aka_tom_w Posted September 3, 2005 Share Posted September 3, 2005 Has anyone given this any thought? What will the game look like when HE or Arty explodes in the middle of the a squad? In CMx1 we only saw three (rather static) incons represent the whole squad and no real visual effects of the blast. OK a crater but no impact on the 3 little men other then sometimes it went from 3 down to 2 or 3 down to 1 OR the three men just turned into a body on the ground. (rare) Now in CMx2 we have full-on 1:1 unit representation and we should be seeing "something" happen when the arty or HE goes off in the middle of the Squad. I am not talking about blood, but it looks like Steve has described the various health states of each man. I am really wondering what this will look like in the game ??? Steve says: "Condition - This is simply a state of being. Right now we have 4 states, but that could change. The states are Healthy (including superficial wounds), Minor Wound (still functional, though less so), Major Wound (out of action), and KIA (completely out of action). This status has an effect on combat capabilities within the game, but it also has meaning for scoring and campaign play. Guys who end up with Minor Wounds might come back for the next battle, might not. Guys with Major Wounds will not, and could possibly be tallied up as KIA. KIA is obvious." -tom w [ September 04, 2005, 02:22 PM: Message edited by: aka_tom_w ] 0 Quote Link to comment Share on other sites More sharing options...
Cull Posted September 4, 2005 Share Posted September 4, 2005 I would assume that it will come off pretty much just like it does now, just with all the men represented. I.E., five guys lay down on their backs, three don't. Though I've continually underestimated what The Guys are doing for the new version, and I could be again. Or am I not getting your question? When you say "seeing "something" happen", do you mean like, bodies doing triple Lindys through the air and such? If we get that, then I want to see a Matrix Effect with it 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted September 4, 2005 Share Posted September 4, 2005 Yes, bodies will definitely have to fly through the air. A medic will then briefly hover over the wounded. For KIAs we will see a light wisp rise from the body, representing the soul as it leaves the body. I agree that there should not be any blood in the release version, but the game should be coded so that someone can do a Kill Bill mod. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted September 4, 2005 Author Share Posted September 4, 2005 I dunno? I was just wondering what it would look like? -tom w 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted September 4, 2005 Share Posted September 4, 2005 Me too. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by aka_tom_w: What will the game look like when HE or Arty explodes in the middle of the a squad?Charles included pant crapping to the release version. Note that this is not a visual effect, but Creative Smellblaster users will be knocked out. 0 Quote Link to comment Share on other sites More sharing options...
Primarch Posted July 26, 2007 Share Posted July 26, 2007 Sergei I have to say thats a interesting way to bumb a 2 year old thread. I admit I am also curious as well. A man wont just fall down or slump from an artilery strike like he would from a bullet. 0 Quote Link to comment Share on other sites More sharing options...
Razer Posted July 26, 2007 Share Posted July 26, 2007 2 soldiers will be hit by RPG fire. That might be relevant to your question. Take heed that the video is from an old build. So those animations may or may not be final. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted July 26, 2007 Share Posted July 26, 2007 No, there's no 'blown to pieces' animations or any such. Which is a good thing. When you're playing your PBEM turn on a Saturday morning with a mighty hangover, the less guts and blood you see, the better. Still, I think the animations and terrain effects of a barrage are going to please people. 0 Quote Link to comment Share on other sites More sharing options...
Joe Shaw Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Sergei: No, there's no 'blown to pieces' animations or any such. Which is a good thing. When you're playing your PBEM turn on a Saturday morning with a mighty hangover, the less guts and blood you see, the better. Still, I think the animations and terrain effects of a barrage are going to please people. Oh ... bummer. I was so looking forward to something like I saw in one of the COD mods ... everytime someone got hit his whole freaking HEAD got blown off and went rolling on the floor. Joe 0 Quote Link to comment Share on other sites More sharing options...
Razer Posted July 26, 2007 Share Posted July 26, 2007 I want the current CMx2 to be dumped in favor of the Soldier of Fortune engine. This might not be the right time to express my concern. But I wish you goodspeed with complying with it, as it is my terms for your survival. Have a good day - GamerBorg1337AB and moose 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted July 26, 2007 Author Share Posted July 26, 2007 I can't even remember creating this thread, sort of strange that it should raise its ugly head now... interesting 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 26, 2007 Share Posted July 26, 2007 You notice in the video above one lightly wounded man (yellow base) is able to stand and resume the fight. Red means badly wounded and will get buddy aid if anyone's available - or he won't if he's a gonner. New 'casualty' animations just got dropped in recently (you 1.0 guys upgrade ASAP!). Now you really do feel sorry for the little feller when he takes a hit and keel's over. 0 Quote Link to comment Share on other sites More sharing options...
Razer Posted July 26, 2007 Share Posted July 26, 2007 MikeyD So if a wounded soldier is granted buddy aid. Will he be able to fight? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted July 26, 2007 Share Posted July 26, 2007 Yes; as long as the soldier granting buddy aid has a health crystal to spare, he can use the health crystal to power up his buddy, and they'll be back in the fight at max hp. Cheers, YD 0 Quote Link to comment Share on other sites More sharing options...
