Michael Emrys Posted September 4, 2011 Share Posted September 4, 2011 Just thought I'd report on something I observed last night. I had an ongoing strike from a 155mm battery and my troops were over 250m out but moving in that direction, when during the turn a couple of my men fell over seriously wounded. These were from airbursts and all were somewhat in excess of 220m, moving in open terrain. Be forewarned. Michael 0 Quote Link to comment Share on other sites More sharing options...
DavidFields Posted September 4, 2011 Share Posted September 4, 2011 I have seen things like that--surprised the heck out of me when my own soldiers were causualties when my arty was landing 100+ meters away. I didn't think is was airbursts, I thought it was just from fragmentation. In my experience, kneeling soldiers, even, out in the open seem very vulnerable to random bits of flying metal. Thus I find myself trying to remember to "hide" after each movement so they go prone--though that is an extra bit of micromanaging. 0 Quote Link to comment Share on other sites More sharing options...
Rafter11 Posted September 4, 2011 Share Posted September 4, 2011 If my memory serves me correctly, Danger Close for a Vietnam Era 105mm was 1000 meters. I know it was 400 meters for an 81mm Mortar. I can't remember the number for a 155. In any event, 250 meters is too too close to a 155 round impact when you are in the open. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 4, 2011 Share Posted September 4, 2011 Early on, someone did some testing and even 81mm fragments were killing out to 300m... 0 Quote Link to comment Share on other sites More sharing options...
noob Posted September 4, 2011 Share Posted September 4, 2011 It's worse than that, i dropped some 155mm arty in one PBEM game im playing, and i suffered casualties from it in a totally different PBEM game. 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted September 4, 2011 Share Posted September 4, 2011 It's worse than that, i dropped some 155mm arty in one PBEM game im playing, and i suffered casualties from it in a totally different PBEM game. hmmm...the shrapnel must have been travelling atleast at 88 miles an hour! 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted September 5, 2011 Share Posted September 5, 2011 It's worse than that, i dropped some 155mm arty in one PBEM game im playing, and i suffered casualties from it in a totally different PBEM game. Now that was Funny 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted September 5, 2011 Share Posted September 5, 2011 Stay far away from German 120mm mortars too. They were causing casualties to my guys at ridiculous distances yesterday. 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted September 5, 2011 Share Posted September 5, 2011 I had a squad in perfect cover (in that the pesky Pz IV had no LOS to them). Then an AP round hit the friendly Sherman to their left, ricochet off into them and took down two of the squad. Brilliant. They're bouncing shells round corners now, I thought. Nowhere is safe. (The Sherman was fine, if you're at all concerned) 0 Quote Link to comment Share on other sites More sharing options...
Tarquelne Posted September 5, 2011 Share Posted September 5, 2011 I had a squad in perfect cover (in that the pesky Pz IV had no LOS to them). Then an AP round hit the friendly Sherman to their left, ricochet off into them and took down two of the squad. Brilliant. I had a QB where the majority of my casualties were from AP rounds bouncing off tanks. 0 Quote Link to comment Share on other sites More sharing options...
jurpo Posted September 5, 2011 Share Posted September 5, 2011 Then an AP round hit the friendly Sherman to their left, ricochet off into them and took down two of the squad. Lost three guys in three different units in an incident like that yesterday, although it was my fault to keep them too close together (two had gone through a bocage opening while the third was in the process of doing so). Magic bullets indeed. 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted September 5, 2011 Share Posted September 5, 2011 Just thought I'd report on something I observed last night. I had an ongoing strike from a 155mm battery and my troops were over 250m out but moving in that direction, when during the turn a couple of my men fell over seriously wounded. These were from airbursts and all were somewhat in excess of 220m, moving in open terrain. Be forewarned. Happened to me with Nebelwerfer ... c'est la guerre :mad: 0 Quote Link to comment Share on other sites More sharing options...
Kat Johnston Posted September 5, 2011 Share Posted September 5, 2011 (The Sherman was fine, if you're at all concerned) Priorities! 0 Quote Link to comment Share on other sites More sharing options...
Aloko Mac Posted September 5, 2011 Share Posted September 5, 2011 It's worse than that, i dropped some 155mm arty in one PBEM game im playing, and i suffered casualties from it in a totally different PBEM game. that is a good one ! 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted September 5, 2011 Share Posted September 5, 2011 I had numerous occasions with unexpected shrapnel catching Pixeltruppen so far. A 75mm HE round from a Sherman aimed at a german Schreck team, hit the ground few meters in front of the gunner and wounded the loader straightly behind. The gunner kept unharmed. Might be, the shrapnel ricochetted from a house wall nearby, thus hitting the loader who I would actually have considered protected/covered by his gunner team mate straight in front of him. Another 75mm HE hit the ground in a street and killed the observer in a sniper team, about 10-20m away in the 2nd story of a building (no balcony). Edit: Again, the observer was standing BEHIND the sharpshooter in this occasion. Is shrapnel catching a chance % to get hit (abstracted)? That might explain some. German TMs of the period give 300m as minimum safety range for most artillery and less for mortars. If safety to own troops is less of concern (russians oftenly did not care the slightest and Brits tended to "lean on their barrages"), it also is a valid tactic in the game, to sacrifice few friendly Pixeltroopers for the benefit of having the defenders yet well suppressed upon arrival. Just like in WW2 RL. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 5, 2011 Share Posted September 5, 2011 The flipside of the coin is that sometimes you can have shells land within metres and not take any damage... 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 6, 2011 Author Share Posted September 6, 2011 The flipside of the coin is that sometimes you can have shells land within metres and not take any damage... True, and from my readings, that is realistic too. Chance played a large role in things like this. Update on my original post: In addition to three guys seriously wounded (one dead) I had another at least three slightly wounded that I failed to notice at first and only discovered when I polled all the teams one by one. Michael 0 Quote Link to comment Share on other sites More sharing options...
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