Barleyman Posted November 28, 2007 Share Posted November 28, 2007 What's the deal with smokes or lack of thereof? In CMx1 you'd never attempt charging over open terrain without shooting the place full of smoke from either mortars or gun rounds. In CMSF however, you can't .. Only sources of smoke I have are from vehicle smoke launchers that shoot right in front of the vehicle so to cover your advance, you'd have to drive stryker right next to the enemy to put smoke on them.. Squads also have smoke grenades but they only go about as far as you can throw them. Not very useful again for crossing open terrain. So am I missing something here or there's no way to put a substantial smoke-screen over a terrain you need to cross? and/or known enemy positions? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted November 28, 2007 Share Posted November 28, 2007 Western militaries have decided that smoke is gamey and have stopped using it. 0 Quote Link to comment Share on other sites More sharing options...
Barleyman Posted November 29, 2007 Author Share Posted November 29, 2007 So this is realistic and stupid? Just an example of military intelligence? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted November 29, 2007 Share Posted November 29, 2007 No, it is just one of the strange design decisions BFC made. It goes along with no bridges or water and not being able to put things back when you pick them up. 0 Quote Link to comment Share on other sites More sharing options...
Nietzsche Posted November 30, 2007 Share Posted November 30, 2007 I´m just about to finish a PBEM-game (red vs. red) with a friend. On the 4. or 5. turn the battlefield was beginning to cover up with thick black smoke. I asked him how he managed to get smoke with the two 82 mm mortars we both had. He said (between some very intresting curses) that he had ordered a plain two mortar, medium done, anti-personnel shelling immediatly... So there is smokegrenades, you just don't know when you get them. If you get them. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted November 30, 2007 Share Posted November 30, 2007 Sounds like ex-Soviet smoke grenade launchers to me! Were tanks/BMPs involved? Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Nietzsche Posted November 30, 2007 Share Posted November 30, 2007 Yes indeed. BMP-2's, six of them. Three on each side... I see... That would also explain why the smoke was all over the place... 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted November 30, 2007 Share Posted November 30, 2007 Overall smoke need serious work. M1 smoke in game is nothing like real life. Handheld smoke is useless, unlike real life. I also have trouble believing that Syrian smoke is supposed to launch itself 500 meters away from the vehicle where it gives absolutely no concealment for the launching vehicle. And, of course, they have to put arty smoke back in the game. 0 Quote Link to comment Share on other sites More sharing options...
Barleyman Posted December 1, 2007 Author Share Posted December 1, 2007 Originally posted by SgtMuhammed: M1 smoke in game is nothing like real life. Handheld smoke is useless, unlike real life. Let me put it this way. 10 years ago serving in Finnish army we "played" a bit with smoke grenades. The so-called "big" grenade puts up completely ridiculous amounts of smoke. It's not grenade sized as such, maybe about 4/6 of a sixpack. And with ridiculous, I mean RIDICULOUS .. You have guys in windy finnish forest and after about 30 seconds you can see about the guy next to you because of this one smoke grenade.. In around 100m x 100m area. Being finski army smoke grenade, it's probably eastern european origin. Not like smoke is rocket science.. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 2, 2007 Share Posted December 2, 2007 You should see what happens when you get the bright idea to strap a smoke pot, you know the big ones that the engineers use, to the back of your 113 and drive around to make a smoke screen. Now imagine you hit a bump and the canister pops loose from the straps holding it down and rolls into the open troop hatch. Luckily it ended up sitting upright against the ramp so it didn't set anything on fire. Left a hell of a mess in the back of my track though. Those things take a long time to burn out. 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted December 11, 2007 Share Posted December 11, 2007 LOL Holy crap, that is funny. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted December 11, 2007 Share Posted December 11, 2007 Originally posted by SgtMuhammed: Overall smoke need serious work. M1 smoke in game is nothing like real life. Handheld smoke is useless, unlike real life. I also have trouble believing that Syrian smoke is supposed to launch itself 500 meters away from the vehicle where it gives absolutely no concealment for the launching vehicle. And, of course, they have to put arty smoke back in the game. Apparently that's how smoke launcher on Soviet vehicles were designed, don't ask me about the logic behind it though. 0 Quote Link to comment Share on other sites More sharing options...
dima Posted December 12, 2007 Share Posted December 12, 2007 Originally posted by stikkypixie: Apparently that's how smoke launcher on Soviet vehicles were designed, don't ask me about the logic behind it though. The logic behind those smoke launchers on soviet vehicles is to shoot it to blind the enemy before advancing. Soviet vehicles also have smoke generators (they dump raw fuel in the exhaust) that produces smoke for defensive purposes. But it isn't implemented in CMSF. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted December 16, 2007 Share Posted December 16, 2007 M1A1 Abrams also has a smoke generator, but it's usually unhooked. Seems like it was causing too many vehicle fires 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 17, 2007 Share Posted December 17, 2007 I actually saw those working the first time I went to NTC in '91. I always wondered why I never saw them again. Interesting about the Soviet designs. So the game should be launching vehicle smoke whenever the Syrians move out to attack. 0 Quote Link to comment Share on other sites More sharing options...
'Card Posted December 17, 2007 Share Posted December 17, 2007 The first generation Bradleys we got in... (dating myself here) 87 or 88 had built-in smoke generators too. It sprayed oil directly onto the motor and spewed an amazing amount of smoke out the back of the vehicle. I remember during an NTC rotation we'd go flying in, crank the smoke on, do a 360 to spray it in a big circle, drop the ramp, dump the troops, and haul ass. By the time the smoke cleared we were way the hell downrange. I wasn't aware that Bradleys didn't have those anymore, to be honest. I wonder why they got rid of them? 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted December 17, 2007 Share Posted December 17, 2007 The Bradley mechanics were getting the ass when the oil got all over the engine. 0 Quote Link to comment Share on other sites More sharing options...
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