Guest Guest Posted October 3, 2007 Share Posted October 3, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted October 3, 2007 Share Posted October 3, 2007 LOF from BMP to target is computed accurately as being blocked by the Bradley, but the BMP does not get any feedback, causing him to continue blazing away at the Bradley instead of the enemy squad that keeps killing my troops: 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted October 3, 2007 Share Posted October 3, 2007 The BMP can target the low wall, but not the building behind it. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted October 3, 2007 Share Posted October 3, 2007 The BMP clips a building. The white arrow indicates the originally plotted 'Fast' path, which was unobstructed. EDIT: Oh, now I see the 'rubble' that is placed there. It should be easier to drive over it than through the house! 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted October 3, 2007 Share Posted October 3, 2007 I expected this squad to hunt straight into the building and not to expose themselves along the sides of the building. If this means that they peek inside, great, but that will get them killed pretty fast ... 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted October 3, 2007 Share Posted October 3, 2007 The same problem here. A quick order followed by a hunt order, both orders originally being aligned. A part of the squad ventures to the left of the target building, some go inside, and some try the right side to get cut down for no gain. Not easy to watch. 0 Quote Link to comment Share on other sites More sharing options...
(fgm) falco Posted October 3, 2007 Share Posted October 3, 2007 Jeeez.....c'mon guys, you just dont 'get it' do you?!! Shots fired through the ground is just an 'abstraction.' Squads doing crazy things is just a 'minor hitch.' Guys....wake up!! Shock Force is the future of wargaming - wots wrong with you!! Adam1 wrote - "No doubt now I will be told it's all just in my opinion and that everyone thought it was gone, and it's just a coincidence that the issues cropped up now and not in beta testing. Or, the game really is what it is, and a spade is a spade." Yes mate....thats unfortunately what you will be told here. BF could sell a turd in a shrink-wrapped bag to these guys and they would still tell you it doesnt stink. - falco. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted October 3, 2007 Share Posted October 3, 2007 Originally posted by (fgm) falco: Jeeez.....c'mon guys, you just dont 'get it' do you?!! Shots fired through the ground is just an 'abstraction.' Squads doing crazy things is just a 'minor hitch.' Guys....wake up!! Shock Force is the future of wargaming - wots wrong with you!! [ October 03, 2007, 02:23 AM: Message edited by: Melnibone ] 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted October 3, 2007 Share Posted October 3, 2007 I'm trying to enjoy the game, and I don't see that stuff to happen as usually. I usually don't look specifically for it, I actually can enjoy the game. Fair points made anyway, we all know (and knew before the patch) stuff would still happen. 0 Quote Link to comment Share on other sites More sharing options...
jensiii Posted October 3, 2007 Share Posted October 3, 2007 I think it's good that adam and rollstoy spotted these thing so they can be fixed I'm enjoying the game anyways! 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted October 3, 2007 Share Posted October 3, 2007 Absolutely - these things need to be highlighted so that further refinements can hopefully fix them completely. 0 Quote Link to comment Share on other sites More sharing options...
FaxisAxis Posted October 3, 2007 Share Posted October 3, 2007 Originally posted by Melnibone: Absolutely - these things need to be highlighted so that further refinements can hopefully fix them completely. And when they are all fixed every itsy bitsy one of them according to you're delusional liking you'll still be whining, like an idiot. Its never going to be "playable" for you guys. yeah, I know it needs fixing, and its had a lot of problems, but your nitpicky fixations into grey areas as to "should this be" is never going to end. What a depressing, disappointing forum this has become. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted October 3, 2007 Share Posted October 3, 2007 Originally posted by FaxisAxis: And when they are all fixed every itsy bitsy one of them according to you're delusional liking you'll still be whining, like an idiot. Its never going to be "playable" for you guys.It's playable right now for me actually. Are you on medication? 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted October 3, 2007 Share Posted October 3, 2007 guess why i still havent finished my scenario wich playes on a verry hilly map!? its like the terrain can be X-rayed. but you saw it yourself, i dont have to add to that. thats next to no TCPip WEGO, the biggest flaw for me in that gamesystem. 0 Quote Link to comment Share on other sites More sharing options...
