Col. Gen. Guderian Posted July 13, 2007 Share Posted July 13, 2007 Is this worth properly researching? I was thinking against an Allied opponent to invest 4 chits into it after the fall of France. Is this a stupid idea? Link to comment Share on other sites More sharing options...
Blashy Posted July 13, 2007 Share Posted July 13, 2007 At the moment Intelligence is of little use and your mpps can be used in other essential areas. Link to comment Share on other sites More sharing options...
Col. Gen. Guderian Posted July 13, 2007 Author Share Posted July 13, 2007 The 1% change for 75 mpps seemed a little ridiculous to me. You say at the moment, is there a chance of it being changed in a later patch? Link to comment Share on other sites More sharing options...
Blashy Posted July 13, 2007 Share Posted July 13, 2007 I'm trying to convince the almighty to change it so it does have appeal. Link to comment Share on other sites More sharing options...
Retributar Posted July 13, 2007 Share Posted July 13, 2007 Originally Quoted by ... Blashy! "I'm trying to convince the almighty !" OR...OTHERWISE TRANSLATED ..."THE AYATOLLAH RUHOLLAH BOGWOG BEHESHTI CHEEZE-WHIZ!!!". Link to comment Share on other sites More sharing options...
jon_j_rambo Posted July 13, 2007 Share Posted July 13, 2007 Yes, selling one's "intelligence" is rather intelligent Link to comment Share on other sites More sharing options...
Timskorn Posted July 13, 2007 Share Posted July 13, 2007 If it gets to level 5 you can mind control your opponents armies to fight for you. Then you must build Psi labs to train your soldiers to... ...eh, wrong game. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 13, 2007 Share Posted July 13, 2007 "I'm trying to convince the almighty to change it so it does have appeal." Would it help if we all prayed? Link to comment Share on other sites More sharing options...
Retributar Posted July 14, 2007 Share Posted July 14, 2007 "Praying" might help?,...BUT!!!,...an actual effort of bowing down and doing an act of worship would probably be more effective!. Link to comment Share on other sites More sharing options...
targul Posted July 14, 2007 Share Posted July 14, 2007 I am Buddhist so I have lite some incense. This should do the trick. If not let me know I could also say some mantra's for it. Link to comment Share on other sites More sharing options...
Hubert Cater Posted July 14, 2007 Share Posted July 14, 2007 No worries guys there will be some slight changes to Intelligence and other research areas in general that will improve game play and of course make these areas more attractive... just working out the bigger stuff first Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 14, 2007 Share Posted July 14, 2007 Is it no wonder that SC is cutting edge? :cool: Link to comment Share on other sites More sharing options...
Guest Mike Posted July 15, 2007 Share Posted July 15, 2007 What is it that intelligence is actually supposed to achieve? I understand about getting a better or worse chance of getting an advance in some area or other - but the bit about how it's applied across several opposing nations confuses the $#@^%#^%$ out of me! :/ Link to comment Share on other sites More sharing options...
pzgndr Posted July 15, 2007 Share Posted July 15, 2007 What is it that intelligence is actually supposed to achieve? There's already a catch-up bonus in the research calculations. Intel basically allows you to increase your bonus and deny your opponent an additional bonus. It's very subtle and barely noticeable, which doesn't help players appreciate its value. It would be nice to provide other tangible intel results. How to do this without adversely affecting normal fog of war is the challenge. Even with ULTRA, the Allies didn't know where every Axis unit was at all times so we don't want something that completely lifts FOW. On the other hand, Allies sometimes broke codes to learn of enemy plans (such as Japanese attack on Midway) but how does one factor THAT into a game?? Maybe allow the intel difference to randomly disable FOW for just the current turn? Or just randomly increase spotting ranges (+2 or something) of a country's units for just the current turn? For example, if Germany had L2 and UK had L1, Germany could have a 1% chance each turn of heightened awareness. This would provide an occassional glimpse of the enemy's situation and still maintain FOW uncertainty. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 15, 2007 Share Posted July 15, 2007 An occassional glimpse is a decent application as it would promote garrisoning and shuffling of rear areas, less units at the front. On the offensive, other than the apparent effects, a raid here or there. Simple enough HC? Link to comment Share on other sites More sharing options...
