. 5) Add range rings for all weapons systems (toggle on/off). 6) There should be an "alert" sound when your base is under attack when you are the defender. 7) New units: -Heavy Turret with 120mm gun -Command Bunker (same ability as Mercury but immobile and camoflaged) -Double barrelled turrets (10mm Ion, 20mm, 76mm) -Pop-up turrets in urban areas -Mortar turret (light, medium, heavy) -Dummy units with anti-matter signatures -Dragon's teeth and other barriers -Long range sensor/radar suite Just some brain storming after another night of on the field of DT world.
  10. Now, can some one mod me some Predator style infantry with plasma shoulder canons, bladed weapons , and active camoflage?!!!!
  11. Looks like a cool tank to me and it is sensible that it is not droppable. I would imagine it would be a little on the slow side as well, although very tough.
  12. OK, I vote for 3) Syria with Minimal Back-Story: - Keep it in Syria, the background story is not the part that makes or breaks the game. Keep the T/O and T/E for the Syrian's realistic, but have optional weapons available for scenarios, the player's choice. Additional modules should be similar, realistic with minimum backstory and optional upgraded weapons. For red on red and blue on blue scenarios, make the opposing sides have different looks, ie, US or Syrian forces versus "OPFOR". And get back to work Steve....
  13. New tacmap looks great. Can the gridlines be black instead of green (hard to see, especially over green terrain) and add the letters along the bottom as well? Symbology looks good. I assume the commander gets to draw it and everyone else sees it. Keep it simple and keep if quick to use. Love this game!
  14. Hello Janith, thanks for the DT infantry 101 primer. As more squads are introduced, there will be alot more to add. One thing right away would be tank-infantry coordination. Proper coordination of your infantry squad with the attack of armored vehicles will allow your squad to maximize its effectiveness. Sneaking infantry close to an enemy position and then waiting for an armored attack to distract them is a good way to set up a close quarters killing spree. A plain ole' rifle squad is the best unit for that. Especially if the bot marines get more aggressive with their ATGs and they all get AT mines as well. (I have been flooding Clay with ideas lately). I almost exclusively play infantry, to the detriment of my overall contribution to winning I guess, but it is in my blood. Get Some!
  15. Iron Man rules with a map available would be awesome and it would best simulate company level command very well in my opinion. Some kind of verbal feedback through radio comms would be great as well. Before the game starts, the player should get a chance to draw graphics, ie control measures, on the map. Checkpoints, phase lines, objectives,etc... That way he could direct teams around and they would report when they arrived at that location, etc...giving the player the feel of tracking the battlefield geometery. Some kind of Blue Force Tracker interface would be cool too.
  16. Found an article about Marine AAVs, the beautiful hogs that they are.... USMC Hogs
  17. SMAW-NE (thermobaric) are much better anyways.
  18. With thermal sights and a good target profile, its easy. As long as you are sure that the thermal signature is the enemy. The Javelin, 1990's tech, locks onto the thermal signature of the target and tracks that. The missile will go and kill as far out as its rocket motor will send it downrange.
  19. I know Marine LAVs have withstood some large IEDs as well, but the tires got taken out so they were immobilized. But there have been many "super IED"s. I remember one in Ramadi that virtually vaporized a M113. Biggest piece left was the rear ramp. Last year a Marine AAV ran over a double stacked anti-tank mine IED that completely destroyed the vehicle and killed around 10 Marines. Regarding vehicles and HMGs, I would not want to test out any vehicle's armor, except a M-1A1 tank, against a 14.5mm HMG. Especially from the flanks. And even if a Stryker's armor withstands 14.5mm rounds, how many and for how long? Additionally, the tires and wheels would get damaged severely, the .50cal and all those optics would get destroyed quickly, and any exterior fuel cans would catch fire. Nope, as soon as the shooting starts, I want to get the f_ck out of the any vehicle I might be in. I guess I am just not a fan of the whole "shooting out of the gunports" IFV concept.
  20. Hmm, how bout an example, say in Liberia. The well trained but combat in-experienced 26th MEU and US SOF versus the very combat experienced and virtually untrained militias... Liberian Rapper Shooting Tactics
  21. I always wear a tin-foil hat to protect me against death rays and government spying.
  22. I believe it is a safe assumption that the Syrian military will have access to alot of the weapons that Hizbollah used, such as the RPG-29 and other newer weapons. RPG-29 Metis-M
  23. I don't think that stryker soldiers would ever carry bandoleirs of any kind. We did only for dismounted operations during OIF 1, when we were loaded for bear. No one carried them all the time or for OIF 2. But for offensive ops, like when Fallujah heated up, the MOLLE bandoliers were broken out and put in guys packs, since everyone was dug in around Fallujah. Its just an option.
  24. I disagree. I have seen some units that did not have an offensive mindset and had a victim's mentality from CO down to brand new private. The link to the trailer illustrates this to a degree. Regarding relative mobility, the Syrian home field advantage is huge in my opinion, especially in an urban environment. The Syrian's should be able to use pre-established "rat-lines" and be able to navigate streets and alleys more quickly than their US counterparts. Even though civilians are not being represented, I think an abstraction by making it a little more difficult to spot Syrian infantry that is hiding would be a good feature. Conversely, it should be difficult for US troops to hide. Some civvie will spot them and give some kind of signal or cell phone call to report them. Regarding the MOPP suits, they did suck, but like anything, you get used to them. It was great to get rid of them and wear normal utilities. Given the chemical arsenal that Syria has, are chemical weapons going to be in-play? Are US troops gonna be wearing MOPP suits? the war tapes [ August 11, 2006, 01:14 PM: Message edited by: Imperial Grunt ]
×
×
  • Create New...