fireship4 Posted July 23, 2007 Share Posted July 23, 2007 From what i've heard and what i've seen and from the example of previous CM games, the tracers will be there to aid the player visually and not necessarily look to realistic - how about being able to switch between full realism and player aiding ones? 0 Quote Link to comment Share on other sites More sharing options...
AlmightyTH Posted July 24, 2007 Share Posted July 24, 2007 I'd prefer to see CMx2:WWII (EF) 5 minutes earlier... 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted July 24, 2007 Share Posted July 24, 2007 Almighty: lol Well, hopefully this time they used a texture for the tracers so maybe you can make them smaller or gone completely if not less frequent ... 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted July 24, 2007 Share Posted July 24, 2007 My concern about the tracers I've seen so far is that they travel in a straight line when they should travel in a parabolic arc. This is what makes them look like laser beams IMHO, not the size. It would be nice to see a proper flight path but I think I'm going to be disappointed! 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted July 24, 2007 Share Posted July 24, 2007 40mm grenade 'tracer' travels in a high looping arc. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 24, 2007 Share Posted July 24, 2007 " ...that they travel in a straight line when they should travel in a parabolic arc." Oooooh, believe me you are going to be in for a treat! The bullet trajectories, the dispersion patterns, the ricochets, the evident barrel climb during burst firing, the speed-of-sound effects, the 1:1 bang-per-bullet, the dirt kicked up by individual bullet strikes, its ALL in there! It really is simply amazing to watch, especially at dusk. And especially when you consider the game's calculating everything in realtome :eek: 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted July 24, 2007 Share Posted July 24, 2007 Originally posted by MikeyD: It really is simply amazing to watch, especially at dusk. I take it there are no night missions, then? 0 Quote Link to comment Share on other sites More sharing options...
adultery Posted July 24, 2007 Share Posted July 24, 2007 is there the "crack and thump" of the round going past then the thump of the shot? never heard it modelled right in a game yet.... 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted July 24, 2007 Share Posted July 24, 2007 Originally posted by MikeyD: Oooooh, believe me you are going to be in for a treat!I do hope you are right. Only a few more days and then I will see for myself. 0 Quote Link to comment Share on other sites More sharing options...
Salkin Posted July 24, 2007 Share Posted July 24, 2007 Originally posted by Captain Adultery: is there the "crack and thump" of the round going past then the thump of the shot? never heard it modelled right in a game yet.... I think that's modeled in Armed Assault.... //Salkin 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 24, 2007 Share Posted July 24, 2007 "I take it there are no night missions, then?" No no, there are night missions. But the twinkle of a distant .50 cal ricochet as it arcs across the setting sun has a certain esthetic quality 0 Quote Link to comment Share on other sites More sharing options...
Barrabas Posted July 24, 2007 Share Posted July 24, 2007 Tracers are fine as visual help and all, but judging from the videos the current ones would fit into Star Wars any day. They are too thick, too drawn-out and the colour is all wrong. Hopefully it's an easy fix and moders will sort it out within days of the release. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 24, 2007 Share Posted July 24, 2007 Most of those videos are ooooooold Betas. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted July 24, 2007 Share Posted July 24, 2007 Originally posted by MikeyD: " ...that they travel in a straight line when they should travel in a parabolic arc." Oooooh, believe me you are going to be in for a treat! The bullet trajectories, the dispersion patterns, the ricochets, the evident barrel climb during burst firing, the speed-of-sound effects, the 1:1 bang-per-bullet, the dirt kicked up by individual bullet strikes, its ALL in there! It really is simply amazing to watch, especially at dusk. And especially when you consider the game's calculating everything in realtome :eek: Cool, I used to love watching ricochets sail lazily off into the distance, especially with the .50. I still probably won't get the game till Christmas but I am looking forward to it. 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted July 24, 2007 Share Posted July 24, 2007 Originally posted by MikeyD: No no, there are night missions. But the twinkle of a distant .50 cal ricochet as it arcs across the setting sun has a certain esthetic quality Oh, fantastic. Thanks for all your comments miked, keeping the slavering hordes at bay 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted July 24, 2007 Share Posted July 24, 2007 Originally posted by Salkin: </font><blockquote>quote:</font><hr />Originally posted by Captain Adultery: is there the "crack and thump" of the round going past then the thump of the shot? never heard it modelled right in a game yet.... I think that's modeled in Armed Assault.... //Salkin </font> 0 Quote Link to comment Share on other sites More sharing options...
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