Also, the huge problem that has not really been touched on yet - there is no home computer on the market, nor will there be for a long time, that could possibly hope to model CM in continuous time. GHz machines don't even begin to cut it. Consider this - during the execution phase, just displaying a large battle pushes the system pretty hard. AI thinking can frequently take a minute or so even on a very fast system (don't believe me? Try the Carentan operation, multiple minutes on any machine), and the AI necessary to handle continuous time would be far more sophisticated than the present version, with correspondingly more crunch time. Calculating the outcome of the battle, particularly with large numbers of vehicles on the map, can also take about a minute, even on a high-end machine (again, look at Carentan for a stellar example). So, just taking all that into account, you would need a computer several times as fast as anything currently on the market to do the job - and when you consider the huge demands continuous time would make on the system even beyond what I've listed here, the only ways to make CM continuous time would be (a) restrict it to very small battles. ( make it far less detailed and sophisticated a simulation. © run it on, say, a 5GHz machine - maybe more, while a lot of the people here are running right at the (low) minimum sysreqs already. In short - Ain't gonna happen.
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Questions, comments, arguments, refutations, criticisms, and/or sea stories?