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JohnW

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Everything posted by JohnW

  1. The allied weapons includes an FN/29. Is this supposed to be a French FM 29 machine gun?
  2. Mine also says version 1.20. CMBN has the version and engine number. Maybe CMFI will have this after the upgrade.
  3. Keep up the good work. Very good progress has been made. Since BF has not mentioned North Africa at this point, in my opinion, it is unlikely that anything will show up soon. At this point, I'm happy with the current game engine. I hope BF keeps developing more content for it. A few vehicles would go a long way. For me a U. S. M3 medium tank and some German and Italian tanks would be great. It appears that reasonable terrain MODS are already possible. Suitable German and Italian vehicles could very likely appear in the next release for CMFI.
  4. The security features of Windows 10 make is very difficult to create your own battles.
  5. Could a Cromwell tank be used as a substitute for a cruiser tank?
  6. The United Kingdom have their own book series about World War II. There are several volumes for the Mediterranean and Middle East. It is listed on Amazon as the HMSO Official History of WWII.
  7. You have done very well with the available resources! I like the way you are making all of your work available to others. Good work! I would also like to see more for the African front. Maybe after Battlefront reaches the end of the war in all of its current projects.
  8. The first battle had a problem where the save option would not work. Assigning ownership in the security settings of the game folders and files appears to solve the problem.
  9. TOW 2 Africa, TOW 2 Kursk, and TOW 3 Korea all run on Windows 10. All were already installed on Windows 7 before the Windows 10 upgrade. Both TOW 2 games are running in Windows 7 compatibility mode. The software license had to be reinstalled for TOW 2 Kursk.
  10. That hole in the Sherman is too big for a shaped charge weapon.
  11. I like the idea. I will willingly contribute. My guess is that Battlefront's fund raising method is based on sales of existing games.
  12. I would vote for a Tunisia module for CMFI. One that covers Operation Torch from November 1942. There doesn't appear to be many vehicles to add. Terrain and structures for southern Tunisia might require some work. Maybe this can be adapted from CMSF. Based on what has been done in previous MODS, it appears possible. Two modules may be needed, depending on the development time. One for the United States and one Common Wealth forces. The U.S module would cover the Kasserine Pass battles, the El Guettar battle, and the final advance on Bizerte. The U.K. module would add the initial race for Tunis actions, the defense of Thala and Sbiba, the Medenine battles, and the final advance on Tunis. I would even want to include the French contributions, but that may be asking for too much.
  13. It is still a good game in my opinion. The latest Combat Mission games seem to be the next closest comparison.
  14. I wish we had access to the work regardless of the state, but there is no indication that it will happen. Have you found the downloads for the Almost Eastern Wind Mod for TOW2 Kursk? I highly recommend it.
  15. The Vehicle Pack Manual for CMBN includes US, British, and German portable flame throwers. It also as the Churchill Crocodile, SPW 251/16 Ausf. D, and Flampanzer Char B-2(f).
  16. You will need a filelist.txt for TOW3. I have not done any work on TOW3 yet. The guys that made the Almost Eastern Wind MOD have extracted a few of the USA vehicles. Try to download the data/support/filesid.ini file. This will give you a lot of information about files used by the game. Keep the filelist small. Some files are difficult to extract. If you want to extract vehicles, try to extract the hier.him and skins.ini files. These will provide information about other files and directories that are used to create the vehicle.
  17. All of the Theatre of War files are in Windows-1251 (Cyrillic) format. My computer defaults to Windows-1252 (Western European). All of the comments cannot be simply translated. I found a website that explains what is happening and how to correct it. http://superuser.com/questions/343782/converting-ascii-russian-to-russian This led me to another website that will correct the decoding. http://2cyr.com/decode/?lang=en Then it is a matter of running the comments through a translator like Google translate.
  18. Is there a provision for canister ammunition in the game?
  19. My computer has DirectX 11 and runs TOW2 Africa and TOW2 Kursk, so I don't think that is the problem. When I've seen TOW2 crash to the desktop, it was because of a missing file or part of the program.
  20. Has anyone moved the Italian units and vehicles from TOW2 Africa to TOW2 Kursk?
  21. While working on a new map, I discovered that the SpeedTree option did not work. When the SpeedTree editor window was opened, there were no tree option to select. After a lot of looking around, I discovered that the SpeedTree sub directory in the Builder directory was empty. Fortunately, I also have TOW3 installed, so it was just a matter of copying the files from there. It is now working again.
  22. The map directory name cannot have any spaces. This prevented the minimap from loading for me. My editing programs are Adobe Photoshop v7.0 and the NVIDIA driver for the DDS file type. To get the file size down, the 256 x 256 resolutions also works.
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