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JohnO

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Everything posted by JohnO

  1. JohnO

    Aircraft

    Not to change the topic, but I also noticed in one of the Theatre of War website. There was a screenshot with a gunboat in it. Will there be boats, landing crafts or other things that float in the Theatre of War> john Osborne
  2. As the discussion is about buildings. How many levels two or three? The reason asking is that I saw a building that looked like it was three floors, so can the troops occupy up to the third level, like a sniper or MG team? John Osborne
  3. JohnO

    Aircraft

    This is going to be cool, I take it that the ground forces could shoot down enemy aircraft? I have IL2 and I'm looking forward to the release of ToW. John Osborne
  4. JohnO

    Aircraft

    First congratulations BFC. Looking forward to getting ToW. Is the use of aircraft alot better then it was in any of the CM games? ie select targets, strafe runs. Looking at the fifth screenshot under the Game Features my jaw drop to the floor. John Osborne
  5. Let's see if maybe I can give a rough sample of gameplay... you open up CMC and see an isometric strategic map. Looks a bit like the upcoming Strategic Command 2, really. Units are usually bigger formation like Companies or Battalions, and you move them around a map consisting of 2km by 2km "tiles" (which, for game purposes like LOS, command etc. are actually broken down into 1km by 1km quadrants). Gameplay is "We Go" using 60 *MINUTE* turns. When enemy units "meet", a CMBB battle is generated automatically. All the correct units (strength, morale etc.) are deployed automatically on a large 2km by 2km CMBB map in the correct positions. You play out the CMBB battle as usual, and the results are imported back into CMC... Make no mistake... even with CMC, large campaigns can take a very long time to play out. That's why anything about Divisional level is probably out of question to simulate... but then, *somebody* made To The Volga!, too... Martin </font>
  6. Is there plans for it to be used with CMAK? I'm still shock because of the CMC to read all of the FAQs. JohnO
  7. So I take it that when it creats the battle setup, You can play it against the AI or another player? Is that correct? JohnO
  8. Thought you guys might want to read FM 3-06.11 Combined Arms Operations in Urban Terrian. If you can't fine it, I would be more then happy to send it.
  9. Go here and you can dl all of the FMs mention. https://134.11.61.26/CD5/Publications/DA/FM/ByPub.htm
  10. If you get a chance read: FM 3-21.9 SBCT Infantry Rifle Plt and Squad FM 3-21.11 SBCT Infantry Rifle Company FM 3-21.21 SBCT Infantry Bn FM 3-21.31 SBCT FM 3-21.94 SBCT Infantry Bn Recon Plt FM 3-34.221 SBCT Engineer Operations. You should be able to fine them on the Internet.
  11. Will the ESV have rollers/blades mounted on the front to clear minefields/ fill in ditches? What about the Mortar Section, will they be able to dismount the 60mm from the vehicle. Yes I know that the mortar vehicles have 120mm mortars. And they carry the 60mm for dismount fighting. JohnO
  12. If anybody wants to know about the SBCT, read FM 3-21.31, Stryker Brigade Combat Team. http://www.globalsecurity.org/military/library/policy/army/fm/3-21-31/ JohnO
  13. If you want to read about the Stryker read FM 3-21.31, Stryker Brigade Combat Team JohnO
  14. Me I'm a Rum and Coke guy. I'm already looking at the Syrian maps that I have and looking at making some scenarios. JohnO
  15. Your not the only one M1A1 Tank Commander Thanks Battlefront. JohnO
  16. Will all of the Strykers' vehicles be present in this game, ie, M1126 Stryker ICV - Infantry Carrier Vehicle M1127 Stryker RV - Reconnaissance Vehicle M1128 Stryker MGS - Mobile Gun System M1129 Stryker MC - Mortar Carrier M1130 Stryker CV - Commander's Vehicle M1131 Stryker FSV - Fire Support Vehicle M1132 Stryker ESV - Engineer Support Vehicle M1133 Stryker MEV - Medical Evacuation Vehicle M1134 Stryker ATGM - Anti Tank Guided Missile M1135 Stryker NBCRV - NBC Recon Vehicle JohnO
  17. What Stryker vehicles will there be? All of them, ie MGS, Mortars? JohnO
  18. Already looking at it, Where I work at (CGSC) we will be looking at it when the demo comes out. JohnO
  19. Can we get a screenshot of armored vehicles besides the Stryker. JohnO
  20. Has anybody mention about "Scratch and Sniff" that will be shipped with CMx2. That way you can get the smell of actual combat
  21. 7.5cm KwK. WW II Soviet KV-1 heavy tank w/ German 75mm gun, cupola & stowage.
  22. Holy Crap!!!! Can't wait to get these mods JohnO
  23. Where can I find any scenarios that deals with the Salerno landing? JohnO
  24. I know that this may not be the best place to post this. But I'm in the "Loser Finials" and would like to try another scenario to test my planning and tactics with the group 7 players if possibly, who I was with in the ROW V Tournament, but will try with another player from a different group. The scenario is "Cintheaux" it is a 60+ turn which I can send to you and I have made the map that you can print out to plan your attack and defend. I have not looked at the opposition force. I will be on the German side if it's ok with the opposing player. Please send an email if interested. josborne6@kc.rr.com JohnO
  25. You guys made a good point. I do owe my opponent an AAR from my point of view. So that he can see why his planed work well. I just read Bigduke6 AARs an have gotten a good example on how it could be writen. In fact I told my opponent on Tiger Valley that "I" will write an AAR on that scenario. Haven't got in contact with the other opponents yet to let them know that I will write one on the other two scenarios. And to keep from beating on a dead horse with a stick I will end it here, on too the "Loser Finials" GaJ and Cpl Carrort, thanks for posting the AARs thier easy to locate and to download, good job! JohnO
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