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Andro

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  1. Thx. I saw it yesterday but my browser crashed before I could read it, and after it I forget, what I was looking for in this moment The problem was that I not set the unbinded key to "_"
  2. After every patch you have to change your hotkeys.txt. But after 1.2 the game crashes now with my binding (before this patch i did the same changes with no errors). My hotkey.txt: What is the Problem there? (I cant belive that a game in a version "1.2" has still not implemented in the menu a sound volume, resolution change or key binding option... )
  3. Will be there a patch 1.2 for the original game with Marines Module, too?
  4. The Repository has no catrgoriys like Sound Mods, Units, Scerarios, Campaigns and so on. You find NOTHING.
  5. I use the Marines Pack and in the last Mission of this Marines campaign, i try to load a game, but still hang on 2%. Cant save there.
  6. AI plan is to attack the Base and the Outpost. Since they dont move, I complete erase them all, and made the units and the Ai plan new. If I order Group 5 - 7 to move instantly to the Base, they obay. But: They dont shot at the enemy in the Buildings. So the trops in Wanat should surppress the forces. So I told them to do and bake the scenario, it worked but the ai plan stuck, no movement groups anymore. And later the 2. attack on the Observation Point the same. The Ai move with no LOS, walk into the OP, get contact and killed one after the other dont fire a single round. Whats wrong with them? http://rapidshare.com/files/139275439/btl_of_wanat_new_units.zip.html <-- latest file version with new units (normal and baked)
  7. If not baked, the Ai move, but no surppression fire from the village and the Hills. If i order it and bake, no move of the KI. Cant find the problem.
  8. http://rapidshare.com/files/139002395/wanat.btt.html < new (Group order from Max Attack to Meduim changed, still no moving red enemy troops)
  9. I was frustrated and played a while another Game: "Warfare - im Auge des Terrors" But got interst in the AFG scenario again. If someone want to look at the KI, I still cant find the problem. http://rapidshare.com/files/138994847/wanat.btt.html Not baked.
  10. http://rapidshare.com/files/132884357/Battle_of_Wanat__ai_not_working_.zip.html If someone want to look at it.
  11. Same here. Any ideas what can be wrong execpt the zones are to small? Why we cant set an exact time for the Ai to do, for example, the move? I want a cooridnated attak from several sides, but you can only klick after 00:00 and before 00:30. Its just frustration waiting 30 mins to check, if the AI move or not. Should they move instantly, if it is working? If you clicked before 00:00 and after 00:00 is that a problem? Do you need Setup Zones? I Had only the Command 2 Attack order. Is the Ai working if only the Reds have a plan? Im playing Blue.
  12. Had this in one Savegame, too! No trees, no Buildings, no Soldiers .... nothing left, pretty cool. But it was a Bug. But I thnik it was in an older version of the game. Reinstall and patch again?
  13. missinginreality is right! This is working with nerly every game, and Im wondering every time some guys are asking it again and again...
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