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sbobovyc

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About sbobovyc

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  1. Both players are using v2.01, no mods. https://drive.google.com/open?id=1FIXyIXY1t0OsY4v1oBgbQX-8sD6zqfV6
  2. Is it like the banding on the roof that I captured here? https://bobovych.com/nextcloud/index.php/s/aRz8GJXNeqgpCC8
  3. Looks promising https://bobovych.com/nextcloud/index.php/s/keYsQYDX6GsGoSY
  4. @JulianJ At the top left, click on "Window," then "Toggle System Console", there should be some error messages there.
  5. Particle effects? https://bobovych.com/nextcloud/index.php/s/bLAWAtLqysmkwwc
  6. Here is the backtrace of my crash: 00481248 mov eax,dword ptr [edi+10h] 0048124B mov ecx,dword ptr [eax] 0048124D lea eax,[edi+1Ch] 00481250 push eax 00481251 push dword ptr [ebp+8] 00481254 mov edx,dword ptr [ecx] > CM Shock Force 2 Demo.exe!00481254() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for CM Shock Force 2 Demo.exe] CM Shock Force 2 Demo.exe!0048628e() Unknown CM Shock Force 2 Demo.exe!00482270() Unknown CM Shock Force 2 Demo.exe!006de308() Unknown CM Shock Force 2 Demo.exe!006de4b7() Unknown [External Code] CM Shock Force 2 Demo.exe!005302b1() Unknown [External Code] CM Shock Force 2 Demo.exe!005308bb() Unknown [External Code] EAX 2E6FB984 ECX 00000001 EDX 00000000 EBP 0018FBBC EDI 2E6FB968
  7. Crash on demo at Alamo, Win 7 64 bit. I have a save that can repro the crash.
  8. Looks like the "inside" object is clipping through the marder hull.
  9. You are probably experiencing stuttering due to the rendering scene complexity. Trees are a bad culprit since each one is rendered separately. Each tree takes a few function calls (too lazy to give you an exact number) to render. It's not a problem if you are rendering a few, but it adds up quickly when you have to render 50.
  10. Apple is deprecating OpenGL and Metal is the graphics API going forward. Vulkan is the new cross-platform graphics API, but Apple does not want to support it. MoltenVK is a translation layer between Vulkan and Metal. In theory, one can develop a 3D renderer that uses a single graphics API that can work across all the major desktop and mobile operating systems.
  11. It's been a while since I messed with modding models on CMBS. Can you explain the issue you are having with model swapping?
  12. If you want, I take a look at your blend file.
  13. Did you get your texture problem resolved?
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