tiger123 Posted August 1, 2007 Share Posted August 1, 2007 I`m trying to play through the training campain and the 2nd mission concerns the deployment of the troops against tanks and bunkers. I am stuck tying to load my units with the LCU. I can aquire the ammo through the aquire menu OK but the vehicle icon shows the LCU but I can`t get the troops to get it. I`m sure the solution is simlpe but I ca`nt get it! Anybody help appreciated. 0 Quote Link to comment Share on other sites More sharing options...
B00M$LANG Posted August 1, 2007 Share Posted August 1, 2007 Are you going into the acquire menu twice? If not, after you select the missiles, click on Acquire again and select the LCU. Hope this helps. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 1, 2007 Share Posted August 1, 2007 The launcher is the first thing on the list. By the way it's called the CLU. That makes the gunner the only man in the squad with one. 0 Quote Link to comment Share on other sites More sharing options...
B00M$LANG Posted August 1, 2007 Share Posted August 1, 2007 Originally posted by sgtgoody (esq): The launcher is the first thing on the list. By the way it's called the CLU. That makes the gunner the only man in the squad with one. My mistake, it's Command Launch Unit. 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted August 17, 2007 Share Posted August 17, 2007 Its tiresome to do this. You would think that selecting the ammunition would automatically choose the launcher. After all you cannot use the ammo without the CLU, right? Can anybody think of a reason why they are separated like this? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted August 17, 2007 Share Posted August 17, 2007 I don't know if this is implemented in the game, but the CLU can be used as a spotting device by itself -- it has a quite advanced magnification and IR system, all in a compact little package. Don't know if you actually get a "spotting bonus" if you have an infantry unit grab a CLU, and have them sneak over the next ridge to see what they can see, but ideally, you should. Especially at long ranges and/or at night, an infantry unit using a CLU should have much better spotting abilities than one without. Cheers, YD 0 Quote Link to comment Share on other sites More sharing options...
Xipe66 Posted August 19, 2007 Share Posted August 19, 2007 Apparently the package is pretty heavy at 49 lbs - or is the spotting device retachable from the actual launcher? Also it needs lots of battery power and a warm-up phase that can last 30 seconds or longer... all according to Wikipedia. 0 Quote Link to comment Share on other sites More sharing options...
tharawdeal Posted August 19, 2007 Share Posted August 19, 2007 The CLU is its own separate piece of equipment. The missiles are individually loaded onto it before being fired. The CLU itself doesn't weigh anything near 49 pounds, and the missiles and CLU are never carried by the same guy. Of course, it's not meant to be run around with as a complete package; you find where you want to kill your tanks or bunker from, you set it up, you fire, and you get the hell out of there. Yes, it does take a while to "warm up." You have to start the system and then wait while it performs its own diagnostic self-check. Then you have to wait for the unit to cool itself down, which takes a little while as well--the CLU reads very minute differences in temperature which it then translates into a video image. And yes, it does suck batteries if you use it a lot. It uses the same batteries that the ASIP and SINCGARS radios use, which is convenient, but if you carry a lot of them they add weight. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 19, 2007 Share Posted August 19, 2007 The CLU is a seperate piece and weighs about 15 pounds. The missle round weighs about 34 pounds. We used the CLU's for thermal scopes at one point, they were very useful. That's a good point that infantry should get a spotting bonus with them. Never thought of that. 0 Quote Link to comment Share on other sites More sharing options...
weasel75 Posted August 21, 2007 Share Posted August 21, 2007 Originally posted by Sivodsi: Its tiresome to do this. You would think that selecting the ammunition would automatically choose the launcher. After all you cannot use the ammo without the CLU, right? Can anybody think of a reason why they are separated like this? Maybe you don't want them to pick *all* the ammo for the Javelin? Imagine that your soldiers take only 1 or 2 missiles and leave the Stryker for a tank-hunt. If the carrier/gunner dies, those 1 or 2 missiles would be lost (one can not pick up dropped weapons, AFAIK) - but yet you have at least one missile left in the stryker for a different team (already equipped with a CLU)..... thats a micro-resource-management 0 Quote Link to comment Share on other sites More sharing options...
Andro Posted August 26, 2007 Share Posted August 26, 2007 They pick up heavy weapons, like they do first aid. Also they "share ammunition", but dont know if it the same with missles. 0 Quote Link to comment Share on other sites More sharing options...
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