Charlie901 Posted August 22, 2007 Share Posted August 22, 2007 How do you move a waypoint end point after it's been laid ala CMx1? and... At the start of a Battle Map I cannot seem to be able to grab and lift the units to place them where I want at the start (within designed area of course). I checked the manual but couldn't find anything referenced above. THANKS! 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 22, 2007 Share Posted August 22, 2007 1. You cant ajust waypoints 2. Use "move" command 3. Use "search" option in the forums. This has been discussed before [ August 22, 2007, 04:28 PM: Message edited by: M1A1TankCommander ] 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 22, 2007 Share Posted August 22, 2007 Yopu can't move waypoints, sadly. You might want to try moving units with *gasp* a move command. 0 Quote Link to comment Share on other sites More sharing options...
Lurker765 Posted August 22, 2007 Share Posted August 22, 2007 Elmar, I don't think the initial placement of units is intuitive. Many people coming from a CMx1 background are used to seeing the 'Place' command in the setup. In addition, some scenarios do not have a setup zone to move around in and also do not give any indication that the units are padlocked in. My second game ever was Ambush at al Fubar and I could not figure out why I was not allowed to move my men into places I wanted them. There was no setup zone and no notes in the briefing (I was Syrian). In some of the quick battles I tried my units were placed outside of their setup zones and I was not allowed to move them into a setup zone. That is confusing as well. I then went to read the manual and could not find anything about how to place your units and restrictions. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 22, 2007 Share Posted August 22, 2007 I agree that it may not be intuitive to everyone. And I'll grant you that it would've been a good idea to mention it in the manual. But come on now, anyone not figuring it out on his own inside of a minute has bigger problems then an iffy UI and unhelpful manual. Let's not make stupid the acceptable norm, shall we? 0 Quote Link to comment Share on other sites More sharing options...
Lurker765 Posted August 22, 2007 Share Posted August 22, 2007 But how would you figure out a unit is padlocked? Wouldn't you think that any unit could be placed into your own setup zone? What if you don't even have a setup zone? What if this is one of your first games ever and you just happen to get one of these conditions (like every quick battle PBEM I have ever tried). When you try using the move command to place your unit during the setup and it is located outside of your setup zone (QBs) it instead shows a move waypoint. That seems to make things confusing. I wouldn't say this question is stupid, especially considering it gets asked a lot. Making someone posting on the forum feel stupid for asking a question that quite a few others have asked does not raise the bar for intelligence. It just makes a potential opponent/customer feel frustrated. Your mileage may vary of course. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 22, 2007 Share Posted August 22, 2007 One minute of experimentation would solve those placement questions you raised. 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Elmar Bijlsma: I agree that it may not be intuitive to everyone. And I'll grant you that it would've been a good idea to mention it in the manual. But come on now, anyone not figuring it out on his own inside of a minute has bigger problems then an iffy UI and unhelpful manual. Let's not make stupid the acceptable norm, shall we? Excellent. Label new customers for a new product as "stupid". Yumpin' Yimminey! -dale 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted August 23, 2007 Share Posted August 23, 2007 You cant ajust waypointsYep, this game is such a leap forward from cmx1... 0 Quote Link to comment Share on other sites More sharing options...
Stirling Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Elmar Bijlsma: Let's not make stupid the acceptable norm, shall we? Well, I guess that leaves you out then. 0 Quote Link to comment Share on other sites More sharing options...
Swift Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Elmar Bijlsma: Let's not make stupid the acceptable norm, shall we? No. Lets just be very rude and unhelpful. That will make everyones day just a little bit better. But as it took me more then a minute to figure out how to move the units on setup you can just ignore me as I am stupid. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Vanir Ausf B: </font><blockquote>quote:</font><hr />You cant ajust waypointsYep, this game is such a leap forward from cmx1... </font> 0 Quote Link to comment Share on other sites More sharing options...
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