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If I would make a Mod or change the game.


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Instead of getting rid of the reduced units system, why not raise the value to either 70%, or 80%. After all no Armies are never completely destroyed so it would be reasonable to give a reduced price, but 50% is ridiculous.

HQ being mobilized would be game changing, because then you can run crazy all over the USSR with very little concern over supplies. Sometimes I wish they were mobilized, but I'm not sure if in the end this would improve the game. I suppose this idea probably should get tested though it would definitely give Germany a major advantage.

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As far as H.Q.s being motorized if the H.Q.was cut off from a regular supply depot(city)then the H.Q.in question would also begin to loose ALL of its supply ability.1 supply per turn it would decrease untill it was at zero.This would then prevent the H.Q.s from just zooming all over the place.It would still keep a certian % of its morale boosting ability.Dont know what that would be.

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JJR, I'm going to keep this very simple and very short I didn't quit, I've never quit any game, it was if you read my email putting the game on pause, so that I could complete three other games that I was playing which were somewhat close to finishing.

Something happened just a few days ago to my laptop and my internet explorer isn't running all that well right now, so give me a day or two to fix it. However feel free to send me your turn(s), as of right now I'm not playing anyone.

If you want to do an AAR that's fine with me, I just can't guarantee how much I'll be able to contribute to it. Hopefully I'm not too rusty after not playing for a while.

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Not all the 6th Army was destroyed by the way some elements did escape, but they weren't significant. Although they were cut off, and this rule of repurchasing units the units would need at least have a supply of 5 which the sixth Army didn't have.

Arado,

In that case I'm a big supporter of this idea. Of course the same HQ modes/rules would still apply right (minus HQ's being mobile).

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Dude, like 290,000 Axis troops went into the Greater Stalingard area, only 10,000 ever touched German soil again, let along fight again. If that isn't destroyed, I don't know what is. Guess I have to say General Custer & his men were completely destroyed in order to be completely accurate.

You've never quit a game? That a joke? I smashed you're navy to bits, then you quit. You figured into the Legend's banishment equation, thought I'd be gone didn't you? Well kid, I'm not.

Far as your explorer not working, that's sounds fishy. Software doesn't sort-of-work. Then you got the nerve to say I should send you a turn after sending you a ton of them.

You were toast, and quit. The Germany 6th Army was wiped out. It's as simple as that. You probably felt bad because you were part of the Legend's banning, and felt bad because you got headcracked while experience the joy of the Legend.

I told you the outer islands were worthless, and they still are.

-Legend

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Are you kidding me? Jon maybe you are dreaming, but we never got past the invasion of the Philippines, and honestly people like you are why people HATE Americans. I mean congrats on destroying the four battleships at Pearl Harbor, that was an amazing accomplishment for the quality of player you are, you only see that every millennium. Honestly you're a waste of my time to even talk to, and most of the normal people here.

Honestly who died and made you king, I read your little AAR and I have to admit that factored into my decision of putting the game off. You had Japanese CV's off the coast of Australia with a supply of 0. That's insane if you are supposedly god-like. No offense I just didn't feel like wasting my time dealing with some arrogant person.

Japan get's troops there now, so you're wrong to say their worthless, they don't have any great value like taking the US coast or Asia, but there not worthless.

As for Stalingrad you’re not counting the figures of the injured who escaped to return in time. Yes this is no great figure by any means, but it’s still something.

For my explorer not working, I’ve fixed that, the only problem I can’t fix is how to get the normal turn download pop-up, if you don’t believe me then I’ll post an attachment image.

I’m just guessing you’re some poser at best, as I don’t know any businessmen, which you claim to be act so hot headed and arrogant.

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No, I'm not kidding you. See, your memory serves you right. You recount the game, yet never quit a game, that's a lie. Dude, you got worked. Send the turn back quitter. I sent the game like 8 times. See pal, you're a quitter. You were losing, so you quit. You try to dodge my emails. You hid beneath my third banishment. I'm here buddy, waiting, been waiting. WHERE'S THE TURN?

That's why I'm king of the hill, pal. I can flat out play the game. I took you down. You were part of the ban the Legend crowd, but that only brought the Legend of JJR to a higher state of existance. Why don't you go cry to the Admin how I beat your ass in their game. How I tried to explain to you why the outer island strategy is terrible. Pal, the outer islands are worthless. I broke this game, I broke you.

Far as my other game of Austrailia gambit, oh well. I hadn't even lost a game yet, figured I'd try something new. Had nothing to do with you anyhow.

Also your post exposes that you're full of hate, but we already knew that. And that you hate Americans. That's right pal, I am an American......when you get me, you get the full-meal-deal: Cowboy hat, Republican, Baptist, Legend, SUV's, Camper, Cookouts, Golf, etc....

Far as your Stalingrad love for the Germans. Pal, they froze. They died. They lost.

-Legend >>>>>>>>>>>>>>>>>>>>>> OUT

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You’re insane, I'm an American and I'm proud of that fact, and I always will be. I'm just not ignorant like you are my friend. btw it's not surprising to hear you've been banished three times, the only thing that's surprising to me is that you haven't been banished a fourth time, I guess it won't take long though.

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You’re insane, I'm an American and I'm proud of that fact, and I always will be. I'm just not ignorant like you are my friend. btw it's not surprising to hear you've been banished three times, the only thing that's surprising to me is that you haven't been banished a fourth time, I guess it won't take long though.

