J P Wagner Posted August 31, 2007 Share Posted August 31, 2007 Has it been determined yet of this is a true expansion pack for SC2 or a brand new stand alone game? Does not make a difference to me as it will be on my harddrive no matter what, but it has been an FAQ..... Link to comment Share on other sites More sharing options...
Blashy Posted August 31, 2007 Share Posted August 31, 2007 Your question is if it can be installed without having SC2. Only Hubert can answer that one. Link to comment Share on other sites More sharing options...
SeaMonkey Posted August 31, 2007 Share Posted August 31, 2007 Come on HC sale it as a new game, its worth it. Correct me if I'm wrong, did I read units retreat now? Link to comment Share on other sites More sharing options...
Blashy Posted August 31, 2007 Share Posted August 31, 2007 No retreat of units. He means the AI is better at knowing when to fold. Link to comment Share on other sites More sharing options...
SeaMonkey Posted September 1, 2007 Share Posted September 1, 2007 OK got it. Now explain how the former GLR (now Naval Warfare) research is applicable to TAC? Would that be increases into NA, UA, and CA CTVs? How many levels of NW? I got the AT research that is now useful for TAC upgrades(TA CTV). Love it! Any SA impacts? I'm assuming we now have 3 air units, Fighters, TAC, and Bombers, correct? Nice touch on enabling escorts. What are the interactions of various research categories to the specific CTVs for these units? Come on guys...spill the beans, us 2nd tier Betas are ready and willing, but we need orientation. Its......Showtime! [ August 31, 2007, 06:54 PM: Message edited by: SeaMonkey ] Link to comment Share on other sites More sharing options...
Blashy Posted September 1, 2007 Share Posted September 1, 2007 Increases NA, CA, Sub attacks. 2 levels of NW. Tactical Bombers can now upgrade AT, LR and NW. AT for TAC affects SA, TA, Air, Bomber. Correct on 3 air units. Link to comment Share on other sites More sharing options...
SeaMonkey Posted September 1, 2007 Share Posted September 1, 2007 Very cool, thanks Blashmon. Really,... AT allows for greater CTVs for AA and BA? What about AA (advanced airframes, oK ...aircraft)research, what are the effects on our air units? Link to comment Share on other sites More sharing options...
Blashy Posted September 1, 2007 Share Posted September 1, 2007 Yes vs. all air types as well. It is considered that you are attacking them on the ground. AA tech is the same as before. Link to comment Share on other sites More sharing options...
ev Posted September 1, 2007 Share Posted September 1, 2007 Originally posted by Blashy: Increases NA, CA, Sub attacks. 2 levels of NW. Tactical Bombers can now upgrade AT, LR and NW. AT for TAC affects SA, TA, Air, Bomber. Correct on 3 air units. I am a bit unsure about your use of accronyms. AT stands for Anti Tank? Why does AT affects Soft Attack (SA)? I understand AT (Anti Tank) should imporove TA (Tank Attack). TACs (Tactical Bombers) in WWII were fitted with 50mm AA guns and they were deadly against AFV's. But when attacking soft targets, TAC's relied on regular bombs and regular machineguns. It seems improved airframes that allow the fighhter to carry more guns, to control the plane better on a dive, to survive flak, etc. was much more relevant to Soft Attack. ...same thing for Air to Air combat. It seems to me a AA (Advanced Air) would be most pertinent to a TAC's performance in aerial combat. I think a TAC unit should benefit from 4 techs: AA, AT, NW, LR. Now, come to think about it, Hubert never gives 4 techs to any unit. Is there a reason for that? And still, if forced to limit my self to 3 techs, I would revaluate what NW really stand for. What makes a WWII TAC a good Naval Attack Plane. It sounds that he ability to deliver either a big torpedo or a big bomb down the chimney was key to it. So load capacity and dive control were key. This seem to be the same elements that would make the Tactical Bomber. So I would propose renaming NW as ATBA: Advanced Tactical Bomber Airframes and have this Research area imporve Naval Attack, Soft Attack and Air to Air Attack values. I would allow AT to improve Tank Attack and of course keep LR. Link to comment Share on other sites More sharing options...
Blashy Posted September 1, 2007 Share Posted September 1, 2007 You will see it all clearly when you purchase the game. You only have 3 slots to upgrade, adding more would require extensive coding and we simply do not need it. Hubert uses the AT tech as anti tank for anti tank units and boosting AT defense for soft units. But he also uses it to improve Tactical Bombers effectiveness for soft, hard and air targets. Simply consider it has another name for Tactical bombers. He would have had to create a totally different category just for TB and the AT slot fits in perfectly. Naval Warfare is used also by ships, so this is why it has a generic name. It can mean anything, better radar, better bombs, better torpedoes, better steel, better aa guns, etc... And the reason AT and NW are as they are is too distinguish between a Naval Bomber and a Tactical Bomber. The old way (when first testing) and the one you propose makes a Tactical bomber become a super bomber since with one upgrade it is as good at sea or land while in WW2 each had a specific role and were built and/or armed accordingly. Finally, if we gave AA to TB no one would bother purchasing standard fighters. The kings of air to air combat were fighters and so they get AA tech. Link to comment Share on other sites More sharing options...
