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aka_tom_w

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Everything posted by aka_tom_w

  1. Why is it I keep thinking the CIA or the FBI might be wanting to read this thread and check out that topo map of Maximuses' home area? I don't know ? I think there is something bordering on questionable, to not only want to plan a battle around your home neighboorhood, but ALSO post your idea's about it here? just curious that's all? why does the term security risk keep coming to mind... -tom w ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
  2. Is Ghostone the ONLY to to be posting here that has the game other than the beta testers? you Lucky lucky bastard...... -tom w Here's hopeing many more receive their game ealry this week! ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mikeydz: ck. Hopefully this will satisfy Tom that the 3rd and following shots, under ideal conditions, will have high hit chances. But remember that these numbers were generated with ideal conditions for the Sherman, which was not under any fire from the enemy, at tanks that were pretty much sitting ducks. DON'T expect that "firing range" numbers like these would or should apply in combat conditions. <HR></BLOCKQUOTE> WOW thanks Mikeydz for the research, I never had any doubt that each shot was more likel
  4. OK I re-kindled this thread because of this post: "Scott C Member posted 06-17-2000 01:14 PM ------------------------------------------------------------------------ I just finished a game of CE vs. the AI. AI was Germans with +75% forces. They only got 4 StuGs, though they did end up with a grand total of 15 infantry platoons. I nailed 3 of the StuGs for the loss of 1 Sherman. The final (buttoned!) StuG came into sight right at the end of a turn. During the orders phase, I check LOS for all my (unbuttoned!) Shermans. Range is about 250m. All 4 are hull down with at leas
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Screaming Demon: at the start of first tun is when you perform your recon isnt (assuming this is the first time you played a scenario) it? like a probe sort of to see where the enemy is and what he has got.<HR></BLOCKQUOTE> I too would really like to see a much expanded role for the recon units. There are scout cars and it would be cool to actually use them to see what the map looked like over the next hill. We can still use them (I assume in on BIG maps) to determine where the enemy troop strength is.
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by GhostOne: Just received CM from USPS this afternoon and thought I would post. Didn't recieve the poster however so am wondering if it will be under separate cover. When you recieve USPS mail that has: Distribution Center Williston, Vt. on the return address, you'll know it's Xmas in June. Thanks BTS..... Off to play. Ghost <HR></BLOCKQUOTE> Can you give us your ipression of the Manual? What does the manual look like? What does it cover? Questions Questions He's probaly so busy playing we
  7. This was such an informative thread I thought I would re-visit it and re-read it and bump it to the top for anyone new to the Game. All people new to this game could benefit from the insights in this thread. -tom w ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
  8. check out this thread: We have been over this one once before. And Charles did answer with some stats... http://www.battlefront.com/discuss/Forum1/HTML/004572.html ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Bobbaro: Well, I agree that there would be some benifit to our stinging hides for having it explained how the hit machinery works. There should be improving accuracy on subsequent shots up to some limit, especially against stationary targets. Now, that said, there is the counter accuracy effect of being shot at and expecially for near misses or actual hits deflected by protection. So, what does the model include? A good question even if the answer includes fuzzy logic. <HR></BLOCKQUOTE> I understand
  10. You might find this intertesting: Scott C reports that this happened all in ONE minute: "Scott C Member posted 06-17-2000 01:14 PM I just finished a game of CE vs. the AI. AI was Germans with +75% forces. They only got 4 StuGs, though they did end up with a grand total of 15 infantry platoons. I nailed 3 of the StuGs for the loss of 1 Sherman. The final (buttoned!) StuG came into sight right at the end of a turn. During the orders phase, I check LOS for all my (unbuttoned!) Shermans. Range is about 250m. All 4 are hull down with at
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Bobbaro: In VoT I have felt that the infantry gun should do better than the tanks on their shots when they are mine and that it does too well when it isn't. I am totally sure a decient testing of the statistics would prove out as Steve has avowed it would-- no special help to the AI. It seems that a stationary gun should out shoot the tanks. They should have range cards etc. what ever those kinds of units do to get an edge. Tanks running on the fly should find ranging in first shots a little more difficult.<HR><
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Scott C: I don't think this is any evidence of a fault in the program, just a very unlikely outcome. Consider that, if the first-shot-hit probability is only 1/3, four consecutive first shots will all hit one time in 81. Also, only two of the Shermans got off third shots, so a rough calculation indicates the odds of all ten shots missing might be something on the order of one in 100,000. There have been well over 15,000 downloads of the demo, so counting all the times the scenario was likely played in the beta and gold dem