Jamm0r Posted October 3, 2007 Share Posted October 3, 2007 Originally posted by Melnibone: </font><blockquote>quote:</font><hr />Originally posted by FaxisAxis: And when they are all fixed every itsy bitsy one of them according to you're delusional liking you'll still be whining, like an idiot. Its never going to be "playable" for you guys.It's playable right now for me actually. Are you on medication? </font> 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted October 3, 2007 Share Posted October 3, 2007 one issue with the first set of screen shot is the slope of that very flat hill is VERY gradual and it would appear the ame engine is interpretting the underline terrain mesh to be flatter then it appears when you play the game, so it looks like the round go righ through the flat crest of the gentle slope on that hill. That does not means its ok or that makes it right, but that might provide some form of technical explanation about how the rounds are not being blocked by the hill. I find this interesting because my issue is JUST the opposite, infantry units won't fire at opposing units in trenchs because they can't get a LOF form an elevated position like the roof of a second floor building down into the trench in Hammertime. :confused: So these pics are very curious for sure. I have no doubt the game is behaving exactly as Adam1 is documenting it in his pics, because the game engine does not realize the player is seeing solid ground/terrain in between the units shooing at each other, obvioulsly the game engine believes the LOF is clear. 0 Quote Link to comment Share on other sites More sharing options...
Manx Posted October 3, 2007 Share Posted October 3, 2007 Originally posted by aka_tom_w: I find this interesting because my issue is JUST the opposite, infantry units won't fire at opposing units in trenchs because they can't get a LOF form an elevated position like the roof of a second floor building down into the trench in Hammertime. :confused: I'm seeing exactly the same issue, in the same scenario, from probably from the exact same position as you were in. 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted October 3, 2007 Share Posted October 3, 2007 Yeah same here I ahd a similar problem in Hammertime, so we are 3 now 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted October 3, 2007 Share Posted October 3, 2007 Originally posted by Manx: </font><blockquote>quote:</font><hr />Originally posted by aka_tom_w: I find this interesting because my issue is JUST the opposite, infantry units won't fire at opposing units in trenchs because they can't get a LOF form an elevated position like the roof of a second floor building down into the trench in Hammertime. :confused: I'm seeing exactly the same issue, in the same scenario, from probably from the exact same position as you were in. </font> 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted October 3, 2007 Share Posted October 3, 2007 This shooting through terrain makes me really worry about the WWII-sequel: modeling the turret height of hull-down tanks (Pz IV!!!) was one of the big wishes since CMBO days. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted October 3, 2007 Share Posted October 3, 2007 Tom, I ran the scenario Hammertime v3 last night and I had the scouts on the roof they had a LOS/LOF at the RPG team in the trench. I selected "Target Light" and they fired just their weapons at the RPG which caused the RPG team to moved away from the trench. I sent my Hummer to that location and found no RPG Team there. The reason I'm posting this is because sometimes I have that same problem you mention and other times I don't. What I did was start a new game and I see that same problem. Start another new game and do the same thing and they fire at the RPG Team. Strange. JohnO 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted October 3, 2007 Share Posted October 3, 2007 yes I too have seen it BOTH ways (firing and NOT firing) from the Exact same position. The larger roof top further to the left edge of the map in Hammertime gives a FAR better LOS to the RPG in the trench and they always fire, but the more central small square roof (the easiest one to get to off the start) has the problem with not firing sometimes. right? 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted October 3, 2007 Share Posted October 3, 2007 Is it just Hammertime that has the majority of problems. I stopped playing 1.03 becuase these things were popping up constantly. I have had it happen only once in Hammertime and haven't seen it any of the others. edit: I should say 1.04 now seems more like CM to me and I really like it. TacAI is finally closer to what it should be. [ October 03, 2007, 07:40 AM: Message edited by: thewood ] 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted October 3, 2007 Share Posted October 3, 2007 The issues Adam1 is documenting are not in Hammertime, I am not sure which scenario he is playing. (I am curious?) [ October 03, 2007, 07:50 AM: Message edited by: aka_tom_w ] 0 Quote Link to comment Share on other sites More sharing options...
Manx Posted October 3, 2007 Share Posted October 3, 2007 It should be noted that Steve has already said that they plan to do major work on pathfinding and LOS/LOF issues in 1.05. 0 Quote Link to comment Share on other sites More sharing options...
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