DLaurier Posted August 9, 2011 Share Posted August 9, 2011 I'm trying to design a map so awfull that it will give players and their pixeltruppen nightmares for years. Any suggestions? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 9, 2011 Share Posted August 9, 2011 Make it a complex warren of heavily wooded terrrain honeycombed with uncrossable terrain so that it takes the player hours of creeping around doing recon and fearful of ambushes before he realizes he can't actually get to any victory locations. 0 Quote Link to comment Share on other sites More sharing options...
DLaurier Posted August 9, 2011 Author Share Posted August 9, 2011 I may incorporate something like that into it. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted August 9, 2011 Share Posted August 9, 2011 One huge warehouse-like building covering the whole map, with internal walls and doors at random. Double bonus points if you can make it Escher. 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted August 10, 2011 Share Posted August 10, 2011 Have lots of bridges and place anti tank guns to shoot under them from the other side of the map. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 10, 2011 Share Posted August 10, 2011 Just get rune to do it. He's expert in causing player misery. Michael 0 Quote Link to comment Share on other sites More sharing options...
DLaurier Posted August 10, 2011 Author Share Posted August 10, 2011 Just get rune to do it. He's expert in causing player misery. Michael Rune has competition. I wanna make the map that gives HIM nightmares 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted August 10, 2011 Share Posted August 10, 2011 One huge warehouse-like building covering the whole map, with internal walls and doors at random. Wow, you're good! And by that I mean bad That really would be quite possibly the most horrendous map ever made, worse still if it was all created using the tallest but smallest buildings. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted August 10, 2011 Share Posted August 10, 2011 There's a building like that in the last battle of the CMSF:UK campaign. Apparently it's a little challenging. 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted August 10, 2011 Share Posted August 10, 2011 I would combine Erwin's impassible terrain with Martyr's warehouse and surround the whole thing with steep hills. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted August 10, 2011 Share Posted August 10, 2011 I would combine Erwin's impassible terrain with Martyr's warehouse and surround the whole thing with steep hills. Why would anybody even bother playing on such a map? Morbid curiosity, maybe? As a thought-experiment on the elements needed to suck the fun out of a game, this thread might have some puurpose, so here's an escalation: Divide the map into four zones each a bit like Splinty's combination of nightmares. Have a broadish cross of relatively passable terrain separate the sectors, then fill the gap with bridges. Especially tall bridges over short bridges over roads. Make sure there's a mix of good and bad terrain on bridges near each other. Make sure the setup zones are not in the same sector as any VLs. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted August 10, 2011 Share Posted August 10, 2011 All of the above + night battle + pouring rain + some nicely burning truck candles, for individual lighting of parts of the map.... 0 Quote Link to comment Share on other sites More sharing options...
womble Posted August 10, 2011 Share Posted August 10, 2011 All of the above + night battle + pouring rain + some nicely burning truck candles, for individual lighting of parts of the map.... Oh, and high wind so you have the constant wailing in your ears... 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted August 12, 2011 Share Posted August 12, 2011 And of course don't forget to give the US AI several dozen batteries of rocket artillery, and have them deliver it liberally to the entire map. Also give the player only 10 minutes to reach the objective. Give him a battalion of immobilized Kübelwagens at the start, then reinforce him with a single truck and a green sniper team (half strength and severely low ammo) after five minutes. 0 Quote Link to comment Share on other sites More sharing options...
IRUNSAMOK Posted August 12, 2011 Share Posted August 12, 2011 Barbed wire. Everywhere. One platoon of engineers locked in a small setup zone with enemy trps all over it. Trucks. Lots of them with no room to manuever and nowhere to hide. Large arbitrary elevation changes, after all whats the point of a horrible and unwinnable scenario if the map is pretty to look at. Reinforcements arriving within LOS of enemy AT guns. Theres an unplayable stock CMSF scenario that starts your mech company in sight of enemy T72s. Like within 200m if them on wide open ground. We can learn something from that. 0 Quote Link to comment Share on other sites More sharing options...
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