UgediBugedi Posted April 14, 2004 Share Posted April 14, 2004 One thing I would love in SC2 is artillery, like in Panzer General. I will definetely buy this game when it comes out. Link to comment Share on other sites More sharing options...
Exel Posted April 14, 2004 Share Posted April 14, 2004 Yes. Artillery was something I missed in SC1. Though I realize they are incorporated in the Armies, it would still be nice to have them in at some level. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted April 14, 2004 Share Posted April 14, 2004 Ever hear of rockets? Link to comment Share on other sites More sharing options...
Exel Posted April 14, 2004 Share Posted April 14, 2004 Rockets aren't the same. It only increases the misery to have rockets in but not real arty, the queen of the battlefield. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted April 14, 2004 Share Posted April 14, 2004 Yeah, but the rockets of SC play like artillery. Link to comment Share on other sites More sharing options...
Kuniworth Posted April 14, 2004 Share Posted April 14, 2004 Originally posted by jon_j_rambo: Yeah, but the rockets of SC play like artillery. Yeah but the rocket unit should be an artillery-unit. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted April 14, 2004 Share Posted April 14, 2004 Spliting hairs here. Link to comment Share on other sites More sharing options...
Kuniworth Posted April 14, 2004 Share Posted April 14, 2004 stop spliting hairs, just agree dammit. Compared to the influence in ww2 artillery should be represented more likely than rockets. But to Hubert's defence, artillery was incorporated in army's and corps. Link to comment Share on other sites More sharing options...
Exel Posted April 14, 2004 Share Posted April 14, 2004 Maybe rockets could just be the final development step in artillery tech? You start with developing field guns and howitzers, end up with Nebelwerfers and Katyushas. Link to comment Share on other sites More sharing options...
UgediBugedi Posted April 14, 2004 Author Share Posted April 14, 2004 I meant the strategy by having artillery. Like you place the artillery behind your units. Then when you attack the unit infront of artillery piece, the ground forces would get "support fire" from the artillery.. This enhances the strategy ALOT. Anyone who have played Panzer General should know what I mean. Link to comment Share on other sites More sharing options...
UgediBugedi Posted April 14, 2004 Author Share Posted April 14, 2004 Ofcourse the range of the artillery should be 1,2 or 3 tiles depending on what type of artillery unit one is using.. Link to comment Share on other sites More sharing options...
Kuniworth Posted April 14, 2004 Share Posted April 14, 2004 No, artillery detachment was a part of the armies and corps. They should NOT be single units. Likewise I don't agree on special rocket detachments. This is a STRATEGIC game not a TACTICAL a la Panzer general II. Link to comment Share on other sites More sharing options...
Les the Sarge 9-1 Posted April 14, 2004 Share Posted April 14, 2004 I don't want a separate counter for artillery, but I would like a new way to simulate artillery assets. HQs should be able to direct artillery fire assets in some fashion. Just assuming they are "incorporated" into the ground units is not good enough. All the ground units are identical. Artillery should be deployable as a resource in some fashion. Link to comment Share on other sites More sharing options...
Desert Dave Posted April 14, 2004 Share Posted April 14, 2004 As originally posted by Les the Sarge 9-1: I don't want a separate counter for artillery, but I would like a new way to simulate artillery assets. And that is what you have! Infantry Weapons takes the place of anti-tank as the primary defining factor of Corps and Armies. IOW, achievements in this research field will indicate what particular level your infantry is at. A/T advances are "hidden" and gained and applied in the same way that long-range air is for Air Fleets. Thus, you could have the VERY interesting possibility of a Panzer unit stumbling into a small group of Russian Corps, all of whom have some level of anti-tank advances, oh 1 or 2 or 3, with each being different... but you wouldn't know that until they suddenly blew your tracks off! :eek: A kind of realistic, and very exciting... FoW. So. This category could be posited to include: Artillery and mortars, HMGs and all sorts of explosive devices, as might be used by ground pounders or... the combat engineers, such as the extremely nasty Flammenpanzerwagen!. At this scale you probably don't need an artillery unit taking up a whole square, true? If you did that for all the possible units, there would hardly be any room to maneuver. Link to comment Share on other sites More sharing options...
Kelly's Heroes Posted April 14, 2004 Share Posted April 14, 2004 Maybe have arty be researchable, but not have it as a separate unit. Instead, it could be used as an attachment to an army or corps unit. You would have to pay to upgrade that unit with the arty. When the upgrade is done, a small "+" could be added to the counter, signifying it has arty support. The same could be done for heavy armour. All armour could be medium tanks, but you could add heavy armour units to supplement the medium tanks. Cheers! Link to comment Share on other sites More sharing options...
