krill Posted September 20, 2005 Share Posted September 20, 2005 Coming back to these forums and reading up on the plans on CMx2 I really hope BTS doesn't make the same mistakes they made in the past. So help out and gather some valuable lessons here in this thread to remind the crew of 'past embarrassments' so we will be spared of them in the future. 1- Listen to the first hand experience of the know-all re-enactors and make HMG crews able to run marathons. 2- Make note of the well-documented combat use of the kitchen sink and their dreaded side-effects. 3- And for peep's sake at least do some basic research on the correct bird sounds this time. (Still cracks me up ) 4- And above all; don't tell anyone (but me) when you are gonna upload the demo, remember the refreshing monkeys feeding frenzy. Ah, good times..... PS: 0 Quote Link to comment Share on other sites More sharing options...
mrpwase Posted September 20, 2005 Share Posted September 20, 2005 Is this a joke? >_> One interesting thing I read there is Steve talking about HMG crews and ammo. The main drawback to mobility isn't the gun or the tripod, but the ammo. Could CMx2 have a feature where the less ammo a crew is carrying, the faster it can move? 0 Quote Link to comment Share on other sites More sharing options...
Zulu Posted September 20, 2005 Share Posted September 20, 2005 No, krill is obviously serious. In fact if the HMG's do not have sustained sprint capability, I may pass on this title. At least until the out of atmosphere ocean cockroaches make an appearance. 0 Quote Link to comment Share on other sites More sharing options...
mrpwase Posted September 20, 2005 Share Posted September 20, 2005 Aww come on, I was being serious. Maybe another thread. At any rate, that third thread is an vast slimy cavern infested with people reciting Monty Python sketches. *shudders* 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted September 20, 2005 Share Posted September 20, 2005 Originally posted by krill: 4- And above all; don't tell anyone (but me) when you are gonna upload the demo, remember the refreshing monkeys feeding frenzy.This one is fun too. Pay careful attention to the dates, especially on Page 2 ... 0 Quote Link to comment Share on other sites More sharing options...
michael_wittman44 Posted September 21, 2005 Share Posted September 21, 2005 Does anybody still have the original version of CMBO demo with only Riesberg scenario on it?? 0 Quote Link to comment Share on other sites More sharing options...
Mies Posted September 21, 2005 Share Posted September 21, 2005 4- And above all; don't tell anyone (but me) when you are gonna upload the demo, remember the refreshing monkeys feeding frenzy. What the ...., is it refresh monkey time already? Ahhh, those were the days! Mies 0 Quote Link to comment Share on other sites More sharing options...
Dschugaschwili Posted September 21, 2005 Share Posted September 21, 2005 Originally posted by michael_wittman44: Does anybody still have the original version of CMBO demo with only Riesberg scenario on it?? If you have the CMBO beta demo in mind, that one had Riesberg and Last Defense for scenarios. Dschugaschwili 0 Quote Link to comment Share on other sites More sharing options...
RMC Posted September 21, 2005 Share Posted September 21, 2005 BFC shouldn't mess with success. After the demo is released they should have two big forum meltdowns before the first game comes out. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 21, 2005 Share Posted September 21, 2005 Holy crap... I just spent more than a half hour rereading the infamouse MG debate. What a blast from the past, and a blast not forgotten either Funny to see so many familiar people back there, like Andreas when he was still Germanboy and Seanachi before he lost the other half of his marbles Oh, and ain't that forum formatting quaint? Egads.. Steve 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted September 21, 2005 Share Posted September 21, 2005 BFC shouldn't mess with success. After the demo is released they should have two big forum meltdowns before the first game comes out. LOL. Although it might be funny to see again, I don't think it really helps sales any. 0 Quote Link to comment Share on other sites More sharing options...
michael_wittman44 Posted September 22, 2005 Share Posted September 22, 2005 Dschugaschwili, thats the one! Its good that Combat mission is going strong! I'm trying to convert people to the cause, so far two people. 0 Quote Link to comment Share on other sites More sharing options...
Dillweed Posted September 22, 2005 Share Posted September 22, 2005 Oh, my god! Obviously before my time. What was up with that guy? Did he have some sort of problem, or just his head up his ass? What ever happened to him? 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted September 22, 2005 Share Posted September 22, 2005 This reminds me, Steve, why can't the flamethrower teams keep up with the recon assault squads when I give them a run command? It ruined my whole assault! (Uphill for only 120 meters...) And when I checked they were not only falling behind, but they were tired? If they want tired, try looking after a colicky newborn all night because your wife just had a C-Section and can't lift the baby and then you go to work on 2 hours sleep (for two weeks)...! (Plus in Warhammer 40k they can keep up, and we all know that WH40k is the end all and be all of wargaming!) Bloody wimpy flamethrower teams! This is a BUG and must be fixed in CMX2! And I want it fixed in new patches for CMAK and CMBB as well, thank you. (Don't try and pull that 'they're mature releases' crap on me - I demand new patches - and this time don't skimp on the polygons, ok?) Thanks 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 22, 2005 Share Posted September 22, 2005 Dillweed... IIRC he posted once before and was a pain in the arse, but it didn't drag out. Then that thread happened and he was never heard from again. Towards the end it must have become clear to him that he was out of his depth and needed to retreat. However, I am also sure that his warped brain concluded that we were just hopelessly ignorant of and his brilliance was going to waste. Either way, he hasn't been missed J Ruddy, we'll look into it Steve 0 Quote Link to comment Share on other sites More sharing options...
