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MuzzleFlash

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About MuzzleFlash

  • Birthday 06/01/1963

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  • Website URL
    http://renderfred.free.fr

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  • Location
    France
  • Interests
    3D creation, gaming, cinema, chess, history
  • Occupation
    Journalist

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  1. Just to say that the fix provided in the "Wrong version" editor error & main game doesn't launch? sticky thread worked for me. I had no problem licensing afterward.
  2. Hi Moon, disabling the /noexecute worked for me. Still I find it strange that ToW is the first program I install that requires to do this. Is it related to the licensing system or something else ? Thanks
  3. Hi, I have exactly the same problem as joblue, with the same message. - I never installed the demo, I waited for the full game. - Running on Dual Opteron 285, Windows XP Pro, 8800 GTX.
  4. Ha, I see from other posts that the developers are back, so I would appreciate to have a bit more information about the questions I asked in the first post. Thanks in advance, looking forward to ToW.
  5. Sorry to bump this shamelessly but I would really appreciate some answers from the dev team. As far as I know these questions have not been asked or answered before, or I would already have gotten clear answers, or be pointed to a relevant thread by all the knowledgeable people here
  6. Ahem, sorry no the ratio I am looking for is precisely 16:10. The 16:9 ratio is for HDTV (1280 x 720, 1920 x 1080) here I am talking about monitors.
  7. Swampy terrain of course is a bigger issue, and I know that tanks can be bogged down in ToW, so no problem. However I would not say that bridges problems are really overrated. When you read 'Sledgehammers : Strength and flaws of tiger tanks battalions in WWII' (very good book btw), you certainly get the impression that bridge crossing was a big problem sometimes, notably in Russia and during the Ardennes offensive.
  8. Hi everyone, I just registered on this board, but I am following ToW history since the Battlefield Command days. First I must say I am very pleased to see the game in such competent hands. Now I read most of the threads here but I could not find a clear answer to a few questions. Sorry if I overlooked a previous answer. 1) Is the weight of the tanks accounted for in bridge crossing ? For instance, Tiger tanks would often have problems finding bridges that would support their weight. Is it simulated in ToW ? That would lead to some interesting tactical choices. 2) Is the mechanical reliability simulated ? Again, Tiger tanks had many reliability problems, particularly when driving on their own power for long distances. So, can we see tanks break down ? Are there towing vehicles in the game ? (Bergepanther, etc.) 3) I understand that the impacts are precisely localized. So, if a shell hit the munitions, does the tank blow apart (turret flying, etc.) ? Also, do tanks react differently to fire damage ? For instance, some tanks (Sherman, early Panther come to mind) had a tendancy to easily catch fire. Is this behavior simulated in the game ? 4) A question about hardware support. Are common 16:10 resolutions correctly supported for widescreen monitors ? (I think about 1680 x 1050 for 20/21 inches LCDs, and 1920 x 1200 for 24 inches LCDs). When I say correctly supported, I mean with a correct FOV : you see more on the left and right than with a 4:3 monitor, but the image is not stretched. Thanks in advance
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