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gunnersman

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Everything posted by gunnersman

  1. There was an AAR recently where a bridge was one of the objectives. Albeit, the setting was the French campaign.
  2. Hehe. Thanks, and no. You have called my bluff.
  3. Aaaah the troopers blew themselves up too. Got it. Thats the part I was not getting. It didnt occur to me that someone might not understand that you can overfill the breech. Or that an explosion goes in all directions (unless of course its a shaped charge). [ August 24, 2006, 08:35 PM: Message edited by: gunnersman ]
  4. Ok, Im lost here. So its not really an 88? But probably a 105mm or 150mm? They just say "88" to describe all big guns shooting at them? 88s do not have seperate loading ammunition like some bigger bore guns do. Thats what this "large field type" gun sounds like it had; seperate loading ammunition. I guess the "88" was on the side of the road? And it was packed full of propellant, more than should be? And the German soldiers were sitting next to it, or close nearby? And I guess the lanyard had about 1000' of rope tied to it (give or take a few hundred feet)? Am I even close?
  5. Ooooh, glider landings! Definitely would be some "cool" points there to bring in some younger folks. There were gliders in IL-2. At least the "Gigant" was in there. Nothing like the Horsa though. There was even the He-111Z "Zwilling" to tow it. The only thing is this game models the actual battlefield. The scope of this game would not allow gliders to fit. It would be along the lines of not allowing the infantry to ride on tanks. But then again there is Pegasus bridge where they pretty much landed right next door. Back to the entering buildings thing...AGAIN. (Yes, I know, dead horse and all) But what exactly is the problem with entering buildings? Its never been explained in detail other than UI problems or camera problems. If its a problem with cameras couldnt that be solved with just not having the capabilty to look over their shoulder or be at eye level of the infantry while in the building? Only make it possible while outside. And while said infantry are in the building it will be hard to see them, so make it possible to see the infantry by just showing an outline of their silhouette. For the patch, of course... No delays. But I digress. I would like to see space lobsters of doom. Other than that, I second the rest.
  6. From what I understand all of the maps are fixed. Meaning nothing changes if you were to play the same map over and over again. Trenches and such do not move. The only thing that changes as far as units go is maybe the placement of AT guns and infantry. I dont think the composition of the AI forces changes. It's not clear if reinforcements are set off by a "trip wire" (for lack of a better word). In other posts Martin has said that he has had to play maps several times before beating the map. Not only that but each time, the map played differently. Or at least the outcome was alway different.
  7. I think my quote points out clearly the mental level of your request for the pink mist. You want to be entertained by morbid graphics, I give unto you morbid thoughts. It appears to be what you want. </font>
  8. Ugh! You cant be serious. I would much rather have one full UK campaign and one full US campaign. I dont know if my ADD will be able to take it.
  9. Thats harsh. You might want to be careful. That could easily be interpreted as wanting someone to be dead.
  10. Hi Sammy. Welcome to the forums. With that said, I thought you were dead? Did you get that lazy eye fixed?
  11. Whew! AARs are everywhere! Thanks PseudoSimonds and Cincinatvs.
  12. Ah yes. You guys want a better than 'mature' rating or whatever the rating system is. I gotcha.
  13. Why is that? It would be brief.
  14. Ok, I know Im nit picking, but, I love the finer details of this game as far as eye candy goes. Obviously alot of TLC went into this aspect of the game. But I see no pictures of the 'pink mist' after soldiers get shot. Oversight? Too much work for now? Just wonderin'. I would love to see it.
  15. Thanks for the heads up Copper! I cant get enough of this damn game. Im getting too old for this. [Added] At the end of the AAR it says that Rune translated the AAR to Russian which was originaly posted on wargamer.com. or to be exact: "scripter - Rune, transfer into the Russian language - Ilya polyakov for the first time text was published on portal wargamer.com" I used Alta Vista to translate. Im having trouble finding it. [ August 22, 2006, 10:04 AM: Message edited by: gunnersman ]
  16. Finally saw the recent blog post showing off infantry taking cover. Impressive. Better than I thought. Thanks Martin.
  17. Hehe. Patience young grasshoppah.
  18. Where's that sticky to answer FAQ's? Wasnt somebody suppose to volunteer to put that up or somefink? Im too damn lazy.
  19. I think you will get an argument that its NOT an oversight but a well thought out decision based on the idea that it might seem more clumsy(?), as far as UI goes, to have infantry entering the building right now than not.
  20. You got that right! I am being nitpicky. But its the little things, as far as visual effects go, that really get me interested in this game as much as historical accuracy. That, and I just imagine what I would do if I were soldier in a similar situation, and that is get as close to some cover and concealment as possible
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