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Field Marshal Blücher

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Everything posted by Field Marshal Blücher

  1. My understanding is that the way they were used historically in the offense is that they were deployed on an objective after it had already been taken in order to defeat enemy counterattacks, rather than used during the offensive phase itself.
  2. Yes, both of those are intended for human vs. AI play.
  3. Hi Erwin, Very useful feedback. Seems that if I use the "exit unwanted units" idea in the future, I need to make them way smaller and in places that you'd need to deliberately move them to. Sorry about that. I thought the setup zone was invisible to the arty spotter, but I guess there were a few spots he can see.
  4. Yeah, I can see that. Again, your bogging experience must have been incredibly annoying. I won't make that mistake again, rest assured!
  5. And again, I will reply: this is not the route I took while playtesting it. There are at least three viable attack routes I can think of for this map.
  6. In every mission you get trucks, and in some you get halftracks. The player may decide that they clutter up the map too much, so if that's the case they can just send them to the rear.
  7. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1572 It's there.
  8. Also, this doesn't work in WEGO, but if you're fast in RT you can cancel the order as soon as the explosion happens.
  9. Glad you liked it! This scen was definitely meant as a change of pace, so I'm glad that worked out.
  10. Hmm, I lost most of their usernames. I can tell you what I did though: 99% of the time I used FAST move. I don't think I ever moved them SLOW, QUICK, or NORMAL, and I maybe used HUNT and REVERSE for the remaining 1%. You didn't split your forces, right? In that case I did it because the terrain was more open, and less in need of engineers. Your mileage may vary. I honestly never used engineers to blast holes for tanks in my playtesting, only infantry.
  11. Noted. That should definitely have said "2 sections of" instead of "4." I'm just so sorry to hear about all of the trouble you're having with bogging. I didn't have nearly as many problems when I playtested it, and none of my beta testers mentioned it as a major problem either. I honestly don't know what to say. Screwed by the random number generator? Or was I lucky? :confused:
  12. No, that's mostly a design issue. Honestly I just didn't think it was that big of a deal. Have you lost two 234/1s? There should be four there.
  13. Heh, just like in the first mission, this wasn't the route I used when playtesting . . . there is another one.
  14. Re: Tactical Victory: in this campaign, don't worry about the level of victory. I think the best you can do in any scenario is Tactical Victory, so consider that a Total Victory for yourself! Re: Enemy Bonus: The "Bonus" Parameter is a points bonus that that side gets regardless of what happens in the game. It's an easy way to set up what the player needs to to get a win: get enough points over 500 and you win it! Good to know. If you stay concentrated, you can expect a wee bit of overkill. Interesting perspective! Interesting--I didn't experience very much trouble with bogging during my playtesting, and I mostly used "FAST." I suspect the bogging mechanics may need looking into if the wheeled vehicles are better about avoiding bogging than the tracked vehicles. Thanks for the feedback, Erwin!
  15. Thanks for the edits. I frankly have no clue about the missing 234/1. When I get a chance I'll take a look at the narrative for that mission. -FMB
  16. Thanks! Good point. The Pumas were only added very late in the development cycle, so I forgot about adding a note about their rarity. Oops, this is also a problem from the development cycle. Originally the mortars were on-map artillery, so the briefing was correct but I failed to change the briefing when I changed the force setup. Hopefully the rest of the campaign is free of this type of thing. It's only in there because people requested it. Never fear: it is unnecessary reading, so there's no need to read any of the designer's notes in any of the future missions if you don't like it. That has nothing to do with campaign design and 100% with the way the game works. A Tactical Victory is, I think, the best rating you can get in most of the missions. The way the scoring is set up, don't worry about the first word. "Victory" or "Defeat" is all that matters. No, in fact I think there are 0% replacements. If that was what you read, it was worded incorrectly. What I meant was that casualties do not matter for determining victory or defeat in each mission. It's up to the player to determine what an acceptable level of losses is. Keep up the force preservation, you'll need it! No points, it's just done to unclutter the map if you want. Hmm, no idea here.
  17. Um, those are normal motorized (as opposed to armored) Panzergrenadier squads . . . I think they're the largest of all of the German squad types, so maybe that's what you're thinking of.
  18. I'm not going to speak for sdp here, but I strongly doubt you can use all three at a time.
  19. I understand. My point is that I only really ever use "Split teams"--in other words, I don't use "AT Team" or "Assault Team" commands. That's why I'm saying that I personally have never experienced this problem, but I do know that others have encountered it, and it's not specific to my campaign.
  20. IIRC the way his current mod works is that it comes with two terrain types already (one for winter, one for less arid summer than what he's been working on here) and when you put things in your Z folder you exclude the terrain types that you don't want. So you can't have both types when you load the game, but you can pick and alternate between times you load the game.
  21. I don't think this is specific to the campaign--I think I've heard other people complain about this in general. I personally don't split my German squads into more than their constituent teams, so I can't say for sure. Hmm . . . I don't recall hearing anything about a Pacific module . . . uhhhhhhh . . .
  22. Benjamin Franklin is depicted on the $100 bill, so they are sometimes referred to as "Franklins."
  23. Not to toot my own horn (of course I think my campaigns are the best! ) but in addition to FtDtSS, I also made Cobra's Strike (4 missions, core force is Airborne Infantry platoon) and Operation Hangman (10 missions, all infantry, but fairly large and broad core forces). I am also a big fan of all-infantry missions.
  24. They're waiting on the new modules right now. And some other projects . . . so it may be a while. But they will happen.
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