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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Vein

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Vein last won the day on January 31 2015

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  1. No, only Italians and Commonwealth (CMBN) are on there I think. There MAY be some old Germans on there but they are 'old'.
  2. If there are corresponding files the mod will work. However if there is a new model with the same skin name then you might see some funky armour rolling about. Best thing to do is to try. You can always remove them if they don't work.
  3. Which you can download here: https://www.dropbox.com/s/8hl59zg07e0vv7h/Veins CMBS Russians.rar?dl=0 Ukraine (in response to below from BTR): https://www.dropbox.com/s/u6pe1vtt5jz7w0d/Veins CMBS Ukrainians.rar?dl=0
  4. You know what... there might be. If there aren't any guys wearing shorts in that download then there is another version on my hard drive. I need to add a lot of CM stuff back into my dropbox so will have a look when I get around to it. I am straddling England and Germany at the moment so at any one time I might not have access to all my hardrives.
  5. http://cmmodsiii.greenasjade.net/?p=1155
  6. Tracer mod request

    Updated tracers included here: https://www.dropbox.com/s/q262mctll7m4osy/Veins CMBS special effects.rar?dl=0
  7. You would have to replace either red, orange, white or green.
  8. The special effects are universal. So you can use them across ALL cmx2 games.
  9. It seems I had TWO special effects mods: one for ww2, and one for modern. I had changed one and gave the link for the other. Doh. Link updated above.
  10. Tracer and muzzle flashes updated in my Special Effects mod. This is option C only (in case you downloaded from the old repository instead of from my dropbox). These are the only ones there will be. If the link has a daily download limit you'll just have to wait for it to refresh. If it goes dead for any reason just drop me a PM. I have only tested red and green tracers so let me know if the white ones come out rainbow coloured or somesuch foolery. Enjoy (updated link): https://www.dropbox.com/s/q262mctll7m4osy/Veins CMBS special effects.rar?dl=0
  11. Haven't bought the upgrades yet (just about to), so will undoubtedly update my effects mod shortly.
  12. The texures get applied at random from the selection available for each model every time you LOAD a scenario. The game doesn't remember which unit has which skin. This is more noticable with mods as they have more than one skin applied to a vehicle whereas the vanilla game USUALY (not always) tends to have only one texture per vehicle.
  13. I am looking into the normal map thing. It seems to be some German Greatcoat and US Para normals which I have corrected in the first patch. If you see anymore let me know (a PM will be fine) and note which nation/branch etc they occur on.
  14. Just my effects mod. And perhaps my CMBN US uniforms but I can't remember.
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