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Juju: Make that turn 9. I'll get those Germans to come over yet. They'll have to now. victory level just went up to 88%, hehe.<HR></BLOCKQUOTE> Do the Krauts have any + 25% force pool additions? If not they are TOAST! if the americans grab three of the four victory flags early the Krauts will have to bust their asses to get them back once the yanks get entrenched. Becareful of the "we'll let them ALL into the church then shell the hell out of it" trap. good luck I can't believe 9 turns and no
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by Scott C: I just finished a game of CE vs. the AI. AI was Germans with +75% forces. They only got 4 StuGs, though they did end up with a grand total of 15 infantry platoons. I nailed 3 of the StuGs for the loss of 1 Sherman. The final (buttoned!) StuG came into sight right at the end of a turn. During the orders phase, I check LOS for all my (unbuttoned!) Shermans. Range is about 250m. All 4 are hull down with at least 60% hit chance and OK to Good kill chance. The results after one turn: Shermans fire 10 shots. Clos
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mark IV: Anyway, I'm with aka_tom_w on this one as the threads will show. I think it would be cool. I spend a lot of time reading topos in the wild and I love them, but they're not the same as being there, and they are often out of date and wrong. Aerial photos are very misleading, too <HR></BLOCKQUOTE> Yes Mark IV and I have been down this road (slipery slope) before. Sure we want more FOW and more Terrain FOW in the game, and Steve and Charles have admited it would be cool too. But I totally believe
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Formerly Babra: We're all impatient. Relax. I'm guessing that if the game was in your hands you wouldn't bother picking on dyslexic kids and other favoured targets of opportunity. Manners are free, as grandma used to say.<HR></BLOCKQUOTE> Good manners never go out of style.. I say save the flaming for the battlefield where it is a really fun thing to try to fry something, (anything) with one of those fragile flame throwers. -tom w ------------------ <BLOCKQUOTE>quote:</font><HR
  17. <BLOCKQUOTE>quote:</font><HR>Originally posted by Doug Beman: Chugachugachug DjB<HR></BLOCKQUOTE> I think I can I think I can the Little Engine that Could... DID!! Now step right up and buy your self a ticket to the world's most effective set of mind control agorythym's and kiss the rest of your life, as you know it, good-bye! -tom w ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by Capt. Manieri: If I keep at it....yeah it will.<HR></BLOCKQUOTE> soon -tom w ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
  19. <BLOCKQUOTE>quote:</font><HR>Originally posted by buddy: Good points all! That's really the only thing that bugged me slightly.<HR></BLOCKQUOTE> Hi Buddy It has been discused and I agree completely, I would love to see the map "represent" what you think is there, as per the 2D "road map" the commander may have had of the area, but maybe when you actually recon the area and get los to some things like bridges or buildings, they are rubble or blown up, and the map changes when the first friendly unit with LOS looks at them then the map you see changes to refl
  20. Just thought this blast from the past would be fun for the newer members to check out. GREAT humour! -tom w ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
  21. Hi These are not new ideas. Please check out these two threads for discusions that have already taken place about this concept. It has been refered to as relative spotting and I don't doubt for a minute that it is VERY difficult to code. But some of us hae also dreamt of this "great" idea that makes you use units to recon the map and see if what you see on the map is really there. Please read these two threads to see how this idea has been dicussed and what BTS has said about it in the past. http://www.battlefront.com/discuss/Forum1/HTML/003974.html http://www.battlefront.com
  22. I think there are a few of us in the Toronto area. I hope to get mine maybe wed -thur or Fri next week. I'm sure we will all be posting when they arrive. -tom w ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
  23. Thanks guys I now have a good idea about what the composition of a reinforced battalion is like. I will be designing one completely delightful scenario the MINUTE I get that scenario editor! I plan to build the most wonderfully challenging,fun and balanced fictional scenario you have ever seen. The complete idea has already been sketched out and I can't wait. Thanks again. -tom w ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
  24. Shultz says.... "you Jolly Joker!!" thick german accent implied -tom w ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
  25. WOW !!! Now thats Service They split the forums last night as well and now the Patch is Posted I hope that Steve and Charles make lots and lots of money, and that BTS becomes wildly profitable! they both deserve it!!! thanks again -tom w ------------------ <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>
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