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Dr.Fusselpulli

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Everything posted by Dr.Fusselpulli

  1. Dr.Fusselpulli

    CMSF2 Release Update

    Valuable information, thank you
  2. Dr.Fusselpulli

    Turkish Leopard 2A4 mod preview

    Wow this is amazing. The paintjob on the vehicles look very good, and the level of improvisation to bring up a believable Turkish army is enormous. Didn´t expect it would come this far. Good job.
  3. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    Did someone just say Fulda Gap? 🤩
  4. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    Because they are both right. Every solution, that keeps Battlefront in business is the right solution, that doesn´t mean, it is the best solution. I believe that other solutions might be better solutions, as I think there are ways to optimize the business model of Battlefront, although I would strongly agree with some points of Steve. Humble communication for example, don´t hide flaws and be honest about it, the audience will appreciate it and will get the right expecations about the game. That is especially true for a niche game like Combat Mission. Wargaming like this isn´t a product for a diverse audience. It is not that I would have no idea what I am talking about, I am in a very smilar position, with a very similar audience for our product. We have our own solutions for the problems which we are facing and we are doing well with it. There isn´t just one solution.
  5. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    This is the first proper video of CMSF2, the game hasn´t been published yet. I would not be able to post such a video. Why? Because I don´t work for Battlefront. So I was under the impression, that he is an Battlefront official. Why would "somebody" post the first video of a new game before the company itself?
  6. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    I didn´t know that this is a volunteer efford, how could I know. For me it looked like something done by the Battlefront team. I still don´t like the quality of the video, but I was maybe overreacting and too harsh. Sorry, my fault.
  7. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    That might be very difficult from a technical perspective. Especially animations can be difficult. I am not sure if the engine is able to play animations at different speeds and to synchronize them properly with the movement speed of the unit.
  8. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    @IICptMillerII for this intention, it worked quite fine. No hard feelings against you, I think you do a good job. @Battlefront.com Yes, I see that. As I told you before, for fans of the game, everything new to see is great. I made my point clear, why I think the video is not good, from two perspectives. First, what the not good content was specificly, and secondly why it was not good in perspective to which people. The only open question is, does it matter. I say yes You say no, because "that was not our goal". Fine. No bad feelings here, just constructive critics, customer feedback. It was not my intent, to open up a discussion about it, just to point out a weak-point to be reinforced. Thats the function of a dispute, change and improvement. I should have known better, that this would start an argument, as my point was controversial. This wasn´t my intention, and I am sorry about it. Maybe it was, because I am working in the field, PR of a videogame, and the flaws were basically stabbing me in the eye. Same job, just another company. But I already explained everything about it. So, no need to discuss it further. Continue, I am looking forward to CMSF2
  9. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    In this case, I probably have to agree with Mord CaptMiller probably did the best according to his abilities in this field. But maybe he was not the right person to do the job at that specific task. Yes, the purpose of the video was to show something to the core community, thats a two sided edge, because no matter what, the video is a promotion video at the same time. It is news worthy, as this is the first proper video of a (kind of) new game. And I don´t think, that Comabt Mission needs a trailer like Call of Duty or something, this would go into a wrong direction. A decent down to earth, humble video showing the core gameplay elements in the best possible way would be perfect, as this will reach the target audience of the game with the right premise.
  10. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    Yes, but this is caused by the product in itself, I know about the value of the game. Not because of the video, which is not in a shape to gain new customers.
  11. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    I think the problem lies in the shown scenario, the only real interesting thing about the map is, that it shows the hull down positions of the Syrian tanks and the river with the bridge. I assume that this was the choice why this map was used, to show it to the core customer base (good choice here, but don´t make it a core feature in the video.) and the focus shifted away from the tactic scenario and the equipment, which would be interesting for new players. The American troops attack, you can see some combined arms and some fire and movement, which is good! Love it! But they are just steamrolling the Syrian troops with them having no proper reaction. I know thats realistic, but a different scenario, with smaller, maybe even more diverse forces fighting against each other on a tactical level would be better to show the spirit of the game. Please keep in mind, I don´t critizise because I don´t like the game, I think the Combat Mission series is awesome, but I like to point out, what I think could be better. For me as an CMSF2 fan, the video was good, but basically everything new to see about CMSF2 is awesome for me, no matter what.
  12. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    - Stronger Focus on the tactical perspective of the game (it is shown already, but could be more focused on in my opinion) - Stronger Focus on showing equipment of the units in Shock Force 2 - Better visual composition of the shown pictures from an artistic perspective - Cut out unnecessary material
  13. Dr.Fusselpulli

