BigDog944 Posted August 15, 2008 Share Posted August 15, 2008 Check the announcements section for the AAR. I got the first click on Moon's post! A 33 page PDF is going to provide me some nice reading to go along with my morning tea! 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted August 15, 2008 Share Posted August 15, 2008 So how much did they do to CMBB? 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted August 15, 2008 Share Posted August 15, 2008 I cant wait! I will probably buy atleast two copys. So glad that things are moving along again Thanks BFC and all developers of CMC! 0 Quote Link to comment Share on other sites More sharing options...
Shmavis Posted August 15, 2008 Share Posted August 15, 2008 Just read the pdf. Great stuff! 0 Quote Link to comment Share on other sites More sharing options...
Cid250 Posted August 16, 2008 Share Posted August 16, 2008 Just read the pdf. Great stuff! The article is already published here: http://www.armchairgeneral.com/combat-mission-campaigns-exclusive-after-action-report.htm The PDF link is posted in the armchairgeneral's second page. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted August 16, 2008 Share Posted August 16, 2008 The PDF at the end of page 2 of the article you linked. 0 Quote Link to comment Share on other sites More sharing options...
Wrath of Dagon Posted August 17, 2008 Share Posted August 17, 2008 Great AAR. Really shows what the operational level adds to the game. I wonder if the AI moving back across the river indicates the AI is kind of dumb though. 0 Quote Link to comment Share on other sites More sharing options...
Earl Grey Posted August 17, 2008 Share Posted August 17, 2008 The AI will most probably be "dumb", in the sense of "not coming up with brilliant or surprising moves" - but it will do what it is coded to do. So, in the end, it'll depend on the parameters the coder gave the AI to act and/or react to a given situation and if those parameters involve some amount of, say, "error probability" like a human player might show. What will happen in the long run is that a regular player will adapt to the way the AI handles things, but the AI will stay as coded, which renders the term "artificial intelligence" somewhat obsolete (my friends and I, for example, rather refer to the common AI as "artificial dumbness" becasue of that) and euphemistic. Eventually we're down to a pure numbers game again for most campaigns - if the AI has a huge advantage in material and supply, it'll get very difficult even for seasoned players. Notwithstanding the fact that the TacAI might still as dumb as ever - which could at least ruin battles in heavily forested terrain... 0 Quote Link to comment Share on other sites More sharing options...
Smithers Posted August 17, 2008 Share Posted August 17, 2008 Interesting AAR.........Now for the next question then: When is this thing going to finally be released? If its dependent on making a "good" AI then it'll forever be in the improvement phase. 0 Quote Link to comment Share on other sites More sharing options...
Jose Carlos Posted August 17, 2008 Share Posted August 17, 2008 ¡Uauh! Excellent news!! So, it looks like "CMC" is sailing before the wind! And great AAR !!!! Come on, and keep going with your good work !! 0 Quote Link to comment Share on other sites More sharing options...
Ardem Posted August 18, 2008 Share Posted August 18, 2008 I got a differing opinion on the dumb ai move. If the commader in charge of the group was cautious or incomptent and that move across the river was infact AI-scripted then I say 'all the better'. That is some nice AI, we know the commanders rating already involves what decisions the ai makes in attacking or being cautious, but it be nice to not know what the AI is planning and make some incomponetent mistakes if the commander is imcopontent. AI always moving forward is predictable, like in cmbb actual game, i just set up a defence and let them run into my bulk, having a little bit of unpredictablity is always good, even if the AI makes mistakes. 0 Quote Link to comment Share on other sites More sharing options...
Cid250 Posted August 18, 2008 Share Posted August 18, 2008 How many players can play online, in this first release? It's WEGO and PBEM included in CMC's operational level?. It's possible to send the CMBB's setups, of several battles happening in a single CMC's turn, to different players and wait for the results to continue the turn in CMC?. (by TCPIP or PBEM) Those three questions are a MUST for the FAQ. 0 Quote Link to comment Share on other sites More sharing options...
pamak1970 Posted August 18, 2008 Share Posted August 18, 2008 I just read the pdf. Very nice indeed. I have one question. I saw somewhere command delays and REPORT delays. It is the latter i want to ask a question about. What types of reports are the ones we are talking about? Is it information about friendly status on the operational map? Is it information about enemy movement or spotting there? I always beleived that this feature and the introduction of friendly fog of war and delay of gathering of information creates a realistic "command atmosphere". I am dissapointed when i see cases when a player has real time information about percentage of casualties, fatigue or supply levels. 0 Quote Link to comment Share on other sites More sharing options...
Wrath of Dagon Posted August 23, 2008 Share Posted August 23, 2008 I got a differing opinion on the dumb ai move. If the commader in charge of the group was cautious or incomptent and that move across the river was infact AI-scripted then I say 'all the better'. That is some nice AI, we know the commanders rating already involves what decisions the ai makes in attacking or being cautious, but it be nice to not know what the AI is planning and make some incomponetent mistakes if the commander is imcopontent. AI always moving forward is predictable, like in cmbb actual game, i just set up a defence and let them run into my bulk, having a little bit of unpredictablity is always good, even if the AI makes mistakes. But in this case all AI caution did was take the pressure off the player, if it kept charging it would make things a lot more difficult. If the AI is going to be dumb, it's better if it's at least aggressive, instead of just sitting around and letting the timer run out. Anyway, perhaps it's too much to read into a single incident, the AI did seem to be pretty intelligent in sneaking around the flank. 0 Quote Link to comment Share on other sites More sharing options...
Dowding2 Posted August 27, 2008 Share Posted August 27, 2008 Great work guys. Really excited about this one! I love how this opens up the CMBB experience - can't wait to give it a try! 0 Quote Link to comment Share on other sites More sharing options...
Dinodawg33 Posted September 24, 2008 Share Posted September 24, 2008 The AAR indicated there are different aggressive levels available for the AI. Prokhorovka Assault scenario. From Page 1 of 33 "In CMC I select the Prokhorovka Assault scenario and decide to play as German. I set the Russian AI to play with a medium level of aggression." In all the CM games, If you were to choose veteran for a specific Battalion, you would not get all veteran troops. Some will be regular, some crack. It was my thinking that the AI Btn and Co commanders would be affected in the same manner. Some bold, others cautious. It seemed clearer to me when I read the AAR that different units acted quite differently. One unit turns the flank and attacks forcefully, then later another unit abandones his comrades to "wither on the vine". Can I get on the BETA list yet????? Still play Combat Mission almost every day. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.