Big Al Posted November 9, 2010 Share Posted November 9, 2010 There are several reasons for decisions events 1939 Standard Scenario #1 Flavor for history #2 Game direction option #3 Strategic Advantage #4 Perform a function #3 should usually not be used because the choice is obvious so its either worth it or NOT....unless it is also for flavor and part of history then it is fine to use it. #4 usually deals with AI or to set something special in motion that has a neutral outcome and the only way to do it is through decision events. I'll list some I use in my mod and some other ideas. Finnish War: If the soviets fight the Finns they get the 1st bad winter, if they dont then winter is normal. Represents they learned their lesson fighting the Winter War. Not historical but balanced. Realistically they learned a lot from getting their asses kicked so you could base the decision on gaining experienced HQs or units. Force the Pact of Steel: Its a double edged sword. Italy faces 2 navies but has a chance to steal French colonies and get in early in Egypt. Italian Frogman: Spend $ damage ships, very random damage, cost efficiency 50/50 more for flavor. Italian Supplies in East Africa: $ for a delay in port suppression for supply. Demand French colonies: done after vichy if the Axis have conquered it. Vichy become more allied Demand French Ships after Vichy: Vichy state becomes more allied or more colonies go free French. Baltic States: Occupation raises mobilization, not taking it makes Baltic states ally + free corp when conquered after Barb Allies Reinforce Phillippines, Rabauul, Singapore: - USA entry, costs $ Prewar - Germany builds u-boats not ships: convert all ships to subs Prewar - Germany builds ships not u-boats: convert all subs for Plan Z Prewar - Germany backs down in Poland, war doesnt start in Sept 1st 1939: USA entry does tick away though but no one is at war Prewar - Germany setup vs France 1st and has a holding position vs Poland: Increase USSR mobilization. Japan leaves China and makes peace: Off the deep end and I cant think how it can impact the game in a balanced fashion Madagascar occupied by Japan before war with USA: increases USA mobilization. Extend Maginot to Sea: France gets less men, no tanks. lower USA entry Thats all I got for now Link to comment Share on other sites More sharing options...
Jollyguy Posted November 22, 2010 Share Posted November 22, 2010 I can't remember, if we do the 1.04 patch my recollection is that 1.03 games in progress will still work, you'll just get a prompt each time you load that you're using an earlier version? Have some good 1.03 games going, would hate to screw them up by downloading 1.04. Thanks. Bob Link to comment Share on other sites More sharing options...
SeaMonkey Posted November 23, 2010 Share Posted November 23, 2010 Nope JG, I just finished the DL and every game I had going is a "read file error". Link to comment Share on other sites More sharing options...
Jollyguy Posted December 6, 2010 Share Posted December 6, 2010 What does it mean when someone sends an Axis turn and it says the original 1939 campaign couldn't be located, or something like that? Does it mean that the opponent has modified the default settings somehow? Thanks. Bob Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 6, 2010 Share Posted December 6, 2010 Usually that would be the case but I won't completely discount other factors like a small byte change to the file via email transfers that might also produce this message. If in doubt, ask your opponent to compress the saved game file (to see if that helps maintain the integrity of the email file), or to send over the campaign file they are using just in case they have changed something on their end that does not match your end. Link to comment Share on other sites More sharing options...
Jollyguy Posted December 7, 2010 Share Posted December 7, 2010 Hubert, I checked on that caution with my opponent, the one that says it was unable to match to the original 1939 campaign, and I think it might be getting triggered in error. He said the same thing has happened when he received the first Axis turn, and Rambo said it's happened to him also. I think the feature would be good to have, but it might need to be tweaked a bit. Bob. Link to comment Share on other sites More sharing options...
macg Posted February 20, 2011 Share Posted February 20, 2011 Please forgive me if this is OT, but I saw the word suggestion, and not wanting to be the first person to start such a thread, decided to post this one here. I love the game and am eternally grateful the someone has tackled WW2 on the global strategic level. Lord knows I'm probably hated over at another company for trying for 7 years to get them to enhance the scope of one of their games to this level. Actually a couple things. One suggestion would be to allow players to open up the game while waiting for a move, allowing one to better plan. And the next one would be the ability to save a game mid-turn. I know there are some who consider time as an element of game play. One person actually wanted to use a chess clock. But it would be nice, especially when the game gets very complicated, to be able to take a break and go back to finishing the turn when more time is available. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted February 20, 2011 Share Posted February 20, 2011 There's a clock option for TCP/IP live play, love it. Link to comment Share on other sites More sharing options...
