GreenAsJade Posted January 5, 2011 Share Posted January 5, 2011 In the AAR, JonS mentioned: There've been discussions in the past about whether you'd be able to differentiate a commanders tank from a squaddies tank. There is some merit in the argument that you can. Can someone elaborate? I would have thought it's "all bad, fix please" GaJ 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 5, 2011 Share Posted January 5, 2011 I'd think visuals such as antennas would be a big giveaway. As well, the German tactical numbers on turret sides let us all know that "0" is a good aimpoint! Some early command tanks may've had extra bulges/boxes visible from outside to house the radio gear. Are these in the game? Regardless, I can see an argument being made either way. Ken 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted January 5, 2011 Author Share Posted January 5, 2011 Cool thx (Don't the receivers have antennas as well? Are these obvious from engagement distances?) 0 Quote Link to comment Share on other sites More sharing options...
Jaws Posted January 5, 2011 Share Posted January 5, 2011 The more Antennas the more likely the vehicle has an important role. Forward observers, Hq units etc etc have all more antennas then normal vehicles. There were also other remarks like C3K posted. One example is the British Forward Observer Sherman. The British Forward Observer Sherman used to be without a barrel. But they gave it an wooden barrel to make it look like a regular tank. So it could be prevented to be knocked out early. More important to your question is what will be the effect of taking out an HQ tank in CM:BN. In the CM x1 series with “delay in command” it was devastating. I am not sure how much impact an kill of an HQ tank has in a Tank Platoon atm. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted January 5, 2011 Share Posted January 5, 2011 Cool thx (Don't the receivers have antennas as well? Are these obvious from engagement distances?) I'm guessing the HQ has more antennas (with greater range to talk to people higher up). No idea how visible that would be though. As for the effect in game of losing an HQ, information will passed along more slowly which reduces spotting capabilities. The units will fight worse in most cases as well, then when they are in command. So not all that different (except for the spotting obviously) from CMx1, but not obviously clear if you don't pay attention to it. 0 Quote Link to comment Share on other sites More sharing options...
DaveyJJ Posted January 5, 2011 Share Posted January 5, 2011 As well, the German tactical numbers on turret sides let us all know that "0" is a good aimpoint! Much like the big white "X" on the chest of red-coated British soldiers a few centuries back ... "Shoot me right here!" (Which is an improvement over the Scottish kilts with the dangling sporran as a target, I suppose.) 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted January 5, 2011 Share Posted January 5, 2011 I really like the idea of instead of misidentification we have less positive identification. That is to say I want the "?" to stay longer before I know the command HQ's middle name!!! 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted January 5, 2011 Share Posted January 5, 2011 But this is about the phase where you do see a figure or a vehicle, but don't see it clearly enough to identify it. That would require a virtual rendering depending on who sees it, so it is just as complicated as misidentification. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 5, 2011 Share Posted January 5, 2011 I really like the idea of instead of misidentification we have less positive identification. That is to say I want the "?" to stay longer before I know the command HQ's middle name!!! That might be a workable solution. Michael 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted January 5, 2011 Share Posted January 5, 2011 No, because you can only area fire on it while it has no shape. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted January 5, 2011 Share Posted January 5, 2011 And a placeholder tank would be same difficult to model as a misidentified tank. The game still needs to show something else then it is using for its calculations. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted January 5, 2011 Share Posted January 5, 2011 Perhaps information in the UI screen could be denied for some arbitrary time, which is rather hacky though. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted January 5, 2011 Share Posted January 5, 2011 Okay...show the unit but dont show the HQ? I dont know. We can all agree that knowing all that info with a glace is WRONG! 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted January 5, 2011 Share Posted January 5, 2011 A more generic description in the unit panel would be helpful, it could even be permanent, and more generic icons in the field. But even then, the real grogs would magnify the figure and see whether it is an officer, so when you can detect it anyway, you should make it easy for everybody. There is no real alternative for virtual rendering. 0 Quote Link to comment Share on other sites More sharing options...
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