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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Rinaldi

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Rinaldi last won the day on September 7 2015

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About Rinaldi

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  • Birthday 12/12/1991

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  1. Some shameless plugs then, older videos: and one of my first PBEMs in RT against @Emory:
  2. BMP-3 on the firing range

    So do I, especially for the T-62 in the earlier titles. Very cool video @Ivanov
  3. Jäger Division

    No waffenfarbe are the white braids on the collars with the colorings, Mord. These are Bundeswehr waffenfarbe but it'll suffice for an example: Think of them as being analogous to the crossed sabers, rifles or cannons, etc. of the US branches. The piping color of shoulder-boards also helped identify their branch of service.
  4. Gold, Jerry, Gold! Fire from the get-go, I love it.
  5. Armored Infantry Platoon HQ

    In my experience in the WWII titles Senior NCOs for the Germans and Commonwealth countries cannot call in fire missions. @MOS:96B2P I've never had trouble calling in FFEs with a US Army XO or Commonwealth 2IC . Senior NCOs usually can only call in with the US Army, if my memory serves. Which is historical even for 1944, I always believed. If you have a moment could you try and call in a FFE with a tank platoon sergeant? I remember being able to do that only with the US Army. Not sure it's really a bug; just a bit of flexibility advantage for one faction.
  6. Jäger Division

    Yeah there were a few more but they quickly fell by the wayside for the Germans. They were too light and too independent to get anything done; and were in reality over-grown mechanized regiments. @akd I'm really surprised to see a Jaeger TO&E as late as Feburary 44. I thought that all infantry divisions had the honorific Grenadier (or Volksgrenadier later on) save for "specialist" divisions. It's so rare to hear mention of them in histories after Stalingrad.
  7. Indirect Fire

    Don't over think the why; this could be for any number of reasons. Pre-planned fire is perfectly legitimate on the offensive and is what's called a fires plan. You should get into the habit of making one for terrain like you described, complex with limited LOS. In other games with less flexible militaries, or as the Germans (who are less flexible with heavier artillery), such a plan might be the only way to get your artillery into the battle. The easiest way to describe how best to form a pre-planned bombardment is to look at the map and go "If I was the defender, where would I be?" Then, strike these areas with what you feel is best. If you want to keep them suppressed and their heads down so you can move, try a light/long or harassing barrage. If you're absolutely certain someone will be in that area (or are capable of moving fast), go heavy and quick/short to either kill units in the bombardment or induce shock. If you want a middle ground or are keen to preserve ammo, try a medium barrage. Sounds like you're on the right track to me. There's another advantage to a fires plan in WWII: The ability to use airbursting munitions, which in Normandy you won't be able to ask for once the battle is on, unless it's hitting a pre-registered point. None of this is hard and fast and should be molded by your own experience, which means you might have some frustrating miscalculations early on until you live and learn. You'll eventually get a grasp for what type of Artillery mission and caliber is capable of what.
  8. Indirect Fire

    Hopefully not me! I always thought the game manual explained it quite thoroughly, but kudos to @IanL for explaining it so easily. Your FO has to see the splash to adjust; so avoid getting cheeky with area fire looking for that single point of clear line of sight unless you're very confident in your FO!
  9. By the Beautiful Blue Dniepr

    Haha you have to hound them man! My usual PBEM partners have resigned themselves to receiving menacing variations of "do turn" sent to them at all hours of the day. Sometimes people need a kick in the behind :^)
  10. I never said it was perfect. That's why it's called a work around. As for reloading; nah, sorry you're bulldusting or speaking too generally. I've just finished filming a series of PBEMs in 4.0 and reloading works perfectly fine for anyone in a battle position. The only time they don't reload is when there's a series of movement waypoints - but that's how Pause always worked. Your complaints are legitimate, and well known. Beating a dead horse in the shrillest way possible is just tiring.
  11. @Gamma this is the AI bug, we sympathize. There's a temporary work around. If you want a unit to stand its ground unless it literally panics (re.: no longer is capable of taking orders) use the "pause" command. If its paused indefinitely, it holds its place indefinitely. That's the only solution until they patch. Unfortunately it still makes attacking AI trivial. I haven't played a SP game since 4.0 came out...
  12. Hard Choice!

    From the CMBN manual; these three buttons will be above the orders panel: The right most one, which looks like an intersection with arrows, is the evade command. Pressing it will give troops a fast command and make them ignore enemy fire (thus, even if they're pinned, they'll move). It's meant to assume risk and try to get out of a kill zone despite heavy fire. You can drag and drop the waypoint to wherever you like, like a normal one - and you can also change it to a 'slow' command without getting rid of the positive effects already mentioned.
  13. Buddy Aid

    Truth by consensus. A good point; I certainly believed it.
  14. Buddy Aid

    Makes sense. Casualties are casualties. You should have reasons beyond your score for doing casualty clearance: Denying your enemy from accurate BDA, recovering weapons, ammo, etc.
  15. I'd say the above to an extent for sure; but perhaps more importantly the less complex T-64 (with all its pre-existing facilities and spare parts) was more than sufficient for a military stuck in a frozen conflict of patrols and small dismounted actions. Consider: The real mechanized maneuver petered out late 2014/early 2015 and hasn't really flared up again. Material losses needed to be made good and the reality of the situation is they don't need anything complex on the front lines. Why stretch your facilities ironing out production irregularities for a modern tank that you don't need at present, and when BMP-2s , other intermediate AFVs, and artillery needed to be produced yesterday.
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