Bill101 Posted June 20, 2011 Share Posted June 20, 2011 This is a great thread full of interesting ideas for in game decisions and I just wanted to let you all know that a number of them should be in the forthcoming 1939 Storm over Europe campaign that we'll be releasing as free bonus content to the WWI game. Lots of excellent ideas here in fact! Link to comment Share on other sites More sharing options...
Sharkman Posted June 20, 2011 Share Posted June 20, 2011 Hubert, I checked on that caution with my opponent, the one that says it was unable to match to the original 1939 campaign, and I think it might be getting triggered in error. He said the same thing has happened when he received the first Axis turn, and Rambo said it's happened to him also. I think the feature would be good to have, but it might need to be tweaked a bit. Bob. I get this message almost every time I play an e-mail game as the Allies, have been ignoring it so far. Link to comment Share on other sites More sharing options...
mathiasbw Posted July 3, 2011 Share Posted July 3, 2011 the katyn massacre stops the usa weapons support for russia>1943 the germans take over the french fleet in toulon>1940 hendaye meeting between hitler and franco let join spain on the axis side>1940 or the axis can use spanish ports>1940 the sen-toku subs let bombing usa and/or canada and/or australia by japs>1944 iran and/or iraq want join the axis side>1941 brazil and/or argentina want join the axis side>1941 the IRA co-operate with the germans against uk>1940 all french colonies become axis allys>1940 iceland become first occupied/seized by germany>1940 india become a "uprising colony" with heavy effects vs. uk>1942 chemical wpns available for japan>1939 biological wpns available for japan>1939 possible availability of biol. and/or chem. wpns for uk, usa, germany, russia>1942 Link to comment Share on other sites More sharing options...
mcaryf1 Posted January 6, 2012 Share Posted January 6, 2012 I may be a bit premature in making suggestions as I have only recently started with SCGC although I played SC a good few years ago. I have also only been playing Axis High Tide. However, please feel free to tell me if the idea could not work. I hope it is also relevant to all those of you already switched to Gold. My immediate impression is that the Arctic Convoy System is not very involving for the Allied player when in reality there were life and death decisions to be made. There is also not enough impact or realism as a relatively small number of MPPs get moved and they take a while to produce units and could even be used to make bog standard infantry rather than the tanks or planes or lorries that were typically shipped. Just as an example the destruction of convoy PQ17 resulted in the loss of the equivalent of most of an SC tank group and an SC fighter group as well as a lot of other materiel and ships. Thus an impact in game terms of at least 400 MPPs. My proposal to address this is that the British and/or US player should be given a monthly decision event that would create a Soviet tank group or motorised infantry loaded on a transport somewhere in the vicinity of Iceland (game mechanics might need a notional Soviet owned port to be available in Iceland). I guess that plane units do not go on transports so unfortunately it could not be one of those. The player then has the task to form up a genuine convoy escort to try to get this unit or several of them if the player waits for subsequent months either to Archangel/Murmansk or by a very long but maybe safer route to the Persian Gulf or even Vladivostok. The risks are high for the player to attempt the transit so perhaps the purchase price of the units should be made very attractive e.g. 30 MPPs for a half strength unit. If the player opts to try the unit convoy then the normal convoy route could be suspended (not essential if difficult to implement) and this would help free up MPPs to pay for the unit. Actual Lend Lease shipments to the Arctic were deployed in the Northern battles for Moscow and Leningrad and those via the Persian Gulf were used heavily at Stalingrad (especially the US trucks to help position the Soviet units that achieved the encirclement). Thus this proposal adds more than one element of extra realism. I am not sure whether the AI could cope with this event when playing as the Allies but I presume events can be structured so that the AI never selects those that it could not handle. The addition of real convoys for the Allies would also make a difference to the Axis player as they would need to retain warships and planes in Norway to attempt interdiction. regards Mike Link to comment Share on other sites More sharing options...
