Jump to content


  • Content Count

  • Joined

  • Last visited

1 Follower

About sbobovyc

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I am glad the tools are getting some use. Been really busy with real life stuff, so I never got around to figuring out how vehicles work. For the more advance users of Blender, you can import what I call "metadata" by checking a box in the importer. The data will show up in the object tab, under "Custom Properties." You can tweak things and when exporting the model also export the metadata. For example, I deleted the UAZ's canvas cover and had a fully working vehicle. The metadata could also be edited and exported, facilitating reverse engineering of its meaning.
  2. Good call, the previous save games are in the hundreds of KB.
  3. Both players are using v2.01, no mods. https://drive.google.com/open?id=1FIXyIXY1t0OsY4v1oBgbQX-8sD6zqfV6
  4. Is it like the banding on the roof that I captured here? https://bobovych.com/nextcloud/index.php/s/aRz8GJXNeqgpCC8
  5. Looks promising https://bobovych.com/nextcloud/index.php/s/keYsQYDX6GsGoSY
  6. @JulianJ At the top left, click on "Window," then "Toggle System Console", there should be some error messages there.
  7. Particle effects? https://bobovych.com/nextcloud/index.php/s/bLAWAtLqysmkwwc
  8. Here is the backtrace of my crash: 00481248 mov eax,dword ptr [edi+10h] 0048124B mov ecx,dword ptr [eax] 0048124D lea eax,[edi+1Ch] 00481250 push eax 00481251 push dword ptr [ebp+8] 00481254 mov edx,dword ptr [ecx] > CM Shock Force 2 Demo.exe!00481254() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for CM Shock Force 2 Demo.exe] CM Shock Force 2 Demo.exe!0048628e() Unknown CM Shock Force 2 Demo.exe!00482270() Unknown CM Shock Force 2 Demo.exe!006de308() Unknown CM Shock Force 2 Demo.exe!006de4b7() Unknown [External Code] CM Shock Force 2 Demo.exe!005302b1() Unknown [External Code] CM Shock Force 2 Demo.exe!005308bb() Unknown [External Code] EAX 2E6FB984 ECX 00000001 EDX 00000000 EBP 0018FBBC EDI 2E6FB968
  9. Crash on demo at Alamo, Win 7 64 bit. I have a save that can repro the crash.
  10. Looks like the "inside" object is clipping through the marder hull.
  11. You are probably experiencing stuttering due to the rendering scene complexity. Trees are a bad culprit since each one is rendered separately. Each tree takes a few function calls (too lazy to give you an exact number) to render. It's not a problem if you are rendering a few, but it adds up quickly when you have to render 50.
  12. Apple is deprecating OpenGL and Metal is the graphics API going forward. Vulkan is the new cross-platform graphics API, but Apple does not want to support it. MoltenVK is a translation layer between Vulkan and Metal. In theory, one can develop a 3D renderer that uses a single graphics API that can work across all the major desktop and mobile operating systems.
  13. It's been a while since I messed with modding models on CMBS. Can you explain the issue you are having with model swapping?
  • Create New...