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JohnO

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Everything posted by JohnO

  1. The Tournament Registration is open now guys. Come and join the CM:SF Tournament. We need more players to sign up.
  2. No, we've been testing the Marine Module during the time that the forum was offline.
  3. If no one has stated this, Thanks birdstrike for all your hard work. Can't wait to get it.
  4. I thought I would post these pictures because with this mod it looks great.
  5. I still do on tacticalgamer server. I play on the weekends.
  6. Well now that you have calm down, I don't like to be called a lier. As I have stated I tried to reproduce your problem and I can't and for your information myself and Mark was trying everything we could to find out where the problem was at. And of this day I will not help anymore because of this type of a response. I hope you will have a nice day, I know I will.
  7. Gunz, I don't know what to tell you. I just did two QB and have no problems the way you stated. This is what I have setup: Attack Village Tiny Oh, and RT Elite
  8. Hold down the shift and the control key and click on the level that you want a balcony.
  9. Place the corsor next to the roof while holding down the control key and then left click.
  10. I gave up on the QB's sometime ago ...too helter skelter for my liking ..kind of like a train wreck ..but that is just me ..I'm sure there are others who are just fine with it. Gunz </font>
  11. Best designer, cough, cough, wiping the coffee off the table top not to take anything away from George but webwing as well makes very good scenarios/campaigns and others out there. Hell I'm trying to get up to their level
  12. I would rather have a Ranger Company first before asking about SF guys.
  13. Now this is in the ball park, but isn't the action point in the center of the 8 x 8 tile?
  14. You mean the T-Heat warhead at the bottom of the pic. They seem pretty common in uncon units, have you seen any with the thermo warhead though? </font>
  15. Module 1: Marines; Module 2: British? Module 3: European Allies (Germans, Dutch)? Module 4: ??? Please, do tell more. </font>
  16. Check out the UnCon Fighter Command they have the RPG-7V1 which has that large warhead.
  17. Module 1: Marines; Module 2: British? Module 3: European Allies (Germans, Dutch)? Module 4: ??? Please, do tell more. </font>
  18. I posted the save game files to the projects for Charles to look at last week and hasn't response to the questions I asked him. So I took the liberty of sending them straight to Steve to send to Charles to look at the pathfindings problems that BigPoppaPump has found. Steve sent a reply back that Charles was busy coding the Marine Module and stated that he forward it to Charles for me. I should have something back by this weekend I hope to post here for Bigpoppapump. So the issues about pathfinding is being looked at. I must admit I'm not a big fan of MOUT fighting, I like open terrain for my battles.
  19. I thought of the same thing about the lights coming from the windows and posted that idea awhile back and never got a straight answer, as for the street lights not a bad idea. I will once again make a suggestion and see what happens. Oh, most of the answers I got back was its war and the civilians turn the lights off
  20. I would have to agree with JasonC, I would love to see a CM:Battle of the Bulge.
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