Erik Springelkamp Posted September 20, 2010 Share Posted September 20, 2010 [contains some slight spoilers} I just played the two demo scenarios and am now beginning the early campaign. I see I have to attack the same village, but with a slightly different force. In the demo, as well as in the campaign, I lose a few BMP's to RPG's during the initial attack phase, where I drove them to about 100 metres from the town walls, and I wondered whether to just accept it, or should I keep more distance with my vehicles? (That will give me higher infantry losses during their advance). Do you generally use some 'safe distances' with your infantry vehicles? I guess BPR's should be hidden away, but I noticed in CMSF Strikers could usually survive when keeping some distance. 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted September 20, 2010 Share Posted September 20, 2010 In the demo I rushed a platoon mounted in BMPs around the left side of the town using smoke from the mortars to provide concealment. 0 Quote Link to comment Share on other sites More sharing options...
Schmoly War Posted September 20, 2010 Share Posted September 20, 2010 I did what I would in real life; get some high ground at a distance, move infantry forward to get the mujas to shoot at me, shoot back in overwhelming force with bmps, wait 5 mins for all of the artillery to fall on the village, watch the mujas try to escape, pick them off at a distance, ALL DONE AT DISTANCE, no rushing in. 0 Quote Link to comment Share on other sites More sharing options...
shauny1987 Posted September 20, 2010 Share Posted September 20, 2010 ALL DONE AT DISTANCE, no rushing in. Pussy. 0 Quote Link to comment Share on other sites More sharing options...
Schmoly War Posted September 20, 2010 Share Posted September 20, 2010 Pussy. Thats me. Hey Shauny. theres some Justice in Andarab waiting for you. 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted September 20, 2010 Share Posted September 20, 2010 I managed to do the demo village attack mission by going into the village, only the edge though and only took 2 KIA and 1 WIA. I did get up onto the highground 2bmps, the shilka and my MGs. Managed to force a surrender 5 mins before my heavy arty was due to come in, and i called that in as soon as i got it lol. 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted September 20, 2010 Share Posted September 20, 2010 I did what I would in real life; get some high ground at a distance, move infantry forward to get the mujas to shoot at me, shoot back in overwhelming force with bmps, wait 5 mins for all of the artillery to fall on the village, watch the mujas try to escape, pick them off at a distance, ALL DONE AT DISTANCE, no rushing in. oddly enough, same here, only occupied the mosque and 2 more houses 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 21, 2010 Share Posted September 21, 2010 Were you able to get onto the high ground on the Soviet right flank? I tried numerous times with multiple waypoints and could not get any inf up there at all, even tho I moved the cursor over the path and it seemed passable. 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted September 21, 2010 Share Posted September 21, 2010 Were you able to get onto the high ground on the Soviet right flank? I tried numerous times with multiple waypoints and could not get any inf up there at all, even tho I moved the cursor over the path and it seemed passable. The grey terrain is impassable, if you look carefully you'll see that there is no break in the grey terrain. The cursor and cliffs has allways been a bit dodgy since CMx1 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 22, 2010 Share Posted September 22, 2010 I ran my cursor very carefully over the extreme right map edge, and it appeared traversible. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted September 23, 2010 Share Posted September 23, 2010 No not traversable, but there is one nice mg position there. I also managed to get 1 mounted platoon to the left under supportive fire, without losing any man. Then I completely surrounded the village and the poor Mujahideens were trapped like rats. Never felt so cruel in any CMSF mission, mowing the Mujahs that tried to escape down with BMP's and there was nothing they could do. I was only sad that I couldn't manage to get an ATGM out of these BMP's, as I had a building full of enemies that were begging for it. In the demo is just parked the shilka in front of the village and send one mounted squad forward. They suffered like 1 wounded orso, the Shilka did the rest. It takes down walls, its really a beast 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted September 23, 2010 Share Posted September 23, 2010 In the demo is just parked the shilka in front of the village and send one mounted squad forward. They suffered like 1 wounded orso, the Shilka did the rest. It takes down walls, its really a beast It is. In the demo I had fun using it to take down buildings. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 23, 2010 Share Posted September 23, 2010 I couldn't assume that the Muj did not have ATGM's so was much more cautious in using vehicles on hills and in the open like that. I thought there could be an ATGM in the hills behind the village. 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted September 23, 2010 Share Posted September 23, 2010 I could be wrong but I think the Muj don't have ATGMs in game (although a dastardly scen designer could add one in from the russian side) 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 24, 2010 Share Posted September 24, 2010 Trouble is that you can't KNOW that there are no ATGM's, so it seemed more like RL to be cautious as in CMSF. If it's KNOWN or very very rare to have ATGM's then I guess it's more reasonable to order units as in the previous posts. 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted September 24, 2010 Author Share Posted September 24, 2010 I tried the tactics with a fast move of one platoon over the left flank. The smoke was disappointing (very few smoke grenades), but I made it all intact, with one missing shot of an RPG from the town. Then I was indeed able to kill the escaping Mujaheddeen, but it didn't feel good, because I realised that these pixeltruppen were following a scripted battleplan that was highly inappropriate in this situation. While advancing infantry to provoke a reaction, I lost more men than I liked (one from each section). And in the end I couldn't resist to try out my engineers blasting themselves into the Mosque. They took the Mosque, but were almost wiped out by fire from the opposite side. Still gained a major victory, but in the worst possible way, namely with losses in my core units. I'm afraid I will have to do this again for the sake of the campaign. 0 Quote Link to comment Share on other sites More sharing options...
Rayak47 Posted September 24, 2010 Share Posted September 24, 2010 Yeah if they had ATGM's or even RPG 7's it would be a different sorry. My crew served and vehicles were pouring it on from the hills with my infantry was pulled back 100m waiting out the artillery when the Muj's surrendered. Never even got close to entering the village. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 24, 2010 Share Posted September 24, 2010 Sweet when you know they can't scratch your paint. Shot for incompetance otherwise. 0 Quote Link to comment Share on other sites More sharing options...
Rayak47 Posted September 24, 2010 Share Posted September 24, 2010 I didn't go in knowing they had no decent AT. It was only after I put a couple a BMPs in the hills with nothing shooting back that I moved them all up there. I was all deployed to go in as soon as the artillery lifted through a breach from the engineers, but never got the chance. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 25, 2010 Share Posted September 25, 2010 I know it's a game n'all, but using BMP's to draw ATGM fire is a bit of an iffy gamble imo. If I knew enuff of the era to know what the probability of encountering ATGM's is, it would make sense. 0 Quote Link to comment Share on other sites More sharing options...
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