nuzrak Posted February 10, 2011 Share Posted February 10, 2011 Apologies if this has been answered elsewhere, but I couldn't find any reference to this specific question through the search. Will the ability to set covered arcs to armored targets only be returning to CM:BN? 0 Quote Link to comment Share on other sites More sharing options...
scottie Posted February 11, 2011 Share Posted February 11, 2011 In CMSF there is a TARGET and a TARGET LIGHT option .... "light" being light weapons. But the cover arc appears to let all ordinance loose. So good question.... suspect the answer is no ... just hide and use TARGET when appropriate .... but hopefully im wrong. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted February 11, 2011 Share Posted February 11, 2011 Lets hope they bring back the "instant 180 degree arc" as it made setting arcs soooo much better. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted February 11, 2011 Share Posted February 11, 2011 Lets hope they bring back the "instant 180 degree arc" as it made setting arcs soooo much better. I agree! I don't understand why they just included a qiuck 360 degree option via the shift key. I only use 360 on ambush along with Hide when attack can come from any direction. In advancing, and setting 360 which area of the arc is priority? In CMx1 I almost always used the quick 180 for setting arcs since it was most conveinient. Perhaps BF could set the Ctrl key or combo Shift+Ctrl when arc command selected for having quick 180 degree. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted February 11, 2011 Share Posted February 11, 2011 A covered arc for armored targets only is a must have if you ask me, who wants his Tiger tank open fire (and expose himselfe with this action) on a poor single US soldier ? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 11, 2011 Share Posted February 11, 2011 Yes, the 360 degree arc is rarely useful (altho' the command is the ONLY way to get 360 degrees). But, I use 180 degrees all the time, and it is time consuming to have to change this for many units every time you change the direction of an advance. I hope we get the easy 180 degree arc command back. And yes, one needs to differentiate between inf and armor. 0 Quote Link to comment Share on other sites More sharing options...
Cid250 Posted February 12, 2011 Share Posted February 12, 2011 Would be a BIG disappointment that it lacked this feature. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted February 12, 2011 Share Posted February 12, 2011 Would be a BIG disappointment that it lacked this feature. Dont get too upset as I am pretty sure it in NOT in there yet but lets hope it gets pushed up the "to-do" list as it was such a time saver and it should be (relatively) simply to add because it doesnt involve the AI at all (the 180 arc, not the armour arc). 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted February 12, 2011 Share Posted February 12, 2011 At least i hope for a "TARGET" (use main gun and other boom stuff) and a "TARGET LIGHT" (only use light weapons) cover arc ! 0 Quote Link to comment Share on other sites More sharing options...
nuzrak Posted February 12, 2011 Author Share Posted February 12, 2011 I'm not so worried about the target command, although I would be disappointed if the 'Target light' command disappears, but more the limited function the cover arc command has in its present CMSF state. The lack of ability to assign specific types of target within a covered arc severely limits the arcs ambush and keyhole function. It just seems illogical to me that we have two types of target command and only a vanilla covered arc state. It's fantastic that we can now split infantry squads and have specific AT assets etc, but not having the ability to cover armor specifically, limits their effectiveness in their assigned roles. This will be especially true of course for AT guns that will undoubtedly have a mix of HE/AT shells in CM:BN. Having carefully set up/key-holed an AT asset, I really don't want it popping off shots at infantry scouts! 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted February 12, 2011 Share Posted February 12, 2011 Having carefully set up/key-holed an AT asset, I really don't want it popping off shots at infantry scouts! ...yeah, this could be a real issue in some situations and lead to unrealistic results. Your AT gun opens fire at those scouts and now the enemy knows your position = AT goes *boom*. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 13, 2011 Share Posted February 13, 2011 Well, there is a chance that with the new spotting system, the scouts go to ground ( or may even be injured by the HE ) and don't spot the AT gun. The opponent may know there's one "somewhere" there, but not with the sort of precision of CMx1. Come to think of it though, my Borgs are broken in CMx1, they never seem to spot anything until it's way too late :-D Still, my hope is that there is some sort of "Cover Armour" only command. Hope hope. 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted February 13, 2011 Share Posted February 13, 2011 In CMSF ATGM's 'usually' leave advancing infantry alone until they get within a range where they seem to fell threatened. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted February 13, 2011 Share Posted February 13, 2011 In the end it would be the best to have at least 3 options for the cover-arc: 1. Kill them all 2. Soft targets only (not that important...) 3. Hard targets only That way you are able to set up everything like you need it in a specific situation, i just hope such options are not that hard to do for Battlefront ! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 13, 2011 Share Posted February 13, 2011 I doubt that "Kill em all" will be needed. Soft/general is fine. It is basically a "kill em all" based on what the AI considers the most critical target first. If your tank is plinking away at inf and an enemy tank appears, I WANT my tank to go after the more important target. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted February 16, 2011 Share Posted February 16, 2011 So is there any official statement from Battlefront about this ? 0 Quote Link to comment Share on other sites More sharing options...
noob Posted March 14, 2011 Share Posted March 14, 2011 Armoured Target Arc is essential in my opinion. 0 Quote Link to comment Share on other sites More sharing options...
Fenris Posted March 14, 2011 Share Posted March 14, 2011 Covered arcs for both turret and bow MG, which should be fixed to forward of the hull obviously, are indeed something to be desired. -F 0 Quote Link to comment Share on other sites More sharing options...
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