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MarkEzra

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Everything posted by MarkEzra

  1. Sirroco said "The random maps I think are gone because of the greater complexity of the AI plans. But if enough are generated I don't see a problem with it. You don't like the map, close it and start again, as with QB's in CMx1 now. I think it has to ship with enough maps for it to work out of the box, though, and not rely specifically on the community to make it work." You have it exactly right....When people say "Yuck" to user made maps...I no longer start to sniffle and sob...It's likely they have never seen one...good bad or indifferent. It's likely they are comparing to CMx1 or some other game they have played. This is an outstanding editor...best I know of. There are now over 200 maps available ( www.CMMODS.com ) for DL ready and designed specifically for QB play. Also ANY scen map can be used as a QB....before you try this at home, kids, be sure those setup zones are big enough to handle the Battalion you plan to use!
  2. Point well taken. If there is a difference in C&C I don't get a sense of it. Build, play and test daily....
  3. Thank God...I'd thought I'd lost my mind... but apparently Hevs got it
  4. Sometimes I think I hear a shot ring out and then.."I told you to shut the Fuxx Up!" But then that could just be the voices in my head....
  5. because they see A vehicle and make no distinction as to condition. Being part of the scenery is your BORG view of the game board. Your pixel men are required to report what they see.
  6. They are seeing the burning enemy vehicles and saying so. This is absolutely the case...You will hear the same thing about knocked out vehicles that are NOT burning as well. You should keep in mind that abandoned vehicles can be re-crewed and if otherwise not damaged, fight again. "I have seen the same thing consistently when bunkers are about, even though no vehicles are in the game." Same thing Bunkers read Vehicle to the game
  7. I feel your pain, old friend! Many a saved last turn, rarely a major vic
  8. Flaw, no. Fundamental, surely. Would I like to pick my troops...you bet.
  9. There are only 3 PC games that every really mattered to me. 1. Panzer General still have it still play it. 2. Steel Panthers (all versions but SPWAW is the top of the heap) 3. CM. Of those three and the desert Island offers me only one...CMAK hands down (also I'm taking the White Album with me!)
  10. Quell the noise? No, I don't really think that was the impetus. Not that the noise wasn't there. Not that the noise wasn't justifiable (also over the top, Rude, and often childish). What drove BFC to work around the clock on the first set of patches was a desire to get the game on track. I doubt many would agree that BFC would have just sat on their hands if the game had been met with stony silence. Just look at their history. CMBO was met with universal acclaim...(except for the FPS "click Festers",CC RT people and a pretty large group of my SP brethren who all condemned it daily for months) Yet BFC patched it several times. Remember, too, that this game was out as a Demo several months before the release and had tons of player input yet still had flaws, bugs, and missing features. No, BFC didn't work their tails off because of any noise. They did so because that's the way they are.
  11. It certainly would be a time saver. I just never can figure how you mesh the editor and an outside map source
  12. Hi Harry: Really glad you got on board. www.CMMODS.com Has the user maps and scen. For QB's you will NEED to dl the QBG Vol 1 thru 3 It will give you plenty of QB maps for ALL configurations...For a little greenery and a trip down memory lane...DL Chance Encounter. When you're ready to PBEM I'd be pleased to die for you!
  13. My understanding is they had it working, put in a last minute bug fix elsewhere and broke the AT specialist again.
  14. Paper Tiger: You need a place to upload your screen shots...try here: www.photobucket.com Once you have that set in place you'll be able to attach your screen shots on the forum.
  15. The map is terriffic...Glad you went ahead with it. Please make sure to post on the general forum as well as here when you have finished . The larger community is sure to want to see this.
  16. Use the search engine, type in Battlefront.com in the "member" space If you are to find anything on this topic it will be there. Doubtful, however, since what you may be looking for may be proprietary info.
  17. What an OUTSTANDING action step, Web!!! The CM Community is richer for your presence.
  18. Hi Scipio: Six and Web took my point correctly. As you recall in any CMx1 version a Line of vehicles going down a road tended to rear end one another creating a pause and often creating more rear end pauses and mishaps. Although speed was set the same the culprit often had to do with variations in experience levels. This would create longer start to move, slower turning, ect. CM:SF seems to function by correcting pathing automatically thus avoiding the bump pause malady of old. Webring has it right, however. Vehicles will still visually overlap at close quarters. I expect it's lonely being an armored vehicle...why deny a bit of affection.
  19. orwell: You might wish to start with the forum topic: Consolidated CM:SF Topics of Note. You will find it always near the top. Welcome to the forum
  20. 76mm I don't think so...and I certainly hope not. That quote is not Factual. ColumbusGamer runs www.CMMODS.com and all the CM communty owes him a huge debt of gratitude for his tireless efforts to maintain his outstanding site for all CM games.
  21. The editor is much more detailed, certainly. And different from old CM in many ways. Frankly I was somewhat intimidated by the thing. But once I dived in I really loved it. AI editor is the key to the kingdom...and now that I've got the hang of it...well I want them to add more detail....micro manager me... I couldn't agree more that scen design is more complex and labor intensive. For Me the finished product is worth the effort.
  22. It's really OK...I get my 76's confused anyhow. The Syrian hardware actually interest me and I play red a lot...It's like playing US against German hardware...got to really pay attention to tactics. And of course I look forward to WW2 just like so many of us do.
  23. Yep...Goofy...I hope they'll re-vist the editor in the next module. When the dust is settles on V.105 I plan to post a editor wish list. I hope others will do the same.
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