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BFCElvis

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Everything posted by BFCElvis

  1. Fair enough. That is the highest level of "very" that I'd be willing to give it right now.
  2. I'll mention it but at first glance it seems these guys are spot on. Thanks.
  3. I am doing everything that I can to avoid that. September is still not off the table. *****mandatory disclaimer on****** As always, never any promises or guarantees. **** mandatory disclaimer off*****
  4. I agree. I have been on this forum for 20 years now. I have seen it be overflowing with sycophants. I have seen it overflowing with "haters". Currently I see it as having reasonable people right now. Critics are essential to any business. To not pay attention to them can be fatal. That isn't to say they are always (or even frequently) right. But if they give you pause to self assess it's worth it. Haters, rather than critics, are easy enough to spot and easily ignored.
  5. Could be a mod problem but most commonly it indicates that something is missing from the installation. Open a Help Desk ticket and include a screenshot of the contents of the game's Data folder and I'll be able to confirm it.
  6. No. We coordinated it with GoG. It was being sold there without our permission. When I found that out they pulled it down and we came to to terms to offer it through them ourselves. So, it's all good.
  7. I have responded to every ticket. So, if he has submitted one it looks different than what is displayed here and he may not have replied to it.
  8. I'm not seeing one. It's best to disable both the firewall and anti-virus software and re-download
  9. It looks like the OP is fairly old. If he submitted a ticket I am not sure when. When I see this type of message it is usually a corrupted download. It could also be that his anti-virus software and/or firewall did something funky during the download. It's best to disable both of them and re-download
  10. The September window has not closed. We just need a couple of things to fall into place for it to happen. A little TO&E tidying up and some stuff with 1 of the campaigns. The stray bug or two have been cleared, I've been told, but one never knows it another is created when one is fixed. I've seen that before. As candid of an update as possible folks. To add a little bit of color to that. It's been a while since I played every standalone battle before something is released. This time I have been able to. Wow. These guys have been doing great work. I played one yesterday and a bug with saving the battle prevented me from finishing it. Something SO cool happened with the AI orders that I i was writing up a note to the scenario designer ( @nik mond) because I saw some moves/adjustments that seemed like only a human opponent could have done them. Before I had a chance to send note I fired the battle up again. Using the knowledge I had gained through the first playthrough I hurriedly tried to play to the point that I stopped before. Big mistake. I hit a different set of AI plans that were equally awesome and it was like playing a completely different battle. My point? I think everyone is really going to enjoy this module. Now we gotta do our jobs and get it into your hands.
  11. Could be a mod problem but most commonly it indicates that something is missing from the installation. Open a Help Desk ticket and include a screenshot of the contents of the game's Data folder and I'll be able to confirm it.
  12. I'm also a little busy trying to figure out how this happened and cursing @Ithikial_AU
  13. I am not the expert on these kinds of things. (akd on the other hand is ). I think that I see what you mean with the Staghounds as some have a crew of 3 and some have a crew of 5. All the Daimlers appear to have crews of 3 and I have no idea if they're supposed to have 3 or 4.
  14. Thanks. I will check it out and report it if I see it on my version.
  15. I tend to agree....which is why I loved the picture when I first saw it. I had a similar experience when I played the battle. That thing took a lot of hits before I finally was able to get it to stop killing my men and vehicles. But watch, half the people reading this will get first shot kills when they play it.
  16. Here's a screenshot that I liked a lot from some testing of a battle for the still hoping for a September release of Rome to Victory module.
  17. Just for fun......what is being said here..... Guess.wav
  18. Good question. We bounced around several ideas because normally there is someone who is a tester or been around for a while that can do French, Italian, Brazilian, etc....voices. My son, he just turned 18, is interested in game design and has used a site for voice over, music, sprite creation and other things recommended a site. We wanted at least 2 voices for some variety. The first guy I got over delivered. I have him a script and he had it back to me the next day. That is 278 individual sound bites. The second guy was a different story....I got him the script on a Sunday...Monday he said it would take a few days. Friday he said he'd have it by Sunday. Sunday he said definitely Monday morning. Monday afternoon he said that he "wasn't comfortable saying the words". Probably lines like "fire your guns", "kill them all" or somefink. I never heard from him again. The third guy said he'd need 3 days. On the 3rd day he delivered all as promised. Ya gotta figure recording 278 individual lines and making 278 individual files has got to be a massive PITA. I think there are 6 variations of things like "reload".
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