Strategiclayabout Posted March 1, 2012 Share Posted March 1, 2012 Hello ^^ , I saw Poland, Finland and Baltic States events for USSR but nothing for Romania so here it is: http://en.wikipedia.org/wiki/Soviet_occupation_of_Bessarabia_and_Northern_Bukovina DE: Annex Bessarabia to protect Odessa and slavic minorities (28 june 1940) "With regard to Southeastern Europe attention is called by the Soviet side to its interest in Bessarabia. The German side declares its complete political disinterestedness in these areas." Molotov-Ribbentrop Pact, Article III, Secret Additional Protocol Yes: (historical) increased Romania, Hungary and Bulgaria axis leaning, higher USSR war preparedness, annex three romanian squares west of Odessa (93,18 / 94,19 / 95,19) see screen below. No: lower Romania axis leaning, lower USSR war preparedness Hope it'll be good . Link to comment Share on other sites More sharing options...
Strategiclayabout Posted May 20, 2012 Share Posted May 20, 2012 Hello , - I don't think many players buy italian HQs, except perhaps (sometimes) the one in East Africa coming by event. They're all lvl 4 so it's not very tempting. - So I thought about adding a similar event with a better HQ along historical lines with general Messe, considered as the best italian commander of the war (lvl 6). http://en.wikipedia.org/wiki/Giovanni_Messe - This event would represent the cost of sending decent italian troops in Russia, thus penalizing its Med effort. DE: Would you like to send an italian expeditionary corps in Russia ?(22 june 1941/Barbarossa) (at the cost of 50 MPPs per turn for 4-5 turns) Yes: add a Messe HQ lvl 6 No: nothing happens Of course you can also just add a Messe HQ lvl 6 to italian unit list ^^ . Link to comment Share on other sites More sharing options...
Strategiclayabout Posted June 17, 2012 Share Posted June 17, 2012 Hello again , I saw River Kwai was marked on the map so I came up with some Burma railway events: River Kwai bridge event 1 (axis Japan) (historical: 22 june 1942 / game trigger: conquest of Burma) http://en.wikipedia.org/wiki/Burma_Railway DE: We are currently supplying our armies advancing in Burma by sea but our convoys are vulnerable to ally naval raids from India. Would you like to secure supply for our troops by building a railroad between Ban Pong and Thanbyuzayat to link Rangoon and Bangkok ? It would take 16 turns to achieve and will cost us 50 MPPs to bring construction materials from Malaya and DEI. Yes: triggers event 2a, 2b, 3, 4 and 5 No: nothing happens River Kwai bridge event 2a (axis Japan) (historical: railway finished 17 october 1943 after 16 monthes) DE: We're using ally POWs as workers to build the Rangoon-Bangkok railroad, it doesn't cost us anything but acts of sabotage are delaying our project and it won't be completed before twelve turns. Would you like to use japanese engineers instead ? It would speed up construction time but will cost us 120 MPPs at 15 MPPs for 8 turns. Yes: create railroad path between Thailand and Burma (adds railroads on tiles 144,31 and 145,31 thus connecting tiles 146,32 and 143,30) after 8 turns No: create railroad path between Thailand and Burma (adds railroads on tiles 144,31 and 145,31 thus connecting tiles 146,32 and 143,30) after 16 turns River Kwai bridge event 2b (ally UK) (fictional/alternate) DE: Japan is building a railroad between Rangoon and Bangkok to supply a land offensive towards India from Thailand. Would you like to send a commando to attack bridge 277 over River Kwai to disrupt their efforts ? It would cost us 50 MPPs. Yes: building of Rangoon-Bangkok railroad delayed by 4 turns No: nothing happens River Kwai bridge event 3 (ally UK) (historical aerial raid: 13 february 1945) DE: Japan is using the Rangoon-Bangkok railroad to feed its offensive against India. Would you like to bomb the bridges along the railway to cut japanese supply in Burma ? It would cost us 50 MPPs. Yes: supply in Rangoon falls to 1 No: nothing happens River Kwai bridge event 4 (ally US) (historical aerial raid: 3 april 1945) DE: Japan is using the Rangoon-Bangkok railroad to feed its offensive against India. Would you like to bomb the bridges along the railway to cut japanese supply in Burma ? It would cost us 50 MPPs. Yes: supply in Rangoon falls to 1 No: nothing happens River Kwai bridge event 5 (ally UK) (historical aerial raid: 22 june 1945) DE: Japan is using POWs to rebuild the railway between Rangoon and Bangkok after each aerial raid. Would you like to launch an aerial offensive all along the railway to put it out of commission for the rest of the war ? It would cost us 50 MPPs. Yes: railroads on tiles 144,31 and 145,31 are destroyed/removed, supply in Rangoon falls to 1 No: nothing happens Hope you'll find it interesting . Link to comment Share on other sites More sharing options...
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