aka_tom_w Posted October 7, 2007 Share Posted October 7, 2007 Originally posted by W1ll1am: iLikeThisGame, another way to tackle LOS tables is to store for each spot, for several directions (or pizza slices) from that spot the distance to which LOS extends in the best case. With this, you establish whether's a likely LOS/LOF for a pair of units u1 and u2 as follows: - los(spot(u1), dir(u2, u1)) >= dist(u1, u2) && los(spot(u2), dir(u1, u2)) >= dist(u1, u2) If this expression returns false, you're done. Otherwise, you perform a LOS check (and take into account all dynamics such as vehicles, smoke, vegetation, posture, etc.). Total: 50x50x2 table lookups (worst-case). The downside of such an approach (and the downside of LOS tables in general) is that it is expensive to repair these tables when obstacles (buildings, etc.) are removed. William ref: http://www.cgf-ai.com/slides_gdc2005.html slide 38 just a note to make that link work the comma needs to be removed web page in link above, its from a slide show from a video gamers conference.. [ October 08, 2007, 03:15 AM: Message edited by: aka_tom_w ] 0 Quote Link to comment Share on other sites More sharing options...
iLikeThisGame Posted October 8, 2007 Share Posted October 8, 2007 William, that's clever, it also surely needs far less ram to store the LOS table. 0 Quote Link to comment Share on other sites More sharing options...
iLikeThisGame Posted October 8, 2007 Share Posted October 8, 2007 by the way here's the functioning link http://www.cgf-ai.com/slides_gdc2005.html 0 Quote Link to comment Share on other sites More sharing options...
LeBlaque Posted October 8, 2007 Share Posted October 8, 2007 Originally posted by iLikeThisGame: William, that's clever, it also surely needs far less ram to store the LOS table. Perhaps BF can respond to all our Action Spot and LOS Table musings.... We'll probably be told, "been there, done that." 0 Quote Link to comment Share on other sites More sharing options...
LeBlaque Posted October 12, 2007 Share Posted October 12, 2007 No response from Steve in a week on any threads. I think he must have been eaten by a Grue (boy, that dates me). Wasn't Zork great? 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted October 12, 2007 Share Posted October 12, 2007 Originally posted by LeBlaque: No response from Steve in a week on any threads. I think he must have been eaten by a Grue (boy, that dates me). Wasn't Zork great? Yes, but the collision models were atrocious! 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted October 13, 2007 Share Posted October 13, 2007 Zork Online. -dale 0 Quote Link to comment Share on other sites More sharing options...
LeBlaque Posted November 1, 2007 Share Posted November 1, 2007 I thought there was some good LOS/LOF discussion in here so a self-serving *BUMP* as we await, with baited breath, an answer... 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 1, 2007 Share Posted November 1, 2007 Ah, "baited breath" could explain the dearth of dates. "Bated breath" could keep you waiting. Ken 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted November 1, 2007 Share Posted November 1, 2007 what was the question again? 0 Quote Link to comment Share on other sites More sharing options...
Abbott Posted November 1, 2007 Share Posted November 1, 2007 Originally posted by aka_tom_w: what was the question again? Hehe. 0 Quote Link to comment Share on other sites More sharing options...
LeBlaque Posted November 2, 2007 Share Posted November 2, 2007 Originally posted by c3k: Ah, "baited breath" could explain the dearth of dates. "Bated breath" could keep you waiting. Ken Well I spelled Grue correctly! 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted November 9, 2007 Share Posted November 9, 2007 has everyone read this thread at least once? 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted November 9, 2007 Share Posted November 9, 2007 Yeah, and I am still somewhat confused about how LOS, LOF, and "the grid" interact. I think my main problem is that there are just anough bugs to make it seem inconsistent. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted November 9, 2007 Share Posted November 9, 2007 Originally posted by aka_tom_w: has everyone read this thread at least once? Point me to information in this thread which is actually concrete and useful in any way. I mean, apart from the fact that action points are mentionend. There are better threads floating around which are very much to the point, and ask very specific questions, and still do not attract any statement from BF.C. So resurrecting this one does not help awfully much, does it? Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted November 12, 2007 Share Posted November 12, 2007 When I bumped this one some time ago I was actually looking for the other thread about action spots which is now tw threads below this on on the list. 0 Quote Link to comment Share on other sites More sharing options...
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