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About sbobovyc

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  1. sbobovyc

    Flickering shadows

    Is it like the banding on the roof that I captured here? https://bobovych.com/nextcloud/index.php/s/aRz8GJXNeqgpCC8
  2. Looks promising https://bobovych.com/nextcloud/index.php/s/keYsQYDX6GsGoSY
  3. I will try to take a look this weekend.
  4. sbobovyc

    Combat Mission: Modding tools

    @JulianJ At the top left, click on "Window," then "Toggle System Console", there should be some error messages there.
  5. Particle effects? https://bobovych.com/nextcloud/index.php/s/bLAWAtLqysmkwwc
  6. sbobovyc

    Demo crash

    Here is the backtrace of my crash: 00481248 mov eax,dword ptr [edi+10h] 0048124B mov ecx,dword ptr [eax] 0048124D lea eax,[edi+1Ch] 00481250 push eax 00481251 push dword ptr [ebp+8] 00481254 mov edx,dword ptr [ecx] > CM Shock Force 2 Demo.exe!00481254() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for CM Shock Force 2 Demo.exe] CM Shock Force 2 Demo.exe!0048628e() Unknown CM Shock Force 2 Demo.exe!00482270() Unknown CM Shock Force 2 Demo.exe!006de308() Unknown CM Shock Force 2 Demo.exe!006de4b7() Unknown [External Code] CM Shock Force 2 Demo.exe!005302b1() Unknown [External Code] CM Shock Force 2 Demo.exe!005308bb() Unknown [External Code] EAX 2E6FB984 ECX 00000001 EDX 00000000 EBP 0018FBBC EDI 2E6FB968
  7. sbobovyc

    Demo crash

    Crash on demo at Alamo, Win 7 64 bit. I have a save that can repro the crash.
  8. sbobovyc

    CMSF2 Demos Released!

    Looks like the "inside" object is clipping through the marder hull.
  9. You are probably experiencing stuttering due to the rendering scene complexity. Trees are a bad culprit since each one is rendered separately. Each tree takes a few function calls (too lazy to give you an exact number) to render. It's not a problem if you are rendering a few, but it adds up quickly when you have to render 50.
  10. Apple is deprecating OpenGL and Metal is the graphics API going forward. Vulkan is the new cross-platform graphics API, but Apple does not want to support it. MoltenVK is a translation layer between Vulkan and Metal. In theory, one can develop a 3D renderer that uses a single graphics API that can work across all the major desktop and mobile operating systems.
  11. sbobovyc

    CMSF installation files

    It's been a while since I messed with modding models on CMBS. Can you explain the issue you are having with model swapping?
  12. https://github.com/KhronosGroup/MoltenVK
  13. sbobovyc

    Infantry Equipment Upgrade

    If you want, I take a look at your blend file.
  14. sbobovyc

    Infantry Equipment Upgrade

    Did you get your texture problem resolved?
  15. sbobovyc

    Combat Mission: Modding tools

    Have not looked into them, but I suspect that they are just quads created at run time.