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sbobovyc

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About sbobovyc

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  1. sbobovyc

    Infantry Equipment Upgrade

    If you want, I take a look at your blend file.
  2. sbobovyc

    Infantry Equipment Upgrade

    Did you get your texture problem resolved?
  3. sbobovyc

    Combat Mission: Modding tools

    Have not looked into them, but I suspect that they are just quads created at run time.
  4. sbobovyc

    Combat Mission: Modding tools

    The mdr tools only support static objects. Show us your texture files, maybe we can debug them.
  5. sbobovyc

    Need Help From Fellow Modders

    It's possible you are not saving the alpha channel properly when you edit the texture. In the game model, the command sight has a lens with a transparent texture.
  6. sbobovyc

    Combat Mission: Modding tools

    I will make this special version publicly available for a limited time here https://bobovych.com/nextcloud/index.php/s/DWPbWtJplWF3C1Q If you have a previous version of the plugins, uninstall them and install this version. Import a vehicle into Blender. For example, I have been using UAZ-469 as a test case. Try deleting the canvas and exporting the model. View the vehicle in the game, have it move around to check that wheels still work. How wheels and tracks work is the last major piece of the puzzle that needs to be solved. Next, try adding a mesh, camo net or big radio, to the vehicle.
  7. sbobovyc

    Combat Mission: Modding tools

    The tools are at a point where you can import a vehicle and modify some parts. I have not fully figured out how wheels and tracks work, but the rest can be played with.
  8. sbobovyc

    Combat Mission: Modding tools

    Anyone interested in testing a special version of the mdr plugins that supports vehicles?
  9. It is not clear to me if you truly need to capture the screen at runtime to do your analysis or if you could just use fraps or any other similar software to capture video and do your analysis offline.
  10. I added the windows executable version of btt_mutator to the github repo. You can download it here: https://github.com/sbobovyc/CM2Tools/raw/master/dist/btt_mutator.exe
  11. sbobovyc

    Porting Maps

    I added the windows executable version of btt_mutator to the github repo. You can download it here: https://github.com/sbobovyc/CM2Tools/raw/master/dist/btt_mutator.exe
  12. sbobovyc

    Combat Mission: Modding tools

    The python API changed a lot since 2.59, so you will not be able to use my Blender scripts with that version of Blender. If I recall correctly, you can have several versions of Blender installed in parallel.
  13. sbobovyc

    Irratic Framerate Issue

    I have a laptop with Optimus technology which is supposed to switch between the Intel GPU and Nvidia GPU based on the task. For some reason, it does not properly switch for CM so one has to manually set it. Also, every time I update the driver, I have repeat this process.
  14. sbobovyc

    Irratic Framerate Issue

    Basically, glTexImage2D function loads images into GPU memory and glDeleteTextures deletes them from GPU memory. From a trace capture, I saw that images for the scene were loaded into memory when entering battle and they get deleted when exiting battle to main menu. While flying around the map and looking at things near and far, no glDeleteTextures calls are made. If you don't want to take a trace, you can verify this by watching the GPU memory consumption through the stages of being in the main menu, loading a save and quitting to main menu. My GPU has 4096 MB of VRAM and the highest usage that I saw (with the help of GPU-Z) was slightly above 1300 MB. It's definitely possible to exceed this in more complex scenes.
  15. sbobovyc

    Irratic Framerate Issue

    I can capture a trace tonight and see if that is happening from OpenGL API perspective. You have to remember that the driver can do things behind the scenes to "help" your application.
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