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K Jonsson

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  1. Thoughts on possible intelligence advantage results: 1. Make the enemy operational moves visible for the side with higher intelligence. 5/10/20 for each level of difference? Maybe higher percantage for armies and tank groups than corps? 2. Show how many enemy units are within 3(?) squares from a city? A percentage for each city, lower for the enenys home country. Minimum of one, so as not to show emty cities. Different numbers for armies/corps and so on. 3. A chance(?) to see which countries the enemy has diplomacy chits in? 4. Show when and where transports/amphibious assaults are embarked? 5. All of the above? But maybe that just makes intelligence a must have. /Kristian
  2. A little update from my side. I tried changing the resolution from 1400-1050 to 1280-1024 and it worked. No crash =) Using the savefile once again with 1400-1050 once again crashed the game. So, I guess it's not a big problem since it seems it's possible to work around it. /Kristian
  3. I got a pop up window during the AI turn saying: FAILED(draw_sprite_on_map_surface) Segmentation Violation I was playing the Zitadelle scenarion, and I get the same message every time I run the auto save, have repeated it six times now. Seems that it is tied to the attacking of one (or two) specific russian unit. Any ideas anyone? I have the autosave, ERROR and errorlog if that might help. thanks in advance /Kristian system: laptop, ATI mobility radeon 9000 32MB, centrino 1.5GHz, 512MB RAM, windows XP service pack 2, extra monitor (expanded desktop) game running on laptops screen
  4. Napoleon in Russia... For those of you who haven't seen it, here is maybe the worlds best diagram ever: http://www.ddg.com/LIS/InfoDesignF96/Kelvin/Napoleon/map.html /Kristian
  5. Just throwing out some ideas that might work to simulate some of the ideas. Please remember that I haven't used the editor either so some of my suggestions might seem a bit strange... Extra mpps for german summer offensive Add an extra minor that is activated on a certain date. To get rid of it, let it be anectaded by lets say USA which also has to be added. You can also have o convoy from some country, lets call it Kruppsland, that that only comes at a certain date. Easy (?) to fix with events. paralyzed Soviet at the start Make all(?) russian cities start with 0 supply. Have the russian capital start at an island with no connection to the rest of Russia, ie maximum supply level of 5. Then move it to moscow at a certain date. simulate Soviet disorganization in 1941 and some of the stupid mistakes made by them Add extra major/minor countries to represent some of the military districts. It would almost force the soviet player to make some suicide attacks. Or maybe put the capital in the urals. stopping russian fleet from unhistorical adventures Just place the units in Leningrad and give it a movement of zero. I hope I have at least given you some new ideas on how to use the editor to simulate what you want. /Kristian
  6. Regarding samt turn weather: do you think will it be an advantage to the allied or the axis side? I assume everyone is talking about the allied getting the same weather as the axis. What I mean is that the axis could then be absolutely sure how the allies can react, while the allies don't get the same advantage(?). However the allied player can always gamble, ie clear weather in october probably means he can expose himself a lot more. Any thoughts on this? If it's considered as an advantage to always have your opponent getting the same weather as you then maybe this advantage should shift later in the game. Maybe when certain conditions are met or on a set date. I hope I make sense. It is sooo clear in my head, but not when I'm readning it =( /Kristian
  7. I don't have the manual in front of me, but if I remember correct a HQ that is destroyed can't be bought back. However if you have soft build limits selected you can still buy it at an increased cost. I think thats what you are seeing here. It can of course be questioned if the HQ should be in the list, but how could you else decide what rating a soft built HQ should have. /Kristian
  8. I have thought a lot about how cool it would be to let the computer take over any side/country at any time using your own AI scripts. Imagine the best script writers battling it out against each other maybe with the option of adding new scripts during play =) Might sound a bit geekish, but I think it would speed up the development of both scenarios and the the AI. /Kristian
  9. Great work! I also found the AI a little bit more agressive and the diplomatic pressure on Spain is nice =) However when the AI declared war on Vichy France there where no allied units within range. I think war was declared at the same time as american transports were being loaded. Not exactly sure about this, but when the game ended the american transports about in the middle og the atlantic. keep up the good work! /Kristian
  10. I've experienced the same thing. When I came within two hexes (I just can't write the "other word") of Berlin; he operated a lot of units to the city. However all those were operated away the next turn when I came adjacent to the capital of Rumania. Slightly wrong priorities... /Kristian
  11. You can only change the USA-UK convoys and the UK-USSR convoys. It seems that your screen shots are from the beginning of the campaign. Just wait until USA or USSR has joined and you will see the arrows =) /Kristian
  12. I haven't got the full game yet so I can't comment on exactly how powerful invasions are in the game and if they need some changes, but I'll still throw in something I've been thinking about. As some of you already have said, it would have been close to suicide to attempt an invasion if you didn't have complete(?) air and naval superiority. This is not the case in the game though. Ideally defending air and naval units should be able to react to an invasion force, but since the game is turn based that is impossible without either changing the game fundamentally. My "solution" would be to have all nearby defending air and naval units influence the amount of landing casaulties the invader suffers. Lets say one extra damage for each CA within half their striking range of the landing, two extra damage for each BB and three extra for each air. Maybe friendly air and naval units should decrease the extra damage by the same amount, maybe a smaller amount. Only for unused units? Another soultion might be to let defending air intercept the landing just as a regular air intercept. Maybe allow naval units to be set to intercept mode? Any thoughts on this? Am I just a ranting maniac or is it something that might work? /Kristian
  13. Control-escape is the same as the windows key. At least on my IBM thinkpad. Even though you don't need it for CM it can be good to know. /Kristian
  14. Not so small as most people think. We are actually bigger than Germany. How many swedes do you think are aware that? Some might argue that Germanys population is bigger, but as everyone knows quality beats quantity evrytime Regarding WWII history teaching. My teacher in 9th grade, or maybe one or two years earkier, told us of a memory aid to put all the early war on a time line. Just think of all the major events as occuring in a counter clockwise spiral. Ruhr, Austria, Czechoslovakia(SP?), Poland, Finland, Denmark/Norway, Belgium/Netherlands and France. I've never heard of anyone else being taught that in school, or maybe they just have forgotten it.Not so hard to remember, at least not for those with some interest in WWII. One other thing he said was that democracy, as we know it, mostly is about how the majority treats the minotity. /Kristian
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