You're ignorant as well as long as you can't take a punchline.

Crying for banishment isn't that very much open minded.

As for your last sentence: it sounds as if it will be you again trying to pull the next banishment of JJR, whom you just called "insane".

Thats obviously your idea of forum behaviour: you can smack, but God protect us all if someone dares to gives you the same medicine.

as that seems to be usualy the time where you start your very personal little witch hunt, crying for banishment and worse.

Btw.:

The outer Islands are worthless in this game, troops or no free troops.

Why are they worthless:

because the game has no convoy lines from the US to Australia, to New Zealand, to India (and vice versa).

And the game is not able to calculate convoy line losses due to land based air attacks.

So there is simply no reason to occupy the outer island, or better: to free them from japanese presence.

Same goes for the not existing ability to enlarge a base (from 5 supply to 10, per example). But that was exactly what happend on the outer islands.

Rabaul, Truk, Guadalcanal: it was always what the enemy could do with these bases if he could control and enlarge them. No sign at all of this in PTE

These are known facts which neither of the programmer or game designer tried to fix until now.

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Okay this is just a waste of time; there is no other way to explain to it, unless you guys are going to become reasonable which I truly doubt. Honestly you guys got banned, because you had a clique going and battlefront wanted to try and stop it, but obviously they can't. To set the record book straight I really didn't even attempt to ban JJR, I did however try to ban Kuniworth, that one I'll take full credit for any day. Case closed.

Xwormwood, you need to download v 1.02 to see what I'm talking about. If you look you will see that there are unit scripts to put "free units" in the Marshalls, and the islands north of the Japanese home islands. btw I guess you can't keep your promise you made 6 months ago.

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@Scotty --- "one American squealing on other Americans". Who won the World Series in 1995?

Sefton goes to the raided footlocker for a last tattered cigar.

SEFTON:

I understand how your feel, Cookie. It's sort of rough --- one American squealing on other Americans. (Lights his cigar)

Then again, Cookie -- maybe that stoolie's not an American at all. Maybe he's a German the Krauts planted in this barracks. They do this type of thing. Just put an agent in with us - a trained speicialist. Lots of loose information floating around a prision camp. Not just whether somebody wants to escape, but what outfits we were with and where we were stationed, and how our radar operates. Could be. couldn't it?

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I refuse to take any part in this clique which is taken place right now. Fact is you lied, my navy wasn't smashed to bits, and you know this. I'm sure that most of the people on this forum will be able to realize that if you didn't take the Philippines you didn't destroy my navy, it's just impossible. So if you didn't win then why do I have to redeem myself?

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Dude, I sent you the turn roughly a dozen turns. You quit. Now I give you the offer to play the World Campaign, mirrored.

Hello, this isn't difficult to understand. See, this is a wargame Forum. People here actualy play wargames. That's what I'm asking you. Not a trick question. If you do not wish to play wargames, why are you here?

I will ask you s-l-o-w-l-y, do you want to play game or not?

You can play the Legend, w/ AAR, here on center court. Come still my glory if you have what it takes. Else, go cry to the Admin.

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This island-question is hard for me to answer as I have'nt played operation Z that much.

But I know Bill101 is a great guy and I'm sure he is listening on how to improve things. But with all the silence they may be working on the sc2 world campaign(or perhaps divisional-sized game).

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This island-question is hard for me to answer as I have'nt played operation Z that much.

But I know Bill101 is a great guy and I'm sure he is listening on how to improve things. But with all the silence they may be working on the sc2 world campaign(or perhaps divisional-sized game).

The island question is a tricky one for all of us to answer, but all I can say is that in my last three games Japan hasn't surrendered once. All the games have been extremely close, going right down to the wire, and great fun! :)

I certainly am listening and working on further improvements to OpZ too.

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Truk is preset at 10-I forget exactly how you do that-it is an editor thing and not a gameplay choice tho, as you said. Putting in a convoy route to the Aussies would help, as would re-routing one of the eastern lines that lead to Japan east of the Philippines (there was tons of Japanese shipping in that area).

Gary Grigsby's Pacific War (Ms-Dos, about 1994) had a good solution to improve bases: place an engineer unit onto the base and let it sit there with good supply, and it will slowly enhance the base.

In SC terms that could be something like "place an engineer onto a harbor, city, ressource or fortification. After x turns with supply level x this unit enhance the supply / strength level of this harbor, city, ressource or fortification x points. The result of an improved tile would be permantnly more supply out of it.

Another solution could be this: give air units a second strenght level, just like carriers got two of them. If you move your unit, you start with a strenght of x air base points. Staying longer in one place could give the player the opportunity to build up these point up to 10, limited to 1 point / turn (just like elite reinforcements). The bigger the base, the stronger the air attacks could get.

As for convoy lines, it would be good to give the player the opportunity to choose out of per example 10 - 20 convoy lines to use. Shorter line would create more income, longer distance would reduce the income.

Just like in the bad weather / storm damage losses non-sub naval units and air units should get a little chance to damage my enemies convoys (as long a i ordered my units to raid convoy lines, just like the sub "silent" trigger).

Australia and New Sealand could suffer from a "malta" factor once a specific amount of the outer islands rests in the palm of the Japanese Player, making them endangered to enemy invasions.

Many solutions at hand, and most of them pretty simplle to introduce, i guess.

But than i don't know nothing about programming or game modding.

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