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General or Personnel ?


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I had been choosing personnel against, well, personnel, and using general against buildings. It was just one scenario, mind you, but AT guns beside a trench filled with MG were not getting knocked out with personnel, so I started using general on AT guns as well as infantry in trenches. It seems to work. Again, it was one scenario and one turn, but I figured better safe than sorry.

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If the game modeled the enhanced shrapnel effect of air-bursts in wooded areas, the personnel setting would potentially cause some amazing carnage.

You're mistaken there, and also mixing concepts. Tree bursts have always been modelled in Combat Mission. Just try it!

But personnel setting has nothing to do with that. General setting simply means normal contact fuses - if they hit the top of a tree, you get an airburst. Personnel setting means timed fuses, which is not quite as exact as proximity fuses, meaning that only some of the shells will actually detonate at the correct altitude, while the rest will detonate on contact. In the game, timed fuses are only available for initial artillery bombardments.

VT fuses already went into production in 1942, by the way, but they were considered such a valuable technology that initially they were only used for ship air defence in Pacific and defence of London from buzz bombs, where they couldn't fall into enemy hands and that way be reverse engineered. Only Eisenhower's insistence convinced Pentagon to allow their ground use starting in December 1944. Talk about something being too good to use!

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Using timed fuses is generally better unless shelling buildings, bunkers or tanks, and a lot better when shelling troops in trenches or foxholes.

But the question is not very significant, because you seldom know where enemy entrenchments are during the setup, and timed fuses are only available then or against TRP's. After the game has started, you have just the contact fuses to go with unless you put TRP's everywhere.

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