Desert Dave Posted September 2, 2007 Share Posted September 2, 2007 Let's put it this way: Deep in Russia, You surely wouldn't "build up" Your TAC to be a "naval bomber," Would you? Why? Pay the extra cost every time You reinforce the "ground support unit." If you are playing as Axis, Well, For Italy you'd likely "build up" A TAC to be a "naval bomber,' And... not necessarily upgrade It to also be a GSU, true? Why pay the added cost each reinforcement If ALL you really need to do, At that juncture of the Med Naval Wars, Is use your "naval bomber" to Attack the Royal Navy. Choices. NOW, it's all about... choices. Major and minor, Macro and micro, Involving every single facet of the game. So many, in fact, that you simply CANNOT Do everything, Or purchase everything! That you might want. No way. So the game has evolved to the point Where the # of possible Strategies AND Tactics Is approaching... the unlimited. EVERY game you play WILL present New and different pleasures and problems. What more could you ask for? :cool: [ September 02, 2007, 05:42 AM: Message edited by: Desert Dave ] Link to comment Share on other sites More sharing options...
ebitt Posted September 2, 2007 Share Posted September 2, 2007 What more could you ask for? To be able to play it on something like Google Earth or Virtual Earth where the $!*% map will actually convey the true scope of WW II. Link to comment Share on other sites More sharing options...
Desert Dave Posted September 2, 2007 Share Posted September 2, 2007 Originally posted by ebitt: </font><blockquote>quote:</font><hr /> What more could you ask for? To be able to play it on something like Google Earth or Virtual Earth where the $!*% map will actually convey the true scope of WW II. </font> Link to comment Share on other sites More sharing options...
ebitt Posted September 2, 2007 Share Posted September 2, 2007 Are you, related to the guy Who built that great ancient edifice, Ebitts Field of Dreams No such luck! Never made to Ebbet's field, but I can remember the eternal cry: Wait til next year! Link to comment Share on other sites More sharing options...
ev Posted September 3, 2007 Share Posted September 3, 2007 Originally posted by Blashy: ... Naval Warfare is used also by ships, so this is why it has a generic name. It can mean anything, better radar, better bombs, better torpedoes, better steel, better aa guns, etc... OK, everything you said makes sense to me, except for this part. I understand the compromises you had to make. Still it seems too counterintuitive that the same research used to make a better battleship would result in a better naval airplane. Besides, it means that the U.S. and England get to improve their Air to Sea capability with the same research the use to improve their battleships. So Allied planes become better sub hunters with the same research that Allied Battleships... I guess, if you do not want to create a new research area right now, it is a necessary compromise. Still, long run, I think these should be separate areas of reserach. Link to comment Share on other sites More sharing options...
Blashy Posted September 4, 2007 Share Posted September 4, 2007 I like it as it is myself. Naval Warfare means you improve various areas of Naval Warfare be either ships or planes. You still have to pay for the upgrade on the tactical bombers or battleships. Players choice. Link to comment Share on other sites More sharing options...
vveedd Posted September 5, 2007 Share Posted September 5, 2007 Originally posted by Blashy: AA tech is the same as before. So, AA tech still defending only cities and ports? Units in town are still not under AA defending fire against tactical bomber or fighter air attack? Actually, can fighter attack land unit now when we have tactical bombers? Link to comment Share on other sites More sharing options...
Blashy Posted September 5, 2007 Share Posted September 5, 2007 AA tech can also upgrade the AA units and they defend against all types of air units. It will defend a unit adjacent to it. Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 5, 2007 Author Share Posted September 5, 2007 Vveedd, AA tech also increases the CTV for Anti-Air units and these auto fire and defensively protect land units within their radius. Fighters can still attack land units but of course not nearly as effectively as before now that we have introduced Tac bombers, i.e. also a CTV change for Fighters as well. Link to comment Share on other sites More sharing options...
ev Posted September 5, 2007 Share Posted September 5, 2007 Originally posted by Hubert Cater: Vveedd, AA tech also increases the CTV for Anti-Air units and these auto fire and defensively protect land units within their radius. Fighters can still attack land units but of course not nearly as effectively as before now that we have introduced Tac bombers, i.e. also a CTV change for Fighters as well. I would have thought AT increases the CTV for Anti-Air Units, instead of AA? Is there a typo somewhere? or maybo both AT and AA increase CTV for Anti-Air Units? Can you elaborate? Link to comment Share on other sites More sharing options...
SeaMonkey Posted September 5, 2007 Share Posted September 5, 2007 Way to go ev , get them to define Advanced Aircraft tech ctvs and Anti Air ctv applications. We need a acronym definition, differentiate :confused: between AA and AA (techs) and then there is ctv AA(air-attack value). Also interaction with NW's. back to hibernation. :cool: Link to comment Share on other sites More sharing options...
Blashy Posted September 5, 2007 Share Posted September 5, 2007 Why would anti tank increase the CTV of anti air units??? Anti Air tech increases the CTV of anti air units. Link to comment Share on other sites More sharing options...
Liam Posted September 6, 2007 Share Posted September 6, 2007 I think it might make sense as some antitank weapons are able to be used as antiair Originally posted by Blashy: Why would anti tank increase the CTV of anti air units??? Anti Air tech increases the CTV of anti air units. Link to comment Share on other sites More sharing options...
Blashy Posted September 6, 2007 Share Posted September 6, 2007 True but in WaW this has been clearly defined as two different units. Link to comment Share on other sites More sharing options...
Desert Dave Posted September 6, 2007 Share Posted September 6, 2007 IOW, Nobody else had the 88's, nor, Apparently, The know-how to know how To make do with a thing different Than what was the original classification Of weapon systemology. Piddling Bofors - pfffft. Link to comment Share on other sites More sharing options...
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