SeaMonkey Posted April 14, 2004 Share Posted April 14, 2004 With a flexible editor and icon modifications I'm sure you can make an artillery unit from the Rocket. Link to comment Share on other sites More sharing options...
Some_God Posted April 14, 2004 Share Posted April 14, 2004 Originally posted by Exel: Maybe rockets could just be the final development step in artillery tech? You start with developing field guns and howitzers, end up with Nebelwerfers and Katyushas. Best idea I have ever heard. Link to comment Share on other sites More sharing options...
Stellvertreter Posted April 25, 2006 Share Posted April 25, 2006 Hi, if i look at the FAQ, the second screenshot shows an arty icon..... http://www.battlefront.com/products/sc2/faq.html Link to comment Share on other sites More sharing options...
J P Wagner Posted April 25, 2006 Share Posted April 25, 2006 Originally posted by Stellvertreter: Hi, if i look at the FAQ, the second screenshot shows an arty icon..... http://www.battlefront.com/products/sc2/faq.html There are artillery units present in the smaller operational campaigns that are included in the game. They are not present in the strategic game however..... Link to comment Share on other sites More sharing options...
Fire Posted April 25, 2006 Share Posted April 25, 2006 Besides how we handle artillery exactly in the game, one fact remains. A special rocket icon is the worst thing in SC2. What impact did rockets (and i am talking about "strategic" rockets) as the V1 and V2 had in WW2, let me think.....none! So everybody that argues the way that artillery is inculded into the Corps/Army Icons, but rockets deserve a special icon taking up a whole HEX !!!!, well, everybody who argues that way should, in my opinion, find a better argument. Fireball Link to comment Share on other sites More sharing options...
Sombra Posted April 25, 2006 Share Posted April 25, 2006 Rockets are in because: - They have been / area strategic weapon (alas not a terrible effective one still a nice pet project) - The range of rockets is vastly superior then artillery. Look at the scale of a sqare: 50 km ? Please show me mass deployment of artillerie in WW2 being able to shoot 100 km Link to comment Share on other sites More sharing options...
Desert Dave Posted April 25, 2006 Share Posted April 25, 2006 Well, The good news is that you DO have an extra slot, Which can be used to insert ANY sort Of combat unit you might like BETTER than V-1/2 type rockets. IMO, artillery can work - why ever not? You use grand imagination and suppose That the arty unit is IN FACT closer To the front lines, And is merely "re-presented" at a distance To reflect defensive (re)positioning Which is very flexible, Given the time scale... of weeks. I can foresee ALL sorts of new! Weapons introduced in mods, Using that available slot. All the attributes can be changed around, Thanks to the unprecedented Editor provided! :cool: _____________________________________ 1) Recon units, as armored cars perhaps? 2) Commando types, SS, or US Rangers? 3) TAC or Naval bombers? 4) Destroyers or CL's for ASW instead of CA's? 5) Even, "ground-to-ground" rockets, as nebelwehrfer or Russian "truck-launched?" 6) Low-rated Garrison/Militia unit? __________________________________________ This list would ONLY be a beginning, given the "SC design-group imagination," which would approach near... unlimited possibility? Surely somebody out there is accomplished artist who can "paint" a new sprite or 2, or 9, for common use? Link to comment Share on other sites More sharing options...
blackbellamy Posted April 25, 2006 Share Posted April 25, 2006 HQs should be able to direct artillery fire assets in some fashion. They do. Your HQ's give bonuses to selected units. Those units are the ones with extra artillery assets allocated to them. Link to comment Share on other sites More sharing options...
Fire Posted April 25, 2006 Share Posted April 25, 2006 @ Sombra. "- They have been / area strategic weapon" In which army in WW2? And please mention something else than the "incredible" strategic damage that was caused by that V1/V2. "(alas not a terrible effective one still a nice pet project)" Thats right, nothing more than a pet project. "- The range of rockets is vastly superior then artillery. " Right, but why replace a weapon (rockets) that was never used, by a weapon that is included in the Army Scale? Means, no rockets, no artillery, no artillery, no rockets. So I came to the conclusion that we have a free unit slot , which should be filled by something better than that. (I know i know, the Editor...DIY. But i am not that talented in painting) Fire Link to comment Share on other sites More sharing options...
Comrade Trapp Posted April 25, 2006 Share Posted April 25, 2006 I agree, there is no need for a separate arty unit. I would rather see an extra unit created for destroyers (so the entire Home Fleet doesn't have to be used to chase down a single submarine flotilla) and / or a low-rate militia/garrison unit. Link to comment Share on other sites More sharing options...
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