    Shock Force 2 Beta Showcase Video

    I am happy to see some video from Shock Force 2, no doubt, but the video is terrible. 11 Seconds of logos as an intro, and then 17 Seconds of plain desert, only with some bland utility poles in the background? Thats nearly 30 seconds of nothing interesting to see right at the beginning, before we see the first something, a river, some green and buildings, and oh! Some foxholes and tranches. First Infantry at 36 seconds, finally something mildly interesting to see. 1:41 why show this Abrams waiting? What is the point of this? They are advancing, so show them advancing. Everything between 1:41 and 2:06 is useless. Thats 25 seconds, completely pointless. The combat footage is okay, but could be a bit shortened in some parts. Composition and structure of the pictures could be better, with a stronger focus on the tactics. In the end, this trailer is interesting for customers, who already decided to buy CMSF2 like me. For other people it might be even a turn off signal that this game is not for them. If I would want to convince a friend to buy the game, even if he is interested in the topic of realistic combat tactic games, I am not sure if I would be able to do it with that showcase video.
  14. Dr.Fusselpulli

    They meant september of next year!

    What? CM: Fulda Gap? When? 😀
  15. Dr.Fusselpulli

    They meant september of next year!

    I think they probably don´t know exactly themselves, when the problem will be fixed, because it might be difficult to estimate, whatever it is, and they hope, that they will be still on time. You are right, a more open communication might be more professional, but it is not a big deal in my opinion. I am confident they are working eagerly on the issue, and that pushing them will not help to fix the problem.
  16. Dr.Fusselpulli

    They meant september of next year!

    There is no use to push for the release of the game. Battlefront is not holding the release back to push their fans into anger, they have their reason to release the game on the best date possible. Waiting is the most convinient option.
  17. I have taken a look at the TO&E: https://www.battlefront.com/shock-force-2/cmsf2-base-game/?tab=toe There are no onmap Mortars available for red forces, why? It would be a great goal for a small mission to take out a unconventional forces mortar in some backyard. What about the M1937 82mm mortar? Isn´t available for onmap purposes? It would be great for regualr and unconventional forces. Blue forces have three kinds of onmap mortars: M121 120mm mortar M252 81mm mortar M224 60mm mortar and red none?
  18. Dr.Fusselpulli

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    This one please!
  19. Dr.Fusselpulli

    CMSF2 Demo

    Yes, I think it is not just about these features, but about the very asymmetrical warfare. You have a very modern army clashing onto a unconventional force. This is very interesting.
  20. Dr.Fusselpulli

    No onmap Mortars for red forces?

    Ah, haven´t seen that. But my question was already answerde by @Mord with a picture of evidence. There are Syrian onmap mortars available. That the list isn´t complete yet, let to my confusion, but it is just the list, so I am fine.
  21. Dr.Fusselpulli

    Upgrade License Question

    I paid for all three modules in the bundle at once and this purchase is still visible in the history of my profile, yes.
  22. Dr.Fusselpulli

    No onmap Mortars for red forces?

    Nope, it is definetely missing. Listed are different weapons, not teams in an organization structure. Take a look:
  23. Dr.Fusselpulli

    No onmap Mortars for red forces?

    Ah, yes. I have seen this picture before. How could I forget about it. What a relieve. Glad to see these Syrian mortar. In this case, the TO&E on the Website is missing them
  24. Dr.Fusselpulli

    Upgrade License Question

    I bought the physical version of Combat Mission: Shock Force by Paradox on Amazon (which was my first Combat Mission game), and bought the 3 Modules Bundle afterwards here on the website in 2012. I would like to upgrade as well, but of course, my purchase of the base game is not listed in the Battlefront system. One of the reasons why I didn´t played SF anymore was indeed the difference in the engine ability compared to the newer games. I bugged me to have syrian crews with Makarov pistols in the inventory, but their model was showing an AKM. Or that there were no onmap Mortars. Or that there were no teams of specialists in the editor. I am very happy, that Shock Force was updated, and I hope I will be able to update my version, even if it was the phyiscal one by Paradox.
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