Jump to content
Battlefront is now Slitherine ×

Madmatt

Members
  • Posts

    3,942
  • Joined

  • Last visited

Everything posted by Madmatt

  1. Just letting you know that your new disc (Windows version this time ) is shipping to you today. Madmatt
  2. I appreciate you showing the contents of a private email in a public venue Jason. In the end though it is your choice to leave the community, I was only suspending you from the chat channel which is something I run myself, on the side. Since I wish to give you no more attention than is warrented though, I am locking up this thread now. Madmatt
  3. I will make that savegame for Madmatt about the new TacAI-rewrites-path-on-fast-turns and/or dig out the old threads with savegames on Sunday. However, I am surprised this needs a savegame. Charles must have put that deliberately in betwen CMBO and CMBB and should know right away when you remind him. Reminder: I don't claim this is a bug, I think it's a misfeature and would prefer to have it removed (always follow player path, don't rewrite on high-speed turns). </font>
  4. The slow framrate issue in these drivers has now been confirmed with several other games so we are hopefull that Nvidia will be addressing this issue in the near future. We are also still trying to get them to fix the FSAA implementation which has been broke since the 41.09 drivers. Madmatt
  5. If someone could send me a save game (with orders issued) which clearly displays the waypoint/turn issue mentioned above I would appreciate it. Madmatt
  6. Have you tried with the new Public Beta build I uploaded a few hours ago? Madmatt
  7. Guys, I have just uploaded a new beta build which adds these new changes. Please continue your testing with this version. Changes since the first public beta: - further tweak to shell line of fire at unit on reverse slope - further tweak to Matilda II model - fixed a casualty count bug in KOed tanks (which was not in v1.02) I tested this build with a file someone sent me to test the reverse slope AT gun issue. Here is a screenshot that should demonstrate whats occuring now. A good deal of shells are still hitting the forward slope (off camera to the extreme left), as expected, but many are also passing over the target and a few are hitting on and about the area of the gun itself. Madmatt [ April 08, 2003, 04:25 PM: Message edited by: Madmatt ]
  8. It doesn't really matter where you guys post your observations. In this thread or a new one, I will see it either way. We are working on the HE situation some more, more info forthcoming when I have it. By the way, I thought we did include the new PZ 38T icons already in this patch. Make sure you move the new BMPs included in the patch to your BMP folder if you installed the patch somewhere other than your CMBB directory. Madmatt
  9. Our data on the IS-2's come from sources which by and large are more accurate and current than Zaloga's and we show that while some 1944 IS-2 still had the rear MG mount intact the majority had it removed. With only a 4 man crew there is rarely anyone to man it anyway. Madmatt [ April 08, 2003, 04:32 PM: Message edited by: Madmatt ]
  10. Hardware will have no effect on the AI's behavior nor will the amount of system memory. That stuff will affect game performace but not how the AI *thinks*. As to some other things that were raised. Charles has a habit of not always documenting everything he changes in the code so just because you don't see something listed in the fix list doesn't mean it wasn't changed. Since the public beta was released Charles has already made some fixes based on what was being reported to me via email. If you guys want to just continue to post your observations to this thread instead of creating new ones, then that is fine. Madmatt
  11. You were wrong in your assumption. We never EVER confirmed our future plans like that but that didn't keep people from taking our saying that we MAY do X Y Z from becoming we WILL do X Y Z. Madmatt
  12. I guess we will find out but the rule of thumb is to NOT continue games from an earlier version in a new version. *Odd* things have been known to occur from time to time when you do that. Madmatt
  13. Good guess.... http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=23;t=006731 Madmatt
  14. As a unexpected surprise/service to our customers we are releasing (with limited fanfare) the current beta version of the CMBB 1.03 patch to the public. This Beta patch is for Mac and Windows but will ONLY work on the Battlefront.com English version. It is not intended nor will it work for the CDV version. This patch is being offered AS IS so you should be sure and backup your copy of CMBB before applying the patch. The patch is just over 2 megs in size. It includes a new executable and some new BMP files. The purpose of this beta release to the public is to test the listed fixes (see below) and ensure no major lingering resolvable issues remain. Once we have confirmed that, we will release 1.03 as a full (non-beta) patch. If you encounter issues with this patch related to the listed fixes below please post a NEW forum thread detailing what you see. If need be someone from Battlefront.com will reply to the message and possibly request pictures or a save game file which demonstrates the issue. BE ADVISED, we are not adding any other new features to 1.03 so please refrain from asking for new stuff, rather we just want people to look over the patch and confirm that what we say is fixed is fixed. Windows Patch: ftp://ftp.battlefront.com/pub/patches/cmbb/CMBBv103_publicbeta.exe Mac: ftp://ftp.battlefront.com/pub/patches/cmbb/CMBBv103_mac_publicbeta.sit.bin Note: We are intentionally keeping this patch announcement low key. Once we release the final 1.03 we will make more widescale announcements. Consider this the Mother of All Bones for our Forum Regulars... