vetacon Posted August 13, 2007 Share Posted August 13, 2007 1. Has anyone had problems with snipers refusing to shoot when given the target command? In the airbase mission I have my sniper team at the top of the control tower and they have repeatedly refused to fire at any of the various enemy targets I have selected for them (which are in range and in LOS). I don't think I'm doing anything wrong, but the fact this has not been reported before suggests to me it's not a bug. 2. Has anyone witnessed strange behaviour when deploying MMG teams? On two occasions I have asked an MMG team to deploy its weapon (not in a house or on a roof, I have read the threads concerning their inability to do this). The resulting behaviour was for two members of the team to deploy in the requested position and a further member of the team to move off some hundred yards away from that point for no obvious reason. Anyone seen this happen? Thanks in advance for your responses. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by vetacon: 2. Has anyone witnessed strange behaviour when deploying MMG teams? On two occasions I have asked an MMG team to deploy its weapon (not in a house or on a roof, I have read the threads concerning their inability to do this). The resulting behaviour was for two members of the team to deploy in the requested position and a further member of the team to move off some hundred yards away from that point for no obvious reason. Anyone seen this happen? Thanks in advance for your responses. I have seen this happen (v1.01) - confused me somewhat! In the final training mission I deployed two MMG in the scrub half way down the main road. A little later I noticed members of the teams moving off to scrub in the corner of the map for no good reason. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 13, 2007 Share Posted August 13, 2007 Maybe they farted. Or perhaps they are pulling security. I haven't noticed this one but I have noticed that when I send MG teams to a roof they tend to split into two teams with one facing the front and the other facing the rear. Unfortunately the 240 is not always with the guys in the front. With snipers, I don't think I have seen a sniper fire yet. I had one case where I put a M110 team on a roof to provide overwatch. The team members with the sniper were merrily firing away at various targets but when I try to target one of those units I get a no LOS message. Maybe there needs to be an order for the sniper to take the dust covers of his scope. I have seen this repeatedly with everyone except the sniper firing away. 0 Quote Link to comment Share on other sites More sharing options...
vetacon Posted August 13, 2007 Author Share Posted August 13, 2007 Glad I'm not the only one to have experienced these. Not sure if 1.02 solves issue 2 as haven't tried it yet, but snipers still aren't firing under 1.02. Steve, Madmatt, Beta testers - anyone aware of the sniper issue? 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 13, 2007 Share Posted August 13, 2007 If I remember right, I saw a post where a guy had the MG dissapear from his team. The team then began running around the map before it finally reappeared. 0 Quote Link to comment Share on other sites More sharing options...
Londoner Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by sgtgoody (esq): I don't think I have seen a sniper fire yet. Ditto. 0 Quote Link to comment Share on other sites More sharing options...
dynaman200 Posted August 13, 2007 Share Posted August 13, 2007 I have not seen one of my snipers fire, but I have been the recipient of sniper fire. 0 Quote Link to comment Share on other sites More sharing options...
vetacon Posted August 13, 2007 Author Share Posted August 13, 2007 Originally posted by dynaman200: I have not seen one of my snipers fire, but I have been the recipient of sniper fire. Come to think of it I've been shot at by a sniper too - hmmm ... 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 13, 2007 Share Posted August 13, 2007 I have also not seen the Snipers engage targets Also seen half the MG squad run off to the rear as well. Once it happened when I deployed and once was when I had the unit change facing. BTW all this was in 1.01 & 1.02 WEGO 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 13, 2007 Share Posted August 13, 2007 i had number 2 in the house cleaning mission with one of both MMG teams. 0 Quote Link to comment Share on other sites More sharing options...
Sig Posted August 13, 2007 Share Posted August 13, 2007 For what it's worth: as far as I remember, in the previous CMs, the snipers worked well if you let them choose their own targets (i.e. you didn't need to manually give them targets). I remember a CMBB (or was it CMBO?) thread about the snipers who were reluctant to fire. It was mainly due to the fact that their "behaviour" was coded so as to give survival a high value (-> they try to keep a low profile) and they were very (!) reluctant to open fire when the enemy was too close. Now, this is CM:SF, so I don't know if the coded behaviour is the same, but I would try to do the same as I did for CMBB: find a nice position and let them the initiative. May work. At least that's what I do in CMSF and so far it seems to be OK, but then since I play RT its sometimes difficult to be sure they fired, so I guess I'll have to check the ammo count 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 13, 2007 Share Posted August 13, 2007 I have tried it both ways. Letting them sit results in everyone except the sniper firing. His status never moves from "spotting" while the other members of the team are all blazing away. Attempting to assign a target only got me an "out of LOS" message even though the target line was bright blue and I could do an area target to that location. 0 Quote Link to comment Share on other sites More sharing options...