krill Posted September 22, 2005 Author Share Posted September 22, 2005 Heh, lot's of fun searching the old forum archives. Bumping into Fionn, Peng and Lewis... Too bad the thread that caused the 'refresh monkey meltdown' seems to have disappeared. PS: Graphics powerrrr 0 Quote Link to comment Share on other sites More sharing options...
michael_wittman44 Posted September 24, 2005 Share Posted September 24, 2005 Hey krill whats that screen from?? 0 Quote Link to comment Share on other sites More sharing options...
Dogface Posted September 24, 2005 Share Posted September 24, 2005 CMBO 0 Quote Link to comment Share on other sites More sharing options...
mrpwase Posted September 24, 2005 Share Posted September 24, 2005 I recognise the infantry, and the way the walls overlap the roads, but...jeez. We've come a long way. 0 Quote Link to comment Share on other sites More sharing options...
krill Posted September 24, 2005 Author Share Posted September 24, 2005 Originally posted by michael_wittman44: Hey krill whats that screen from?? That's from a preview of CMBO from a build somewhere between the Aplha and the release of the beta demo. I remember the Aplha screenshots, they were more basic then this and had triangles under all units to show 'heading'. [ September 24, 2005, 06:18 AM: Message edited by: krill ] 0 Quote Link to comment Share on other sites More sharing options...
JRL Posted September 24, 2005 Share Posted September 24, 2005 I tried to find a screenshot of the triangle bases (and triangle trees) but had no luck in the archives. I did find this thread showing the pre alpa screenshot: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=13;t=010422 0 Quote Link to comment Share on other sites More sharing options...
Pirx Posted September 24, 2005 Share Posted September 24, 2005 Hilarious. I can't believe the infantry looks basically the same in CMAK as in that CMBO beta screenshot. Time for an upgrade. I got a fever, and CMX2 screenies are the cure! 0 Quote Link to comment Share on other sites More sharing options...
jeffsmith Posted September 24, 2005 Share Posted September 24, 2005 Originally posted by Pirx: I got a fever, and CMX2 screenies are the cure! You will have to settle for Cowbell 0 Quote Link to comment Share on other sites More sharing options...
MrPeng Posted September 27, 2005 Share Posted September 27, 2005 Krill, Feh! Lewis, Pengy and Fionn all in the same breath? Are you daft? I am a paragon of Forum Decorum. While the other two are both prickly as cacti, I'd choose Lewis as the lesser of two weevils with whom to be stuck on a desert island or elevator. Grand Master Fionn actually quit a game with me when I surprised the crap out of him and showed a chance of perhaps winning, if not a manging a draw. That there fellow had some serious identity issues. I suspect that he will read this and seethe that I have most unrighteously attacked him, like a dishonorable and lowly cad (well, what does one expect from a Peng anyway?), without him having the ability to defend his honor. He's seeething I tell you SEEETHING WITH WHITE HOT RAGE AT THIS MOST EGREGIOUS AFFRONTERY!!! ahem. And unfortunately I am Lewis's byotch in CMBB and CMAK. I don't think I've won a game yet against the rotten scum sucking pile of poo. How I Hate him. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 27, 2005 Share Posted September 27, 2005 Hehe... love the flashbacks. No acid needed when you have a Forum Now, the screenshot posted here is what we call the Second Alpha. The First Alpha, which someone recently posted a pic of, was hex based. After playing around with that one for a bit we knew we had something, but also knew that hexes had to go. So Charles rewrote the entire game engine (which wasn't that big at the time) to work with a square tile based system. The picture above was from the hard coded test map. Unfortunately, no builds of the First Alpha survived. For some reason neither of us thought to keep any I do have a build of the Second Alpha. Probably around the time we made the first QuickTime movies. That must have been sometime in late 1998. Scary thing is I remember how that Hetzer got taken out I'm pretty sure that was around the time when I pointed out to Charles the targeting AI needed to be a lot less "aware" of what was going on. If I am not mistaken this was when we called the Borg the "Robot". Even our terms needed more work And David's pic linked to in above. Man, he made some primo stuff for the Forum to chuckle over. I have a folder somewhere full of stuff he did. Lots of fun. Steve 0 Quote Link to comment Share on other sites More sharing options...
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