Primarch Posted July 26, 2007 Share Posted July 26, 2007 This may be slighty off topic but how is supression/Pinning repsented and by chance would a squad take cover at the sound of enemy artillery. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted July 26, 2007 Share Posted July 26, 2007 Razer, the 'medic' will concentrate on the suffering mate for some minutes. Then he'll resume on fighting. 0 Quote Link to comment Share on other sites More sharing options...
Razer Posted July 26, 2007 Share Posted July 26, 2007 YankeeDog I'm terrible sorry for making a question about something that would, if present, perhaps be a tad bit gamey. It was just an honest question and I've taken no offence at your redicule. Still pondering over the thing. Is it just there for the simulations or will there be any game benifits from achieving this aid? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted July 26, 2007 Share Posted July 26, 2007 Apologies as well, for being a bit snippy. You see, there's just no way my current computer is going to run the darn thing, so I'm out of the action until I can get around to upgrading. So I'm a bit jealous. I have no first hand knowledge, but especially for the US player, I would guess that KIA vs. WIA can have an effect on victory conditions, if the scenario designer wills it -- the US public is much more willing to accept wounded heroes returning home, than it is body bags. That's my SWAG, anyway. Cheers, YD Edited to add: Might also effect morale -- that is, you might see a heavier hit on the morale of soldiers still fighting, if they see they're buddies bleeding to death on the field for lack of aid, rather than bandaged up and taken to the rear for care. . . 0 Quote Link to comment Share on other sites More sharing options...
Razer Posted July 26, 2007 Share Posted July 26, 2007 Oh thank you YankeeDog. I totally forgot about the score calculation at the end. 0 Quote Link to comment Share on other sites More sharing options...
MikoyanPT Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Pvt. Ryan: Yes, bodies will definitely have to fly through the air. A medic will then briefly hover over the wounded. For KIAs we will see a light wisp rise from the body, representing the soul as it leaves the body. I agree that there should not be any blood in the release version, but the game should be coded so that someone can do a Kill Bill mod. That is fine and all ! But the important question is... Will my cleric be able to cast RESURRECT spels on KIA, and RAISE DEAD spells on enemy KIA so they rise has skelleton warriors and join our side ? 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Razer: So if a wounded soldier is granted buddy aid. Will he be able to fight? The buddy can't fight while granting buddy aid - he is temporarily noted as being 'medic' rather than 'rifleman', or somesuch. The wounded soldier does NOT get back into the fight after his buddy has given him a shot of magic juice. In fact, he disappears from the map altogether, the assumption being that he has been evaced. No, there is no evac animation. He just vanishes. No, no other soldiers are temporarily missing to perform this evac. It's an abstraction. Deal. Also, only buddys from the same in-game unit (ie, the squad or team) can give aid. Finally, they might not start giving aid immediately, figuring that it's better to return fire than apply first field dressings. Or the rest of the squad might be cowering and in no mood to risk themselves for a bleeder. The practical in-game effects all relate to scoring. Having someone evaced counts for a lesser penalty than just letting him die. Also, I _think_ in the campaigns that evaced soldiers _may_ have a chance of coming back in latter battles. Note that if you move away from the fallen soldiers and come back later your chance to buddy them is gone - you either stay put and give them aid immediately, or carry on with whatever you were doing. This creates a series of great dilemas for players: * what is more important right now - saving this guys life, or crossing the road? * Is it better to stay here and give aid, or is the risk of additional cas in this location too high? There is an additional visceral benefit that has nothing to do with the scoring. I, personally, always try to save guys by leavng the squad in position until all the cas have been evaced. It just seems like the right thing to do Regards Jon 0 Quote Link to comment Share on other sites More sharing options...
Razer Posted July 26, 2007 Share Posted July 26, 2007 Thank you JonS for going deep on this feature. You made it all crystal power up clear to me and I can see this as one of the great little details that will make combat seem more real and intriguing. I want to ask about so much more, but frankly, there is no point in doing so. So once again, I thank you for taking your time to share this knowledge for us to feed on untill the tomorrow. Good night. 0 Quote Link to comment Share on other sites More sharing options...
stic.man Posted July 26, 2007 Share Posted July 26, 2007 two year old thread out of nowhere! but seriously, JonS, that was very concise, thank you. 0 Quote Link to comment Share on other sites More sharing options...
Lee Posted July 26, 2007 Share Posted July 26, 2007 Marines (and U.S. Army soldiers, for that matter) are well known for going through hell and high water to help a wounded friend. So I hope an appropriate modifier has been applied in CMII to the Marine squads and teams to greatly lessen the chance of "the squad might be cowering and in no mood to risk themselves", when it comes to giving medic/corpsman aid to a wounded Marine. 0 Quote Link to comment Share on other sites More sharing options...
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