Well now that you have calm down, I don't like to be called a lier. As I have stated I tried to reproduce your problem and I can't and for your information myself and Mark was trying everything we could to find out where the problem was at. And of this day I will not help anymore because of this type of a response. I hope you will have a nice day, I know I will.
Gunz, I don't know what to tell you. I just did two QB and have no problems the way you stated. This is what I have setup:
Attack
Village
Tiny
Oh, and RT Elite
I gave up on the QB's sometime ago ...too helter skelter for my liking ..kind of like a train wreck ..but that is just me ..I'm sure there are others who are just fine with it.
Gunz </font>
Best designer, cough, cough, wiping the coffee off the table top not to take anything away from George but webwing as well makes very good scenarios/campaigns and others out there. Hell I'm trying to get up to their level
You mean the T-Heat warhead at the bottom of the pic. They seem pretty common in uncon units, have you seen any with the thermo warhead though? </font>
I posted the save game files to the projects for Charles to look at last week and hasn't response to the questions I asked him. So I took the liberty of sending them straight to Steve to send to Charles to look at the pathfindings problems that BigPoppaPump has found. Steve sent a reply back that Charles was busy coding the Marine Module and stated that he forward it to Charles for me. I should have something back by this weekend I hope to post here for Bigpoppapump. So the issues about pathfinding is being looked at. I must admit I'm not a big fan of MOUT fighting, I like open terrain for my battles.
I thought of the same thing about the lights coming from the windows and posted that idea awhile back and never got a straight answer, as for the street lights not a bad idea. I will once again make a suggestion and see what happens. Oh, most of the answers I got back was its war and the civilians turn the lights off