Cambronne Posted December 23, 2008 Share Posted December 23, 2008 I was just curious to see how the new 1.11 works with huge ,I mean HUGE scenarios.So I made a map 4km/4km with hills,woods and lots of buildings.Then I recruited almost an infantry division and a few tank companies for each side.Guess what?! It runs as smoothly as an angel,the same as if it had only one squad! 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 23, 2008 Share Posted December 23, 2008 Did you have an actual game running, with people moving and shooting? 0 Quote Link to comment Share on other sites More sharing options...
Cambronne Posted December 23, 2008 Author Share Posted December 23, 2008 some of my boys were indeed moving,also some of the vehicles.I didn't wait to have contact with the enemy,but do you think could it be a major drop in performance during the firefight...??? 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 23, 2008 Share Posted December 23, 2008 some of my boys were indeed moving,also some of the vehicles.I didn't wait to have contact with the enemy,but do you think could it be a major drop in performance during the firefight...??? Maybe, just curious, there is a big performance difference between looking at a corner of the map with nothing moving and watching the entire map with a firefight going on. Just wanted to clarify what the conditions were. 0 Quote Link to comment Share on other sites More sharing options...
CogNative Posted December 23, 2008 Share Posted December 23, 2008 Please describe your PC video card set up. I am no expert but I suspect a "4km/4km with hills,woods and lots of buildings.Then I recruited almost an infantry division and a few tank companies for each side" and real battle would drop performance just a bit. Thanks, 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 23, 2008 Share Posted December 23, 2008 Crazy Yeah, the real problems will come about when large numbers of units are engaged in combat with each other. That's when LOS/LOF, combat physics, a lot of TacAI evaluations, etc. come into play. Still, it's nice to know that something way out of specs is able to run at all Steve 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted December 23, 2008 Share Posted December 23, 2008 HAL9000: Would you like to play a game, Dave? Dave: Sure, how about a CMSF 4km/4km map with hills,woods and lots of buildings, and an infantry division and a few tank companies for each side? HAL9000: You win, Dave, just turn me off. 0 Quote Link to comment Share on other sites More sharing options...
CogNative Posted December 23, 2008 Share Posted December 23, 2008 Yes, Kudos to Cambronne and all the Division Size "Dave"s. I have my CPU full (me not the MacBook Pro) doing RT with a platoon in a less than 1 Km map. Still it is sweet to see the envelope pushed. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted December 23, 2008 Share Posted December 23, 2008 Actually I had this prophecy that the Normandy game will actually be a Massively Multiplayer online game where each player would be commanding a company on a map reaching from Normandy to Netherlands. In addition to usual brawls between guilds and clans (which are known as 'Allies' and 'Axis') you can get 'quests' such as stealing a Nazi gold treasure or assassinating your Führer. 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted December 24, 2008 Share Posted December 24, 2008 If you set up a QB with the US army as Armour on a tiny map, they get no units. I have removed my old QB maps before patching as detailed in another thread. 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted December 24, 2008 Share Posted December 24, 2008 Sorry wrong thread. 0 Quote Link to comment Share on other sites More sharing options...
Cambronne Posted December 25, 2008 Author Share Posted December 25, 2008 It drops a bit performance when they start to fight,but it is playable can you believe it???!!! And I don't have a super computer or something:2.66GH dual core,2GB RAM,Geforge 9600gt 512MB. 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted December 25, 2008 Share Posted December 25, 2008 That´s interesting. In my own tests the biggest performance hits come from elevation locks. These are the black elevation points you make on the editor. As you start a map all points have the same elevation. As you click on them you lock them and they become black. The more detail you add to the elevation with more and more black points with different numbers the more you will see your loading time increase. And also this will have a huge impact on the performance of LOS calculations. Of course huge forces, trees and buildings, all affect performance. But from the maps I tested elevation locks are the one factor that has the biggest impact on performance. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted December 25, 2008 Share Posted December 25, 2008 Webwing, what are you doing here? Get back to work on that campaign! Please. 0 Quote Link to comment Share on other sites More sharing options...
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