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Barrabas

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Everything posted by Barrabas

  1. After browsing through this, I must ask myself why. Why would I pay for something that is already free and available, not just for BFC games, but for any game from any developer out there? The player community is doing a great job providing a free, unlimited service you want to charge for. You can't beat that, unless you take the same approach.
  2. Thank you for this! I really enjoy the work you have done.
  3. You can always go on "working on some more improvements and additions". You can also stop at a certain stage, release as is and leave the rest for a (god forbid, it seems) third patch. I am thinking BFC has no interest in releasing any more patches though. The third one will be the pay-for add-on, I am sure. That's why they keep postponing this second patch. They want to make this the final one, so they won't have to support this version of the game any longer. It will be several weeks now, without anything. Then there might very well be some problem with these new "improvements and additions", creating yet more delays. I would be more than happy to pay for a patch today. The way things are now though, I think I'll stop bothering entirely. [ December 22, 2007, 01:01 PM: Message edited by: Barrabas ]
  4. Hardly great, but finally some real information. A lot of frustration would have been avoided if it had been given earlier. Like Aries said, smaller, more frequent patches would be preferable. No matter. Happy holidays and all that.
  5. I too pre-ordered this game and had to leave it after a short while. The Moscow-patch brought some life into it, but didn't change most of the old problems. I have been checking these threads out daily for the last month, hoping for a release. Still nothing. Now Jmayer tells us it's done and ready to go. I really hope you upload the patch before you close up for Christmas. It's due. Regards Erik
  6. Barrabas

    patch?

    Oh well, maybe next weekend...
  7. Barrabas

    patch?

    Oh well, maybe next weekend...
  8. Barrabas

    patch?

    But.....we can't wait! Release that patch already!!!
  9. Thank you Sneaksie! I'm sorry to hear that the correct animations for semi-auto rifles are seen as low priority. The way it is now, they have the same rate of fire as the bolt-action rifles, thus entirely removing their tactical advantage. I would argue that is a serious bug in a game of this character. In the game, the Garand is the main rifle for the US forces and the SVT seems very overrepresented in the Soviet units also, so even though there are only two such rifles, they make up a rather big part of the game. I'm hoping this will be fixed. I'll repost a suggestion that you missed. I think it's a rather good idea that might not be very hard to implement: Another thing. As the campaign progresses, the roster of available units become bigger and bigger. After a while it is quite hard to pick the guys you want in your "starting units", because of the vast number of units and vehicles to chose from. Could an option to permanently remove units from the roster be implemented? Again, thank you for keeping us informed about the progress.
  10. Very interesting read! Good to know this game will be developed further. I would like to add my vote for a retreat option, it is really annoying having one side fight to the death every time. Has the bolt-action animation for semi-automatic rifles (Garand and SVT) been mentioned? Will it be fixed? Another thing. As the campaign progresses, the roster of available units become bigger and bigger. After a while it quite hard to pick out the guys you want in your "starting units" Could an option to remove units from the roster be implemented? Thank you and keep up the good work!
  11. I had to play this scenario five or six times to be able to finish it, even though I was wining comfortably each time. The last enemy units simply refused to enter the area. Finally, I managed to finish it. But boy, was it frustrating! Very bad scenario trigger design!
  12. Hi! I tried the mission out and found it great. Very good unit mix and the flow of the action was great too. A campaign with this style of missions would be worth waiting for. Hope you will be able to get to it at some stage. Thanks for the mission!
  13. I never fell for the CM-series, so I have little experience with the WEG0 system. After playing TOW for a while, I have learned to like the sloooow real-time action with a lot of pause. So, I would say Real time. But I will definitely try out WEGO too.
  14. The game is available for download at Paradox's Gamers Gate. Perhaps our downloads could be activated too?
  15. Yes, it seems as if the download is a go at Paradox. I went through the ordering right up to the credit card/paypal confirmation. During the process there was no mention of the game not being instantly available, the way it always is. It is after all the 27th, I could probably walk into town (Stockholm) and get the game in stores as we speak. BFC, you are losing the release race here.... http://www.gamersgate.com/index.php?page=shop.product_details&flypage=shop.flypage&category_id=8&product_id=192&option=com_virtuemart
  16. It's about official moral standards in certain countries. Swearing and nakedness is outrageous, devastating for young people especially. Killing however, is not... Sad.
  17. The 'bolt-action' semi-automatic rifles (Garand and SVT) are a real sore-eye, aswell as a big bug from a tactical point of view. I can't get why it wasn't addressed in the patch. However, it seems a fix is quite possible according to the third post in this thread in the modding forum. BFC, how about you fixing this for us?
  18. Tracers are fine as visual help and all, but judging from the videos the current ones would fit into Star Wars any day. They are too thick, too drawn-out and the colour is all wrong. Hopefully it's an easy fix and moders will sort it out within days of the release.
  19. Lee: Do you have any idea who those men are or who they represent? Is it their sandals that gives them away as Al Qaeda? Iraq is such a mess of groups fighting each other and/or the occupying forces, using all sorts of methods, despicable as well as military ones. Are you sure you know who's who? I don't even think the good soldier holding that Colt knows. Wouldn't you fight against a foreign invading army that has turned your country into an even bigger mess than it was before they invaded it? I think I would.
  20. Terrorists? For all I know, those guys might just as well be patriots fighting an invading army. Good to see the 1911 is still in use though!
  21. I have bought many Paradox games over the years and none of them has required the CD to be inserted while you play. They haven't used any copy protections in their games either. In their latest big release (EUIII), one has to register on their site to be able to access patches and support though. I expect the same to be true about their CMSF version.
  22. I think I won that mission on the second attempt (at hardest). How did I do it? Let me think.... The light Bofors guns need to be rather close to the trenches, quite close to where they start. Put them behind bushes, the more the better. The bigger guns I put behind bushes too, but somewhere on the ridge. Make sure all infantry are on 'crouch'. I instruct all units, infantry too, to hold fire for as long as possible. When the first enemy tank fires its first round, I pause and go through the units, removing hold fire. I then try to concentrate fire, two guns on each target. When a target is knocked out or its main gun is out of action, move on to a new one. The AT-rifles are also useful, especially at close range. The reinforcements are key. The tanks and armoured cars I moved past the village, engaging the tanks coming from my right. The AT-gun I placed somewhere close to the village, providing flanking fire for the upper left trench, where enemy tanks seem to rush and where I placed an infantry squad. You need some luck and timing when replacing gun-crews. It's definitely doable. Crews from knocked out tanks make great AT-gunners, by the way. Pause a lot, micro-manage a lot, especially targeting - this is supposed to be a slooow game. Good luck! Edit: Oh, and getting drunk won't help. [ June 28, 2007, 02:02 PM: Message edited by: Barrabas ]
  23. I agree. This was brought up immediatly after the release, I still haven't seen any developer or BFC-rep saying anything about it. Being able to retreat individual units off the map and/or ending the battle whitout having to replay it, would do a lot to improve the immersion of a campaign. Those were and are key-features of the CC-games. I can't imagine them being impossible to have in TOW. I too, hate having to replay missions.
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