Big Dog Posted August 13, 2007 Share Posted August 13, 2007 I have seen my snipers shoot, they just do not shoot straight. I previously posted that my snipers believe in the three minutes of shooting - one kill theory (as opposed to one shot - one kill). Even after 1.02, they still do. In the same airfield scenario, I had my snipers placed in the tower and told them to shoot at a technical across the map. I heard multiple shots and then saw the Syrian get out of the truck and walk away (probably because he was getting a headache from the sound of all the near misses). I have also watched while the same sniper team tried for several minutes to kill a rocket team that was just across the taxiway. Curiously, the sniper team fired their automatic weapons at the rocket team. Maybe they were too close? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 13, 2007 Share Posted August 13, 2007 The members of the sniper team seem to behave like members of a standard fireteam. The only time those guys should be firing is in an extreme emergency. 0 Quote Link to comment Share on other sites More sharing options...
vetacon Posted August 13, 2007 Author Share Posted August 13, 2007 Sig I wondered about that - so i tried giving them a target arc just to push them gently in the right direction rather than forcing them to target a given enemy, but that still didn't work. For info - they were on top of the control tower and I think out of effective range of any enemy weapons (certainly the javelin team next to them happily fired off several missiles without drawing fire), so if they are programmed to prioritise survivability more than, say, a rifleman would, I think they prioritise it too highly. 0 Quote Link to comment Share on other sites More sharing options...
RT North Dakota Posted August 13, 2007 Share Posted August 13, 2007 I've had a sniper engage a Technical repeatedly to no effect. Shot after shot and nothing happened at a range of some 200-250m. ...this may be a bug or the ultimate reality of simulation, in that snipers mostly lie about how effective they are, and how well they can shoot... but I doubt it. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by Bradley Dick: If I remember right, I saw a post where a guy had the MG dissapear from his team. The team then began running around the map before it finally reappeared. Maybe this one? Crazy MMG behaviour 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 13, 2007 Share Posted August 13, 2007 In scenarios that me and my friends made for multiplayer the snipers shot. Quite effectively, too. The Barrett is really good at killing people in buildings. The campaign snipers don't seem to do much. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 13, 2007 Share Posted August 13, 2007 Related to something Thelmia said, a lot of the issues I see in scenarios seem to go away or are minimized in good QBs. Although only about 25% of the QBs seem to work at all. 0 Quote Link to comment Share on other sites More sharing options...
Fencible Posted August 13, 2007 Share Posted August 13, 2007 Twice in the airport scenario of the campaign I've caught my sniper team walking off on their own - once their Hummer went along, although the team walked. The first time I caught them before they got very far and sent them back. The second time I just watched to see what they were up to. They settled down in the middle of a field after taking a casualty. In both cases I had installed them on the top floor of a multi-story building and left them to it. Seem to be independant types, but not bright enough to avoid strolling across a wide flat field under enemy observation. I've wondered if I had inadvertently given a group order that caused them to stray, but I don't believe that was the case. 0 Quote Link to comment Share on other sites More sharing options...
PrezCartman Posted August 13, 2007 Share Posted August 13, 2007 I've had a lot of problem getting US snipers to fire however in a few custom test scenarios playing as Syria with sniper units they will gladly plink away with SVDs at range so I'm not sure if it's just an issue with the US sniper Tac AI or what. 0 Quote Link to comment Share on other sites More sharing options...
pad152 Posted August 13, 2007 Share Posted August 13, 2007 Outside of the ATM's, you seem to have very limited tactical control of infantry. You can't even get units to hold fire (no order), you can tell them where to go but,not how to get there (Pathfinding or TacAI)? Snipers seem to pick their own target reguadless of target orders. 0 Quote Link to comment Share on other sites More sharing options...
Hardcharger Posted August 13, 2007 Share Posted August 13, 2007 They're Army snipers and can only shoot a couple hundred yards? Put some Marine Snipers up there! (Just kidding, no offense). 0 Quote Link to comment Share on other sites More sharing options...
Rudee Posted August 14, 2007 Share Posted August 14, 2007 Originally posted by Hardcharger: They're Army snipers and can only shoot a couple hundred yards? Put some Marine Snipers up there! (Just kidding, no offense). Even better, get some Canadian snipers in the game. 0 Quote Link to comment Share on other sites More sharing options...
pad152 Posted August 14, 2007 Share Posted August 14, 2007 Even better, get some Canadian snipers in the game. Sorry but there are no woodchucks in Syria! 0 Quote Link to comment Share on other sites More sharing options...
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