Other Means Posted August 17, 2007 Share Posted August 17, 2007 In CM1 you could alter the size of your units and so see them from all over the map. In SF, due to 1-1 representation, this is no longer possible. So unless you zoom in on every single unit you can't get a good view of what's actually happening. Basically, if you're like me, you play using the icons. Therefore, does it not make sense to display the unit status in the icons? Swap the graphics from standing to lying down for pinned, change the colour for casualties, have an indicator for ammo. I assume it's all possible, and to my mind very desirable. I would be happy if it even just gave me the pinned status. I know each individual has their own state in the game - and that's excellent - but the unit itself must have some kind of global morale. If the icon showed this the game would, IMHO, be far more playable. Especially in RT. It doesn't break the design philosophy of the game, you could even start to introduce FOW factors to it, it just gives a quick at-a-glance guide to how each unit is doing. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted August 17, 2007 Share Posted August 17, 2007 Another great idea - you're on a roll today 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted August 17, 2007 Share Posted August 17, 2007 Wow, awesome idea. Also add different icons for sniper teams etc. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 17, 2007 Share Posted August 17, 2007 Yes, sniper and AT team icons would be great! I would like to also see red icons for disabled soldiers in the squad roster instead of them simply vanishing! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 17, 2007 Share Posted August 17, 2007 Originally posted by Rollstoy: Yes, sniper and AT team icons would be great! I would like to also see red icons for disabled soldiers in the squad roster instead of them simply vanishing! Best regards, Thomm Or perhaps have the casualties "grayed out" so to better understand unit strength 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 17, 2007 Author Share Posted August 17, 2007 I agree on the casualties, however it's not germain to this thread. I sort of assumed, rightly or wrongly, that different icons would already be on the to-do list. If it's not, it definately should be. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 17, 2007 Share Posted August 17, 2007 Sorry 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 17, 2007 Share Posted August 17, 2007 Sorry 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted August 17, 2007 Share Posted August 17, 2007 saying your sorry is a sign of weakness. Never say your sorry. Sorry if this offends anyone. Regards, Gunz 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 17, 2007 Share Posted August 17, 2007 Sorry...forgot about She wore a Yellow Ribbon... 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 17, 2007 Author Share Posted August 17, 2007 Sorry guys, didn't want to be a thread nazi. *group hug* What about the idea. 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted August 17, 2007 Share Posted August 17, 2007 Health bars. There's room for informative add-ons, like using a colored border around the icon to indicate morale/condition. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 17, 2007 Share Posted August 17, 2007 OK...all forgiven. The icon as is shows either an identified unit or question mark. An identified marker might be color coded light to dark for suppression and a line through the icon to indicate a unit identified as under 50% strength. The Key word, though is identified. I'd like it to be possibly wrong as a FOW. 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted August 17, 2007 Share Posted August 17, 2007 yes I think we get too much info on sighted enemy units currently 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 18, 2007 Author Share Posted August 18, 2007 I'd expect FOW to be implemented via the icons too. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 26, 2007 Author Share Posted August 26, 2007 As Steve is around the forum I'd like to invite him into this thread. Grab a beer, put your feet up, call the dog a bastard - welcome! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 26, 2007 Share Posted August 26, 2007 We actually have this sitting on a shelf ready to go By that I mean the icon art was done weeks ago, we just haven't had any time to implement a new feature like this. The way it will work, whenever we get it implemented, is you can choose which attribute you want to focus on and the icons will show how units rank relative to that attribute's low and top end. So yeah... we'll get it in there at some point! Steve 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 26, 2007 Share Posted August 26, 2007 Oh, and we also want to get more icon types implemented as well. The problem is deciding where to cut things off because theoretically each unique unit type would benefit from having a unique icon. It's a slippery slope, however I agree that we probably could add a few more in before sliding down the wrong side of the slope. Steve 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 26, 2007 Author Share Posted August 26, 2007 Fantastic, I think. If the indicators have a graphic to show state, plus you can select which state is shown: brilliant. Hopefully you can instantly tell what was being shown, so you don't mistake a full-ammo pinned squad from an empty non-pinned. Having them flash when the unit takes a casualty/damage would be good too. I'll now shut up about this and wait eagerly for implementation. 0 Quote Link to comment Share on other sites More sharing options...
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