Major Spinello Posted May 19, 2006 Share Posted May 19, 2006 Hi, I have two questions about the function of Malta in the game: 1) If I surround it with the Italian fleet, bombard the port down to 0 and reduce the moral of the corps to nil, I still get the message "Malta hinders Axis supply in Mediterranean" all the time. Doesn´t sound right to me somehow, given their pitiful condition. Bug maybe? 2) Even if the morale of the corps is 0 for a long time, I seem not to be able to damage it - does that mean Malta cannot be invaded in SC2 or am I doing something wrong? Spinello Link to comment Share on other sites More sharing options...
Rolend Posted May 19, 2006 Share Posted May 19, 2006 I think the only way to take Malta is to destroy the unit with air an navy then move in your own troops. I have yet to play a game where I took Malta even when I tried, I learned it is not worth the effort and just ignore it, it goes away when Englnad bites the dust Link to comment Share on other sites More sharing options...
Major Spinello Posted May 19, 2006 Author Share Posted May 19, 2006 I seem not to be able to damage that corps ... hmm, maybe it is really the best to just finish of the UK first. However, they should not be able to hinder my supply if in fact I blockade them and hold their port down ... PLUS I have Egypt btw ... Spinello Link to comment Share on other sites More sharing options...
Rolend Posted May 19, 2006 Share Posted May 19, 2006 Hummm I managed to get it down to 3 or 4 once only to see him reinforce it to like 8 again on his turn. It is a pain for sure but the Germans thought so to [ May 19, 2006, 02:36 PM: Message edited by: Rolend ] Link to comment Share on other sites More sharing options...
Cheese Panzer Posted May 20, 2006 Share Posted May 20, 2006 Advanced rockets can blow the defending Malta corps away, although if you have the time and cash to build several advanced rockets you are probably going to use them to take London and not Malta. But it can be done. Link to comment Share on other sites More sharing options...
Retributar Posted May 20, 2006 Share Posted May 20, 2006 I have taken Malta a few times!. My method is not the only method, just another way to do it!. I take my 2 German Bombers and use them to continuously pound Malta!. Take whatever Fighter's you can spare to do the same as the Bomber's Take your Italian, Vichy French & German ship's that you can spare to 1stly keep the Harbour at '0' so that re-supply is more difficult!...and once the Harbour is at '0' use your remainging ships to pound the Island!. Eventually, with enough pressure...the Infantry Unit on Malta will cease to exist!...then put an Italian Corp's onto 'Amphibious Ships' and occupy the Island!. Link to comment Share on other sites More sharing options...
Fireball Posted May 20, 2006 Share Posted May 20, 2006 Malta is waaaaay too strong in this game. If the axis would have put as many resources into that effort as we do in some games, Malta would have fallen like an apple from the tree. Needs correction!! Fireball Link to comment Share on other sites More sharing options...
Desert Dave Posted May 20, 2006 Share Posted May 20, 2006 Malta is waaaaay too strong in this game. Perhaps, Fireball, But, In fact, it was NOT taken, and It doesn't matter a whittled willow-stick WHY not. IF you want it, Expend the treasure in Der DeutschBank And... take it. OR, Use the Editor and replace the fortress With a fortification. Half as much staying power For any type garrison Thatta way. Link to comment Share on other sites More sharing options...
Agamemnon Posted May 20, 2006 Share Posted May 20, 2006 I take my 2 German Bombers and use them to continuously pound Malta!. Take whatever Fighter's you can spare to do the same as the Bomber's Take your Italian, Vichy French & German ship's that you can spare to 1stly keep the Harbour at '0' so that re-supply is more difficult!...and once the Harbour is at '0' use your remainging ships to pound the Island!. Eventually, with enough pressure...the Infantry Unit on Malta will cease to exist!...then put an Italian Corp's onto 'Amphibious Ships' and occupy the Island!. Way too much effort. A big waste of resources, and for what, a few mmp's per turn. If you are doing all that, you already control the Med. Just forget about it, you don't need Malta. Link to comment Share on other sites More sharing options...
Major Spinello Posted May 20, 2006 Author Share Posted May 20, 2006 I obviously think that they are too strong, too. BUT It would be ok for me if they at least could not hinder my supply in Africa during times where they are surrounded by my whole fleet and their port is down to 0. Link to comment Share on other sites More sharing options...
SeaMonkey Posted May 20, 2006 Share Posted May 20, 2006 Well like it wasn't a great effort IRL to neutralize Malta. Just pound(rotate Italian Navy) the fortress entrenchment down, keep port/fortress supply at 0 precludes any effective reinforcement. Make sure your 3 beginning German Luftflottes are HQ supported, the Italian AF can help also. After about 6, maybe less, summer turns land your amphibs. Link to comment Share on other sites More sharing options...
