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About sbobovyc

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  1. sbobovyc

    Demo crash

    Here is the backtrace of my crash: 00481248 mov eax,dword ptr [edi+10h] 0048124B mov ecx,dword ptr [eax] 0048124D lea eax,[edi+1Ch] 00481250 push eax 00481251 push dword ptr [ebp+8] 00481254 mov edx,dword ptr [ecx] > CM Shock Force 2 Demo.exe!00481254() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for CM Shock Force 2 Demo.exe] CM Shock Force 2 Demo.exe!0048628e() Unknown CM Shock Force 2 Demo.exe!00482270() Unknown CM Shock Force 2 Demo.exe!006de308() Unknown CM Shock Force 2 Demo.exe!006de4b7() Unknown [External Code] CM Shock Force 2 Demo.exe!005302b1() Unknown [External Code] CM Shock Force 2 Demo.exe!005308bb() Unknown [External Code] EAX 2E6FB984 ECX 00000001 EDX 00000000 EBP 0018FBBC EDI 2E6FB968
  2. sbobovyc

    Demo crash

    Crash on demo at Alamo, Win 7 64 bit. I have a save that can repro the crash.
  3. sbobovyc

    CMSF2 Demos Released!

    Looks like the "inside" object is clipping through the marder hull.
  4. You are probably experiencing stuttering due to the rendering scene complexity. Trees are a bad culprit since each one is rendered separately. Each tree takes a few function calls (too lazy to give you an exact number) to render. It's not a problem if you are rendering a few, but it adds up quickly when you have to render 50.
  5. Apple is deprecating OpenGL and Metal is the graphics API going forward. Vulkan is the new cross-platform graphics API, but Apple does not want to support it. MoltenVK is a translation layer between Vulkan and Metal. In theory, one can develop a 3D renderer that uses a single graphics API that can work across all the major desktop and mobile operating systems.
  6. sbobovyc

    CMSF installation files

    It's been a while since I messed with modding models on CMBS. Can you explain the issue you are having with model swapping?
  7. https://github.com/KhronosGroup/MoltenVK
  8. sbobovyc

    Infantry Equipment Upgrade

    If you want, I take a look at your blend file.
  9. sbobovyc

    Infantry Equipment Upgrade

    Did you get your texture problem resolved?
  10. sbobovyc

    Combat Mission: Modding tools

    Have not looked into them, but I suspect that they are just quads created at run time.
  11. sbobovyc

    Combat Mission: Modding tools

    The mdr tools only support static objects. Show us your texture files, maybe we can debug them.
  12. sbobovyc

    Need Help From Fellow Modders

    It's possible you are not saving the alpha channel properly when you edit the texture. In the game model, the command sight has a lens with a transparent texture.
  13. sbobovyc

    Combat Mission: Modding tools

    I will make this special version publicly available for a limited time here https://bobovych.com/nextcloud/index.php/s/DWPbWtJplWF3C1Q If you have a previous version of the plugins, uninstall them and install this version. Import a vehicle into Blender. For example, I have been using UAZ-469 as a test case. Try deleting the canvas and exporting the model. View the vehicle in the game, have it move around to check that wheels still work. How wheels and tracks work is the last major piece of the puzzle that needs to be solved. Next, try adding a mesh, camo net or big radio, to the vehicle.
  14. sbobovyc

    Combat Mission: Modding tools

    The tools are at a point where you can import a vehicle and modify some parts. I have not fully figured out how wheels and tracks work, but the rest can be played with.
  15. sbobovyc

    Combat Mission: Modding tools

    Anyone interested in testing a special version of the mdr plugins that supports vehicles?