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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About DesertFox

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  • Birthday 06/03/1970

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    : Eastfalia
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    history stuff. website here: https://thedesertfoxsite.wordpress.com/

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  1. Basically everything by Terry Copp, Marc Milner, Mike Bechthold and Mark Zuehlke is a must read for the Canadian story. IMHO
  2. Going directly to the original source material, in this case, can spare you a lot of money. Look here: http://lmharchive.ca/panzers-and-the-western-allies/ Both studies by Major G. Gee and Major J.M. Murdoch Mitcheson published 1946 and 1952 downloadable as pdf thanks to the Laurier Archives. cheers
  3. Related to the subject of allied performance against the Panther I suggest reading this article on the 1944 Panther battlefield performance in front of the canadian forces. Destroying the Panthers: The Effect of Allied Combat Action on I./SS Panzer Regiment 12 in Normandy, 1944 Authors Arthur Gullachsen Abstract This article is an examination of the operational record of the World War Two German Panther tank during the Normandy Campaign of summer 1944. Challenging its perception as mechanically unreliable, this article argues Allied combat action was responsible for a large percentage of Panthers that were out of action. Secondly, the inferior resources of the German tank replacement and repair program were no match for superior Canadian Army practices during 1944. To support these arguments the author examines Canadian and German wartime primary documents as well as multiple secondary sources. Recommended Citation Gullachsen, Arthur (2016) "Destroying the Panthers: The Effect of Allied Combat Action on I./SS Panzer Regiment 12 in Normandy, 1944," Canadian Military History: Vol. 25 : Iss. 2 , Article 13. Available at: http://scholars.wlu.ca/cmh/vol25/iss2/13 Article here: http://scholars.wlu.ca/cmh/vol25/iss2/13/
  4. Good info! IIRC CMx1 and CMx2 development was supported by counsel from Lorrin Rexford Bird and Robert D. Livingston who published on the subject: WWII Ballistics: Armor and Gunnery, Overmach Press Lorrin Rexford Bird and Robert D. Livingston, Second Edition, 2001 https://de.scribd.com/doc/219173969/WWII-Ballistics-Armor-and-Gunnery or https://www.amazon.com/s?ie=UTF8&page=1&rh=n%3A283155%2Cp_27%3ALorrin Rexford. Bird or http://vk.com/doc67707672_338610150?hash=22e03378f78ea04905&dl=958ae1a9265ab60d1b Also it seems they both have accounts here: To which depth detailed test results from 1944 Balleroy or Isigny were cross checked with CM outcome only the devs can answer. It is my personal impression however that CM outcome seems to be in the "right ballpark" or "feels" right. cheers
  5. CM Maps Universal Translator Tool

    I think so. Saving in the editor first might solve some unexpected problems from the "hard"-conversion.
  6. CM Maps Universal Translator Tool

    Saving the map in the CMBS editor under a different name did the trick for me. Loads fine now in QB. Before saving under a different name it was crashing CMBS although I could view it fine in the 3D view of the scen editor. Working map attached. Enjoy! 024Attk Huge Open.btt
  7. You are my hero! Absolutely great! I just converted Wittmans Demise to CMFB and Barraque Frature to CMBN. Fantastic! cheers
  8. Omaha Beach West

    Amazing detail Infos here: http://ww2talk.com/index.php?threads/omaha-beach.69555/page-4
  9. Just to avoid confusion. I meant upgrading your cm_btt_mutator.exe to CMFB capability. Thanks!
  10. Thanks for your work! Can you create a new *.exe file from that? Unfortunately I have no clue how to run python files.
  11. I converted three CMSF maps (rural I, rural II and rural III, I think all are by Pete Weneman) perfectly fine into CMFI. Hadn´t tested with scens though Cause I´m lazy I renamed the *.exe simply to cm.exe. Avoids long typing :-) edit: Just checked, jep those rural maps can be converted to CMBS also. Additionally I tried Hammertime v4 and stripped it of all units. It converts, but crashes CMBS. So, as expected, the tool will not work on every map/scen. edit2: Wittmanns Demise from CMBN can also be converted and loads in the editor without problems. Would you give him M1s or T90s for a 70 years timewarp ? :-)
  12. You need to make yourself familiar with windows command prompt. How you start it you can read here: https://www.lifewire.com/how-to-open-command-prompt-2618089 In Win 10 basically right-click on start and choose command (admin). Step 1: Copy the scenario you want to convert into a folder of your choice. For simplicity sake let´s use C:\test. Also copy the mutator.exe there. Step 2: Now start windows command prompt Step 3: Within the command prompt navigate to C:\test Step 4: convert your scenario to CMBS. Lets say it was called ABC.btt and originally created for CMRT. Step 5: Type the following in the command prompt: "mutator.exe - t CMBS ABC.btt" then press ENTER and your CMRT scen will be converted to a file named ABC_CMBS.btt Step 6: Copy the converted file to your CMBS scen folder Enjoy!
  13. Lend-Lease stuff coming soon?

    Sure everything you mentioned I would buy from them. I only fear the early war (39-43, ETO, NA, EF) is very unlikely to see the light of day.
  14. Lend-Lease stuff coming soon?

    Great CM pipeline news here! :-) All will be certain preorders for me. You can make me even more happy if you bring a CMFB Commonwealth to VE-Day module with some Pershings and Comets to the table. However, thanks Steve for the update!
  15. CM Maps Universal Translator Tool

    See here: That tool works. Converted a map of mine from CMBN to CMBS, CMRT and CMFI. Now we only need CMFB in the mix and we can have summer battles in the Ardennes and winter battles in Normandy. cheers