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Combat Mission: Barbarossa to Berlin 1.03 Public Beta README Since this release is a PUBLIC BETA release we STRONGLY suggest you backup your current Barbarossa to Berlin.exe file before applying this patch! Your copy of CMBB must already be patched to version 1.02 before applying this patch. Failure to do so may cause your game to no longer run properly. European Version Warning: This Beta Patch will NOT WORK with the CDV European release, it is intended only for the Battlefront.com version (English Language only). A full 1.03 patch (non-beta) will be released in the future for both Battlefront and CDV versions. In-Progress PBEM Note: * PBEM games in progress must be saved as save-game files and reloaded into v1.03 before PBEM can continue. UPDATED ON 4-28-2003 with these changes.. - further tweak to shell line of fire at unit on reverse slope - further tweak to Matilda II model - fixed a casualty count bug in KOed tanks (which was not in v1.02) MODIFICATIONS: * Ordnance aims better at soft targets just behind the crest of a ridge (i.e. on a reverse slope). * TacAI is smarter about having a tank prioritize facing its front armor toward an enemy before opening fire on that enemy, if getting the front armor oriented is more helpful than shooting. * Chance of permanent immobilization after bogging is slightly lowered. * Very slight reduction to tungsten penetration values, and a slight increase in the TacAI willingness to use tungsten even if the weapon has a large amount of AP on hand. UNIT DATA CHANGES/FIXES/ADDITIONS: * BA-20 armor sloped and increased to 10mm. * Romanian 81mm mortar has correct blast value. * Several Romanian aircraft added and data updated. * For the British 2-pounder tank cannon, Soviets receive HE ammo starting April 1943, and APHV ammo (standard AP shot but with slightly increased muzzle velocity) from January through May 1943 (switch to APCBC after). * Soviet 76.2mm ZiS-3 field gun may use canister ammunition. * Regimental SMG Company added to Soviet Guards Infantry TO&E BUG FIXES: * Captured units may not "follow vehicle". * Escaped prisoners don't show their former weapons in the "gun rack" interface. * Icon/profile graphics added for BT-2 and Pz 38(t) E/G. * Position of MG gunner in SPW 251/16 adjusted slightly. * The 'short' 75mm German gun can knock out a wooden bunker. * AAA vehicles fire at aircraft correctly. * Hungarian M39 rifle has proper graphics. * Small fixes made to models for Matilda II, SPW 251/16, and BT-7M. * German 28mm Heavy Antitank Rifle graphical model is larger. * Corrected a problem where a waypoint added by the TacAI in avoiding an obstacle could "float" above the ground. * Troops imported into a QB have ammo reloaded but only to the percentage set in the QB parameters. * Corrected a rare problem where it was possible to discover unspotted barbed wire with the LOS tool if the wire was placed near a boundary of woods and other terrain. * Prisoners will not cause units to balk at "friendly fire" (this prevents a gamey issue). * Random settings in the QB generator won't combine armor force types with division types that have no armor (like Partisans). * Corrected a problem that sometimes caused two players in an operation to be shown different victory results. * Fixed a rare problem where a unit could fire a heavy weapon and not show muzzle flash/smoke. * Soviet crews show the proper Soviet pistol graphic. * Corrected a problem that sometimes caused a fire to grow larger (or not) depending on how many times the action was replayed. * Corrected a problem where a split squad could replenish more "healed wounded" casualties between battles in an operation than they should, resulting in an "extra man". * Fixed a rare problem that could cause loading a PBEM file to crash the game. * Corrected a problem where the casualty tally could be slightly incorrect in cases where a PBEM game was ended by a cease-fire or surrender in a turn where a vehicle or gun crew was just about to bail out. * Corrected a problem in the 'gun rack' interface that would sometimes not show the right MGs for a misidentified vehicle. * Split squads don't have direct negative effects on global morale or victory points. * Split squads don't cause large miscounts of casualties at end of battle. * Somua S-35 model places passengers properly. * When you 'reset' an artillery strike it remembers whether the original plan was for a wide pattern or not. [ April 08, 2003, 04:19 PM: Message edited by: Madmatt ]
  15. RSCOLONEL, You might want to go ahead and try the 41.09 drivers. You wont get FSAA but those drivers work fine other than that. Also be sure and check out NVRefresh Tool 2.1a which was designed specifically to address the default 60Hz issue in 2000/XP. You can get that here: http://www.nvrt.org/ As I suggested before though, you should probably uninstall your Nvidia driver. Install the STandard VGA Adapator drivers. Go through your Registry and delete all the Nvidia refrences (there are a variety of utilities that can help you do this available at www.guru3d.com) and then reinstall the Nvidia drivers. I have 2000 on one of my test systems with a GF3 card and I am not seeing any of the issues you report with 30.82. Madmatt
  16. As answered in the FAQ, the requirements will be equivalent to what is needed for CMBB. Madmatt
  17. Whoops! Typo fixed. As to the other question, as I said already NO, CMBB will not get any of the changes that are going into CMAK. Madmatt
  18. There aren't tank tracks in the samd modeled (to the best of my knowledge) I think thats a little mipmap "noise" you see there. Madmatt
  19. We don't need to start another Mac vs. Windows debate here. Unless Apple decides to switch positions and actively offer Rave3D support in a future update of OS-X none of the current CM games (CMBo. CMBB,CMAK) will work on a OS-X system. With the new engine (CMX2) we plan on offering native OS-X support but that engine is still a long ways off. Madmatt
  20. We expect to make an announcement on this matter by next Friday. We think people will be pleased with what we have to report. Madmatt
  21. So,since CMAK is simply a rework of CMBB engine,will this be addressed in CMAK?If not,im screwed,and so is BTS/BFC if they want my money.I will not buy a different graphic card just to play it,and of course wont buy CMAK. [EDITED to ensure this get answered] </font>
×
×
  • Create New...