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Everything posted by Dr.Fusselpulli

  1. Oh, I would have the same question. I didn´t bought it yet because I don´t have a PC right now which can run the game properly, only a simple notebook for work. Buying would be an option, but not downloading. And I have retail version of the base game, don´t have the usual CMSF key for it, so I will need the help of the Helpdesk about it later on.
  2. Thank you for the update. Appreciate the information
  3. Great video IICptMillerII. The pacing is much better than in the last one and and also the perspectives and lighting is more pleasing. Really enjoyed watching it, thanks for sharing.
  4. I think patience is key. Let Battlefront decide when to release the game, they know best about their product. It is not that we will really miss about something, just that we have to wait a little bit longer, which is fine.
  5. Well, an animation is played in the model independently of its actual movement on the map. Animation and movement are not syncronized, for this reason, it looks somehow strange. In Combat Mission it seems the animation is related on the movement-order of the unit, while its speed is depending on the terrain where it is moving. While it might look correctly on a street tile, the movement looks strange in the forest or in a march.
  6. Wow this is amazing. The paintjob on the vehicles look very good, and the level of improvisation to bring up a believable Turkish army is enormous. Didn´t expect it would come this far. Good job.
  7. Because they are both right. Every solution, that keeps Battlefront in business is the right solution, that doesn´t mean, it is the best solution. I believe that other solutions might be better solutions, as I think there are ways to optimize the business model of Battlefront, although I would strongly agree with some points of Steve. Humble communication for example, don´t hide flaws and be honest about it, the audience will appreciate it and will get the right expecations about the game. That is especially true for a niche game like Combat Mission. Wargaming like this isn´t a product for a diverse audience. It is not that I would have no idea what I am talking about, I am in a very smilar position, with a very similar audience for our product. We have our own solutions for the problems which we are facing and we are doing well with it. There isn´t just one solution.
  8. This is the first proper video of CMSF2, the game hasn´t been published yet. I would not be able to post such a video. Why? Because I don´t work for Battlefront. So I was under the impression, that he is an Battlefront official. Why would "somebody" post the first video of a new game before the company itself?
  9. I didn´t know that this is a volunteer efford, how could I know. For me it looked like something done by the Battlefront team. I still don´t like the quality of the video, but I was maybe overreacting and too harsh. Sorry, my fault.
  10. That might be very difficult from a technical perspective. Especially animations can be difficult. I am not sure if the engine is able to play animations at different speeds and to synchronize them properly with the movement speed of the unit.
  11. @IICptMillerII for this intention, it worked quite fine. No hard feelings against you, I think you do a good job. @Battlefront.com Yes, I see that. As I told you before, for fans of the game, everything new to see is great. I made my point clear, why I think the video is not good, from two perspectives. First, what the not good content was specificly, and secondly why it was not good in perspective to which people. The only open question is, does it matter. I say yes You say no, because "that was not our goal". Fine. No bad feelings here, just constructive critics, customer feedback. It was not my intent, to open up a discussion about it, just to point out a weak-point to be reinforced. Thats the function of a dispute, change and improvement. I should have known better, that this would start an argument, as my point was controversial. This wasn´t my intention, and I am sorry about it. Maybe it was, because I am working in the field, PR of a videogame, and the flaws were basically stabbing me in the eye. Same job, just another company. But I already explained everything about it. So, no need to discuss it further. Continue, I am looking forward to CMSF2
  12. In this case, I probably have to agree with Mord CaptMiller probably did the best according to his abilities in this field. But maybe he was not the right person to do the job at that specific task. Yes, the purpose of the video was to show something to the core community, thats a two sided edge, because no matter what, the video is a promotion video at the same time. It is news worthy, as this is the first proper video of a (kind of) new game. And I don´t think, that Comabt Mission needs a trailer like Call of Duty or something, this would go into a wrong direction. A decent down to earth, humble video showing the core gameplay elements in the best possible way would be perfect, as this will reach the target audience of the game with the right premise.
  13. Yes, but this is caused by the product in itself, I know about the value of the game. Not because of the video, which is not in a shape to gain new customers.
  14. I think the problem lies in the shown scenario, the only real interesting thing about the map is, that it shows the hull down positions of the Syrian tanks and the river with the bridge. I assume that this was the choice why this map was used, to show it to the core customer base (good choice here, but don´t make it a core feature in the video.) and the focus shifted away from the tactic scenario and the equipment, which would be interesting for new players. The American troops attack, you can see some combined arms and some fire and movement, which is good! Love it! But they are just steamrolling the Syrian troops with them having no proper reaction. I know thats realistic, but a different scenario, with smaller, maybe even more diverse forces fighting against each other on a tactical level would be better to show the spirit of the game. Please keep in mind, I don´t critizise because I don´t like the game, I think the Combat Mission series is awesome, but I like to point out, what I think could be better. For me as an CMSF2 fan, the video was good, but basically everything new to see about CMSF2 is awesome for me, no matter what.
  15. - Stronger Focus on the tactical perspective of the game (it is shown already, but could be more focused on in my opinion) - Stronger Focus on showing equipment of the units in Shock Force 2 - Better visual composition of the shown pictures from an artistic perspective - Cut out unnecessary material
  16. I am happy to see some video from Shock Force 2, no doubt, but the video is terrible. 11 Seconds of logos as an intro, and then 17 Seconds of plain desert, only with some bland utility poles in the background? Thats nearly 30 seconds of nothing interesting to see right at the beginning, before we see the first something, a river, some green and buildings, and oh! Some foxholes and tranches. First Infantry at 36 seconds, finally something mildly interesting to see. 1:41 why show this Abrams waiting? What is the point of this? They are advancing, so show them advancing. Everything between 1:41 and 2:06 is useless. Thats 25 seconds, completely pointless. The combat footage is okay, but could be a bit shortened in some parts. Composition and structure of the pictures could be better, with a stronger focus on the tactics. In the end, this trailer is interesting for customers, who already decided to buy CMSF2 like me. For other people it might be even a turn off signal that this game is not for them. If I would want to convince a friend to buy the game, even if he is interested in the topic of realistic combat tactic games, I am not sure if I would be able to do it with that showcase video.
  17. I think they probably don´t know exactly themselves, when the problem will be fixed, because it might be difficult to estimate, whatever it is, and they hope, that they will be still on time. You are right, a more open communication might be more professional, but it is not a big deal in my opinion. I am confident they are working eagerly on the issue, and that pushing them will not help to fix the problem.
  18. There is no use to push for the release of the game. Battlefront is not holding the release back to push their fans into anger, they have their reason to release the game on the best date possible. Waiting is the most convinient option.
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