K Jonsson Posted July 15, 2007 Share Posted July 15, 2007 Thoughts on possible intelligence advantage results: 1. Make the enemy operational moves visible for the side with higher intelligence. 5/10/20 for each level of difference? Maybe higher percantage for armies and tank groups than corps? 2. Show how many enemy units are within 3(?) squares from a city? A percentage for each city, lower for the enenys home country. Minimum of one, so as not to show emty cities. Different numbers for armies/corps and so on. 3. A chance(?) to see which countries the enemy has diplomacy chits in? 4. Show when and where transports/amphibious assaults are embarked? 5. All of the above? But maybe that just makes intelligence a must have. /Kristian Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 15, 2007 Share Posted July 15, 2007 A popup revelation would be appropriate also. Could it be scripted? Link to comment Share on other sites More sharing options...
Blashy Posted July 15, 2007 Share Posted July 15, 2007 Ok, I'll stop you all right now before you waste more time typing suggestions, hehehe. Any idea you might come up with I can assure you Edwin has come up with it and probably 100 more when it comes to Intelligence. As much as we could have a forum on my pushing for some changes in research and diplomacy, we could have a forum just for Edwin's idea for how to improve Intelligence. He's been there and done that . Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 16, 2007 Share Posted July 16, 2007 Right on Blashy......and by the way....where is that "Wizard of the Ways and Means" committee? Link to comment Share on other sites More sharing options...
Retributar Posted July 16, 2007 Share Posted July 16, 2007 I guess 'Edwin P.' had said all he had to say, and no-one was paying him any 'Never-Mind'!. He had a lot of out of the box concept's and was way ahead of his time in so many direction's!. Too-Bad that some of his idea's never had a chance to become reality!. Link to comment Share on other sites More sharing options...
Edwin P. Posted July 16, 2007 Share Posted July 16, 2007 Interesting, and new ideas. Keep them coming. Who knows what HC will find interesting. As for an Intel Recap; 1. Let each level of intel open up new reports Example: Level 2 - See Chits invested in research Level 3 - See Convoy Route MPPs Level 4 - Chance to See Location of HQ units or popup that gives relative location; not exact location, of enemy HQ unit. i.e. Popup: Rommel spotted near Warsaw Level 5 - Chance to see location of enemy naval and air units. 2. How about Intel increases/decreases the chance for partisan activity 3. A popup that alerts you when Intel has been effective 4. Intel affects the chance for Free Units (i.e. Free French, Free Poles (Free units can cross the border into an adjoining major power). ------------------------------------------ Free Units - Units of a surrendered country in the country that surrendered have a chance to become free units. If they do their strength is reduced to 1. To survive they must move into a tile of an adjacent active or neutral major power. Example: Poland Surrenders. Each surviving Polish unit in Poland has a %; based on Intel, to become a Free Polish unit with a strength of 1. A free unit can move into the tile of a neutral major power (i.e. Russia). --------------------------------------------- Link to comment Share on other sites More sharing options...
Lars Posted July 16, 2007 Share Posted July 16, 2007 How about making it do what it says? Popup - "Oooh, that was a really dumb move. Wanna mulligan?" Link to comment Share on other sites More sharing options...
Blashy Posted July 16, 2007 Share Posted July 16, 2007 Originally posted by SeaMonkey: Right on Blashy......and by the way....where is that "Wizard of the Ways and Means" committee? Edwin is part of the testing team. Link to comment Share on other sites More sharing options...
targul Posted July 16, 2007 Share Posted July 16, 2007 Please do not stop writting suggestions. I enjoy reading them and one might be just what the doctor ordered. No one person has all the ideas. Even this Edwin guy whom I do not know. Link to comment Share on other sites More sharing options...
Timskorn Posted July 16, 2007 Share Posted July 16, 2007 Didn't you know, Edwin is a wizard and has long wizard sleeves. Link to comment Share on other sites More sharing options...
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