Field Marshal Blücher
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Everything posted by Field Marshal Blücher
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Towed guns in the offense. How?
Field Marshal Blücher replied to TheBlackHand's topic in Combat Mission Battle for Normandy
My understanding is that the way they were used historically in the offense is that they were deployed on an objective after it had already been taken in order to defeat enemy counterattacks, rather than used during the offensive phase itself. -
Yes, both of those are intended for human vs. AI play.
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HOFFNUNG CAMPAIGN feedback *SPOILERS*
Field Marshal Blücher replied to Erwin's topic in Combat Mission Battle for Normandy
Hi Erwin, Very useful feedback. Seems that if I use the "exit unwanted units" idea in the future, I need to make them way smaller and in places that you'd need to deliberately move them to. Sorry about that. I thought the setup zone was invisible to the arty spotter, but I guess there were a few spots he can see. -
Hmm, I lost most of their usernames. I can tell you what I did though: 99% of the time I used FAST move. I don't think I ever moved them SLOW, QUICK, or NORMAL, and I maybe used HUNT and REVERSE for the remaining 1%. You didn't split your forces, right? In that case I did it because the terrain was more open, and less in need of engineers. Your mileage may vary. I honestly never used engineers to blast holes for tanks in my playtesting, only infantry.
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Noted. That should definitely have said "2 sections of" instead of "4." I'm just so sorry to hear about all of the trouble you're having with bogging. I didn't have nearly as many problems when I playtested it, and none of my beta testers mentioned it as a major problem either. I honestly don't know what to say. Screwed by the random number generator? Or was I lucky? :confused:
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Re: Tactical Victory: in this campaign, don't worry about the level of victory. I think the best you can do in any scenario is Tactical Victory, so consider that a Total Victory for yourself! Re: Enemy Bonus: The "Bonus" Parameter is a points bonus that that side gets regardless of what happens in the game. It's an easy way to set up what the player needs to to get a win: get enough points over 500 and you win it! Good to know. If you stay concentrated, you can expect a wee bit of overkill. Interesting perspective! Interesting--I didn't experience very much trouble with bogging during my playtesting, and I mostly used "FAST." I suspect the bogging mechanics may need looking into if the wheeled vehicles are better about avoiding bogging than the tracked vehicles. Thanks for the feedback, Erwin!
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Thanks! Good point. The Pumas were only added very late in the development cycle, so I forgot about adding a note about their rarity. Oops, this is also a problem from the development cycle. Originally the mortars were on-map artillery, so the briefing was correct but I failed to change the briefing when I changed the force setup. Hopefully the rest of the campaign is free of this type of thing. It's only in there because people requested it. Never fear: it is unnecessary reading, so there's no need to read any of the designer's notes in any of the future missions if you don't like it. That has nothing to do with campaign design and 100% with the way the game works. A Tactical Victory is, I think, the best rating you can get in most of the missions. The way the scoring is set up, don't worry about the first word. "Victory" or "Defeat" is all that matters. No, in fact I think there are 0% replacements. If that was what you read, it was worded incorrectly. What I meant was that casualties do not matter for determining victory or defeat in each mission. It's up to the player to determine what an acceptable level of losses is. Keep up the force preservation, you'll need it! No points, it's just done to unclutter the map if you want. Hmm, no idea here.
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WIP: The Italian Campaign Mod
Field Marshal Blücher replied to sdp's topic in CM Normandy Maps and Mods
I'm not going to speak for sdp here, but I strongly doubt you can use all three at a time. -
WIP: The Italian Campaign Mod
Field Marshal Blücher replied to sdp's topic in CM Normandy Maps and Mods
IIRC the way his current mod works is that it comes with two terrain types already (one for winter, one for less arid summer than what he's been working on here) and when you put things in your Z folder you exclude the terrain types that you don't want. So you can't have both types when you load the game, but you can pick and alternate between times you load the game. -
I don't think this is specific to the campaign--I think I've heard other people complain about this in general. I personally don't split my German squads into more than their constituent teams, so I can't say for sure. Hmm . . . I don't recall hearing anything about a Pacific module . . . uhhhhhhh . . .
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Devi's Descent (anything similar?)
Field Marshal Blücher replied to Golani's topic in Combat Mission Battle for Normandy
Maaaayyybee . . . . -
No updates? Seriously?
Field Marshal Blücher replied to Javaslinger's topic in Combat Mission Battle for Normandy
Benjamin Franklin is depicted on the $100 bill, so they are sometimes referred to as "Franklins." -
Best infantry centric campaigns?
Field Marshal Blücher replied to noxnoctum's topic in Combat Mission Shock Force 1
Not to toot my own horn (of course I think my campaigns are the best! ) but in addition to FtDtSS, I also made Cobra's Strike (4 missions, core force is Airborne Infantry platoon) and Operation Hangman (10 missions, all infantry, but fairly large and broad core forces). I am also a big fan of all-infantry missions. -
Devi's Descent (anything similar?)
Field Marshal Blücher replied to Golani's topic in Combat Mission Battle for Normandy
They're waiting on the new modules right now. And some other projects . . . so it may be a while. But they will happen.