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TaoJah

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  1. Yes, I play the Chinese pure defensive. Defend the mountains east of Phatow, defend the mountains South of Yulr, defend the fortifications south of Wuhan, defend Changsha, defend Kweilin, defend, defend, defend. The engineers help alot: make fortresses between Changshe & Kweiling and Japan will never get through. The only thing that I don't defend is Nanking. Maybe it's possible to keep it, but it would take the engineers, some armies and a HQ, which makes Changshe & Kweiling vulnerable. I am not sure it's worth it. Well, use about 10 Russian troops (all you special force
  2. Hi! Yes, it's hard. You got to focus fire: you got to attack it with 4 things every turn, for several turns, else you can't dig it out... What I do in the mediteranian is this... - repair the Italian Bomber to the max - after you take Netherlands, operate a German HQ and the three German bombers to the South of Italy - bomb Malta till it's down - have one Italian corps ready in Amphibious ready within reach - take Malta Once you did that, France should have fallen already (it takes 6-7 turns to bomb Malta to 0). Then you transport the German HQ to Africa and move 2 German armi
  3. You're right, I'm an idiot: I saw "decisive" victory but didn't check if it was Allied or Axis. Odd that Allies can't get a decisive: I hold the entire world in the palm of my hand, so it's as decisive as decisive gets! Anyway, no biggie, just odd.
  4. Hi! I just finished my Allied game, and I got all the cities that were mentioned in the victory conditions for a decisive victory. But it only gave a major victiry instead I even replayed part of it, because I didn't have Manilli, but even now that I have it, it won't give me decisive. Did anyone ever had a decisive victory yet?
  5. Ah, so that is how research works now, thanks. That explains the extreem randomness of the system, something I am not fond of, but at least I now know why it's so unpredictable! Anyway, almost done with my Axis game against the Allied AI, no real new remarks, except... - the AI seems to like defending cities with airplanes (Paris had an iarplane in it, for example). - Japan needs some sort of boost in China, they AI never even got close to throwing China westwards. Japan seems to be very aggresive in the South pacific, but are lacking in China. They defend Tokyo well, though Other
  6. Thanks for the answers and explications! I didn't know about the silent mode of submarines, so that's good to know indeed. About Helsinki and Leningrad, I didn't keep my save game, but I'm pretty sure they were both at 5, I kept USSR a long time. I'll recheck with my next game (when I hold both with Russia, playing Allies now). See if you got a save game and check it? That Russia is not splitting properly is a pity, but no real big deal to me. As long as you can railroad out of Russia with the Germans, it doesn't really matter that some cities are Japanese. And I didn't knew about
  7. I just finished my first full game with the 1939 scenario against the AI on max difficulty settings and would like to share some questions, remarks and mention some (minor) bugs. Assault on Democracy is a great, great game, one that I will enjoy for many, many evenings the coming months. It is virtual bugfree, it has the perfect balance between in-debt mechanics & playability and has a very, very high replay value. But, obviously, there are some remarks and questions, so here it goes... . . Questions. . . 1. When exactly does the US & Russia declares war to Japan?
  8. Thanks for the answers! So... - always keep 1 unit in Warshaw and in Koningsberg - don't have 8, 9 or 10 units 0, 1 or 2 hexes around Warshaw - don't have 8, 9 or 10 units 0, 1 or 2 hexes around Koningsberg. Kinda odd that 11 or more units are okay, hehe. And apperently, [2, 2] does not mean 'minimum distance 2, maximum distance 2', but 'minimum distance 0, maximum distance 2'. That makes sense game-wise, but it's just odd to put [2, 2] in the files and not [0,2]. But okay, no biggie, I guess there were technical reasons for it. Good to know!
  9. Same here, that turn, the naval reorganisation took a long time for me too. But some other turns also take long, more specifically the Combat I and Combat J turns. Nothing like the naval reorganisation turn at the Pearl Harbor date, but still. Sorry, I don't have a save game!
  10. When you capture Chungkin, you get a message that the Chines capital moves to Langchow. When you capture Langchow, you get a message that the Chines capital moves to Urumchi. Once you got all three of those cities (and keep them, the Chines shouldn't take any of those 3 back), they will surrender in 1-2-3 turns. I usually take Chungkin with one team and use another team to take Langchow & Urumchi. I think you can even take Langchow before you take Chungkin, the capital moves directly to Urumchi then. . For Russia, I don't think you got to take Leningrad to make them surrender,
  11. Hi! I got a question regarding the 4 Russian activation events on the border with Germany... I do not fully understand these events... I copied their text below, so you don't have to look them up in the editor! Event #1. Warsaw/Konigsberg Garrisons in 1940 (USSR->Allies) Event #2. Warsaw/Konigsberg Garrisons in 1941 (USSR->Allies) Question 1. Are Event #1 and Event #2 cumulative in 1941? If I abandon either one of these cities in 1941, do I get the 2-3% activation from 1) PLUS the 3-5% from 2? This is a rather theoretic question, I never abandon them, but inquiring minds wan
  12. I would love to play this tournament too, but I fear that time will be an issue. A game takes a loooong time, with many turns and even if you only play 1 game, it will still take 4 full games to know the winner (5 even, now that there are more that 16 players). One game will take several weeks, even when playing two turns per day. Four games will take months I don't plan months ahead in my life, I don't even know what I will have for breakfast tomorrow!
  13. Very good review for new SC players, indeed! Solid game and very fun, again!! Their remarks for the fleet losses are kinda odd, I didn't see that at all. I tried 4 games now to do a Sealion and it never even REMOTELY works. Ofcourse, this is on the highest difficulty settings, maybe they didn't set it that high. Also, I do find it kinda odd that they pay so much attention to the different other scenarios, I always thought that everyone only played the long one, but apparently not!
  14. I don't know yet if the Japanese can help the Germand by keeping the USSR busy: I was trying this out, but I installed the patch so I had to restart from zero I took the Chinese cities east of the mountains and kept a minimal Japanese defence force on the mountain paths (plus garrisons & divisions to prevent partisans). that way, the Chinese can't cross the mountains. Then I used all the rest of the Japanese forces to go north and attack the USSR And there were ALOT of Japanese: I bought ALL Japanese land troops and research, ignoring any naval and air, totally ignoring the USA thre
  15. Hi! As veteran SC player, I bought AoD (it is as good as I expected, great job there, again!!!) and have some questions... Normally, I would try to find the answers out myself by playing the game half a dozen times, but because turns take so long now, I don't want to spend days only to find out I made a mistake at the start, so here it goes... All answers are welcome, even if it is to only one of the questions! 1. Does anyone has a map of all the partisan spots? I keep units in all the old SC places, but they still pop up. 2. Can you ever Operate German units to Japan or Japane
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