Guest Mike Posted May 21, 2006 Share Posted May 21, 2006 Even in it's darkest days there were still bombers and destroyers and other units operating out of Malta against axis shipping. Even with a complete Luftflotte operating aginst it the Axis couldn't keep it quiet. There's nothing particularly wrong wiht it other than you cannot actually amphibious assault it until you've destroyed the defenders alread! Link to comment Share on other sites More sharing options...
markpoll Posted May 21, 2006 Share Posted May 21, 2006 It's exactly what it was in real life - a nuisance, but not a crippling one and way more trouble than it's worth to try to take. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted May 21, 2006 Share Posted May 21, 2006 Disagree, send the LF to Sicily & blast it. I get tired of losing supply in the Middle East. It doesn't take long to take it then. UK player would be stupid to reinforce it to the pounding. Link to comment Share on other sites More sharing options...
Guest Mike Posted May 21, 2006 Share Posted May 21, 2006 Hence John has the Regia Aeronautica and the Roumanian airforce currently based in Sicily..... Link to comment Share on other sites More sharing options...
rleete Posted May 21, 2006 Share Posted May 21, 2006 It's too difficult to eliminate, especially if the port is at 0, and it has no way to resupply. I have taken Gibralter, control Egypt, and have the place surrounded by the Italian fleet. Just how are they getting reinforcements in? Do they have a Star Trek transporter? Very annoying. Link to comment Share on other sites More sharing options...
SeaMonkey Posted May 21, 2006 Share Posted May 21, 2006 Rambo....show'em how its done. Link to comment Share on other sites More sharing options...
xwormwood Posted May 21, 2006 Share Posted May 21, 2006 If we would be finaly allowed to invade / storm places controled by an enemy unit this wouldn't be such a difficult operation. For this we would need the unit ability to retreat. When there is no room to retreat a retreating unit would be forced to surrender. Another nice game componet which Clash of Steel already had 13 years ago... Link to comment Share on other sites More sharing options...
Desert Dave Posted May 21, 2006 Share Posted May 21, 2006 How about? If Airborne Unit had ability To slug it out with a "reduced" Defending unit, On Malta or elsewhere, May the best troops win! Say, you have finally gotten that stubborn Garrison Corps down to size "3" And now you Air drop the Para Cats & Gliders And they go at it. Bing bang, ferocious melee for the whole gang. Airborne wins - defending unit eliminated And you have secured that one-tile island. Taking approriate losses, But of course. If the Airborne does NOT succeed, say, Defending Garrison Corps is Reduced to size "1" (... HATE that when it happens; I waste too much time searching all over for that one unit that can finish it off once and for all, though, don't often find it ) And, as would be appropriate, Airborne and glider troops are eliminated Should they fail in this Most ambitious insertion quest. Something to think about, anyhow. :cool: Link to comment Share on other sites More sharing options...
anoldman Posted May 21, 2006 Share Posted May 21, 2006 Maybe expand Malta by a square to allow for unit landings? I'm no grognard so maybe not realistic but would change gameplay and allow for paratroops. One thing I learned was I am not a fan of bomber in Malta. I think UK bomber can do a lot better overall from UK mainland. Just my opinion... I tried it after someone mentioned on the boards but I didnt care for that approach much. Just my $.02 though. *shrug* It did give nice visibility of the region though. That spotting ability of bombers is my biggest reason to like bombers! --AOM Link to comment Share on other sites More sharing options...
xwormwood Posted May 21, 2006 Share Posted May 21, 2006 Well, maybe harbors could be opened for amphib or air assault invasions? Or maybe considered as land squares when it comes to unit placement? [ May 21, 2006, 11:01 AM: Message edited by: xwormwood ] Link to comment Share on other sites More sharing options...
SeaMonkey Posted May 21, 2006 Share Posted May 21, 2006 Good idea xw, but I believe we still need to limit amphibs to corps size units only. All others must use transport from harbor to harbor. So now we need to park a warship squadron or sub pack in the harbor to preclude invasions. Link to comment Share on other sites More sharing options...
Blashy Posted May 21, 2006 Share Posted May 21, 2006 You're making something complicated that it is not. 1 Bomber and 3 AFs, you can take Malta. It is not that hard but it can't be too easy as well. Link to comment Share on other sites More sharing options...
Alex Koponen Posted May 21, 2006 Share Posted May 21, 2006 Last game as Axis I took Malta by reducing the port then the island to 0 with the Italian navy while smashing the garrison with three fighters. It didn't really work till I got a +1 HQ down to assist the fighters. Then took 2 turns. Link to comment Share on other sites More sharing options...
TaoJah Posted May 21, 2006 Share Posted May 21, 2006 I take it with all four fighters attacking it constantly, sooner or later the corps dies. And that whole destroy-the-harbor, doesn't work with me somehow. I tried to use bombers (which I usually don't buy) to get the harbor down to zero, but since he gets it up to one every turn he repairs the troop to 8 anyway. Link to comment Share on other sites More sharing options...
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